Fix various SVACE errors
[platform/core/uifw/dali-demo.git] / examples / motion-stretch / motion-stretch-example.cpp
1 /*
2  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <sstream>
19 #include <iomanip>
20
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
25
26 using namespace Dali;
27 using namespace Dali::Toolkit;
28
29
30
31 namespace // unnamed namespace
32 {
33
34 ////////////////////////////////////////////////////
35 //
36 // Demo setup parameters
37 //
38
39 const float MOTION_STRETCH_ACTOR_WIDTH = 256;                                          // actor size on screen
40 const float MOTION_STRETCH_ACTOR_HEIGHT = 256;                                         // ""
41
42 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
43 const char* MOTION_STRETCH_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" );
47 const char* MOTION_STRETCH_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-5.jpg" );
48
49 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
50   MOTION_STRETCH_ACTOR_IMAGE1,
51   MOTION_STRETCH_ACTOR_IMAGE2,
52   MOTION_STRETCH_ACTOR_IMAGE3,
53   MOTION_STRETCH_ACTOR_IMAGE4,
54   MOTION_STRETCH_ACTOR_IMAGE5,
55 };
56
57 const int NUM_ACTOR_ANIMATIONS = 4;
58 const int NUM_CAMERA_ANIMATIONS = 2;
59
60
61 const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
62
63 const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
64 const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
65 const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
66 const char* APPLICATION_TITLE( "Motion Stretch" );
67 const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" );
68 const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" );
69 const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" );
70 const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" );
71
72 // These values depend on the button background image
73 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
74
75 const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
76
77 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
78
79 // move this button down a bit so it is visible on target and not covered up by toolbar
80 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
81
82 const float ORIENTATION_DURATION = 0.5f;                  ///< Time to rotate to new orientation.
83 } // unnamed namespace
84
85
86
87
88 //
89 class MotionStretchExampleApp : public ConnectionTracker
90 {
91 public:
92
93   /**
94      * DeviceOrientation describes the four different
95      * orientations the device can be in based on accelerometer reports.
96      */
97   enum DeviceOrientation
98   {
99     PORTRAIT = 0,
100     LANDSCAPE = 90,
101     PORTRAIT_INVERSE = 180,
102     LANDSCAPE_INVERSE = 270
103   };
104
105   /**
106    * Constructor
107    * @param application class, stored as reference
108    */
109   MotionStretchExampleApp(Application &app)
110   : mApplication(app),
111     mActorEffectsEnabled(false),
112     mCurrentActorAnimation(0),
113     mCurrentImage(0),
114     mOrientation( PORTRAIT )
115   {
116     // Connect to the Application's Init signal
117     app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
118   }
119
120   ~MotionStretchExampleApp()
121   {
122     // Nothing to do here; everything gets deleted automatically
123   }
124
125   /**
126    * This method gets called once the main loop of application is up and running
127    */
128   void OnInit(Application& app)
129   {
130     // The Init signal is received once (only) during the Application lifetime
131
132     Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
133
134     // Creates a default view with a default tool bar.
135     // The view is added to the stage.
136     mContentLayer = DemoHelper::CreateView( mApplication,
137                                             mView,
138                                             mToolBar,
139                                             BACKGROUND_IMAGE_PATH,
140                                             TOOLBAR_IMAGE,
141                                             APPLICATION_TITLE );
142
143     //Add an slideshow icon on the right of the title
144     mActorEffectsButton = Toolkit::PushButton::New();
145     mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
146     mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
147     mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
148     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
149
150     // Creates a mode button.
151     // Create a effect toggle button. (right of toolbar)
152     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
153     layoutButton.SetUnselectedImage( LAYOUT_IMAGE );
154     layoutButton.SetSelectedImage( LAYOUT_IMAGE_SELECTED );
155     layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
156     layoutButton.SetLeaveRequired( true );
157     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
158
159     // Input
160     mTapGestureDetector = TapGestureDetector::New();
161     mTapGestureDetector.Attach( mContentLayer );
162     mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
163
164     // set initial orientation
165     Dali::Window winHandle = app.GetWindow();
166     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
167     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
168     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
169     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
170
171     unsigned int degrees = 0;
172     Rotate( static_cast< DeviceOrientation >( degrees ) );
173
174
175     ///////////////////////////////////////////////////////
176     //
177     // Motion stretched actor
178     //
179     mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
180     mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGE1;
181     mMotionStretchImageView = ImageView::New();
182     mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect );
183     mMotionStretchImageView.SetParentOrigin( ParentOrigin::CENTER );
184     mMotionStretchImageView.SetAnchorPoint( AnchorPoint::CENTER );
185     mMotionStretchImageView.SetSize( MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT );
186
187     mContentLayer.Add( mMotionStretchImageView );
188
189     // Create shader used for doing motion stretch
190     Toolkit::SetMotionStretchProperties( mMotionStretchImageView );
191   }
192
193   //////////////////////////////////////////////////////////////
194   //
195   // Device Orientation Support
196   //
197   //
198
199   void Rotate( DeviceOrientation orientation )
200   {
201     // Resize the root actor
202     Vector2 stageSize = Stage::GetCurrent().GetSize();
203     Vector2 targetSize = stageSize;
204     if( orientation == LANDSCAPE ||
205         orientation == LANDSCAPE_INVERSE )
206     {
207       targetSize = Vector2( stageSize.y, stageSize.x );
208     }
209
210     if( mOrientation != orientation )
211     {
212       mOrientation = orientation;
213
214       // check if actor is on stage
215       if( mView.GetParent() )
216       {
217         // has parent so we expect it to be on stage, start animation
218         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
219         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
220         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
221         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
222         mRotateAnimation.Play();
223       }
224       else
225       {
226         // set the rotation to match the orientation
227         mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
228         mView.SetSize( targetSize );
229       }
230     }
231     else
232     {
233       // for first time just set size
234       mView.SetSize( targetSize );
235     }
236   }
237
238   //////////////////////////////////////////////////////////////
239   //
240   // Actor Animation
241   //
242   //
243
244   // move to point on screen that was tapped
245   void OnTap( Actor actor, const TapGesture& tapGesture )
246   {
247     Vector3 destPos;
248     float originOffsetX, originOffsetY;
249
250     // rotate offset (from top left origin to centre) into actor space
251     Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
252     actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
253
254     // get dest point in local actor space
255     destPos.x = tapGesture.localPoint.x - originOffsetX;
256     destPos.y = tapGesture.localPoint.y - originOffsetY;
257     destPos.z = 0.0f;
258
259     float animDuration = 0.5f;
260     mActorTapMovementAnimation = Animation::New( animDuration );
261     if ( mMotionStretchImageView )
262     {
263       mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
264     }
265     mActorTapMovementAnimation.SetEndAction( Animation::Bake );
266     mActorTapMovementAnimation.Play();
267
268
269     // perform some spinning etc
270     if(mActorEffectsEnabled)
271     {
272       switch(mCurrentActorAnimation)
273       {
274         // spin around y
275         case 0:
276         {
277           float animDuration = 1.0f;
278           mActorAnimation = Animation::New(animDuration);
279           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
280           mActorAnimation.SetEndAction( Animation::Bake );
281           mActorAnimation.Play();
282         }
283         break;
284
285         // spin around z
286         case 1:
287         {
288           float animDuration = 1.0f;
289           mActorAnimation = Animation::New(animDuration);
290           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
291           mActorAnimation.SetEndAction( Animation::Bake );
292           mActorAnimation.Play();
293         }
294         break;
295
296         // spin around y and z
297         case 2:
298         {
299           float animDuration = 1.0f;
300           mActorAnimation = Animation::New(animDuration);
301           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
302           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
303           mActorAnimation.SetEndAction( Animation::Bake );
304           mActorAnimation.Play();
305         }
306         break;
307
308         // scale
309         case 3:
310         {
311           float animDuration = 1.0f;
312           mActorAnimation = Animation::New(animDuration);
313           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
314           mActorAnimation.SetEndAction( Animation::Bake );
315           mActorAnimation.Play();
316         }
317         break;
318
319         default:
320           break;
321       }
322
323       mCurrentActorAnimation++;
324       if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
325       {
326         mCurrentActorAnimation = 0;
327       }
328     }
329   }
330
331   void ToggleActorEffects()
332   {
333     if(!mActorEffectsEnabled)
334     {
335       mActorEffectsEnabled = true;
336       mActorEffectsButton.SetUnselectedImage( EFFECTS_ON_ICON );
337       mActorEffectsButton.SetSelectedImage( EFFECTS_ON_ICON_SELECTED );
338     }
339     else
340     {
341       mActorEffectsEnabled = false;
342       mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
343       mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
344     }
345   }
346
347   //////////////////////////////////////////////////////////////
348   //
349   // Input handlers
350   //
351   //
352
353   bool OnLayoutButtonClicked( Toolkit::Button button )
354   {
355     ChangeImage();
356     return true;
357   }
358
359   bool OnEffectButtonClicked( Toolkit::Button button )
360   {
361     ToggleActorEffects();
362     return true;
363   }
364
365   /**
366    * Main key event handler
367    */
368   void OnKeyEvent(const KeyEvent& event)
369   {
370     if(event.state == KeyEvent::Down)
371     {
372       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
373       {
374         mApplication.Quit();
375       }
376     }
377   }
378
379   //////////////////////////////////////////////////////////////
380   //
381   // Misc
382   //
383   //
384
385
386   void ChangeImage()
387   {
388     mCurrentImage++;
389     if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
390     {
391       mCurrentImage = 0;
392     }
393
394     mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage];
395     mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect );
396   }
397
398
399 private:
400   Application&               mApplication;            ///< Application instance
401   Toolkit::Control           mView;
402   Toolkit::ToolBar           mToolBar;
403   Layer                      mContentLayer;           ///< Content layer (contains actor for this stretch demo)
404
405   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
406
407   // Motion stretch
408   Property::Map mMotionStretchEffect;
409   ImageView mMotionStretchImageView;
410
411   // animate actor to position where user taps screen
412   Animation mActorTapMovementAnimation;
413
414   // show different animations to demonstrate stretch effect working on an object only movement basis
415   bool mActorEffectsEnabled;
416   Animation mActorAnimation;
417   int mCurrentActorAnimation;
418
419   // offer a selection of images that user can cycle between
420   int mCurrentImage;
421
422   TapGestureDetector mTapGestureDetector;
423
424   DeviceOrientation mOrientation;               ///< Current Device orientation
425   Animation mRotateAnimation;                   ///< Animation for rotating between landscape and portrait.
426
427 };
428
429 void RunTest(Application& app)
430 {
431   MotionStretchExampleApp test(app);
432
433   app.MainLoop();
434 }
435
436 // Entry point for Linux & Tizen applications
437 //
438 int DALI_EXPORT_API main(int argc, char **argv)
439 {
440   Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
441
442   RunTest(app);
443
444   return 0;
445 }