2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
25 #include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
28 using namespace Dali::Toolkit;
32 namespace // unnamed namespace
35 ////////////////////////////////////////////////////
37 // Demo setup parameters
40 const float MOTION_BLUR_ACTOR_WIDTH = 256; // actor size on screen
41 const float MOTION_BLUR_ACTOR_HEIGHT = 256; // ""
42 const unsigned int MOTION_BLUR_NUM_SAMPLES = 8;
44 const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
45 const char* MOTION_BLUR_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
46 const char* MOTION_BLUR_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" );
47 const char* MOTION_BLUR_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" );
48 const char* MOTION_BLUR_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" );
49 const char* MOTION_BLUR_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
51 const char* MOTION_BLUR_ACTOR_IMAGES[] = {
52 MOTION_BLUR_ACTOR_IMAGE1,
53 MOTION_BLUR_ACTOR_IMAGE2,
54 MOTION_BLUR_ACTOR_IMAGE3,
55 MOTION_BLUR_ACTOR_IMAGE4,
56 MOTION_BLUR_ACTOR_IMAGE5,
59 const int NUM_ACTOR_ANIMATIONS = 4;
60 const int NUM_CAMERA_ANIMATIONS = 2;
63 const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
65 const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
66 const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
67 const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
68 const char* APPLICATION_TITLE( "Motion Blur" );
69 const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" );
70 const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" );
71 const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" );
72 const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" );
74 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
76 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
77 const Vector3 BUTTON_TITLE_LABEL_TAP_HERE_SIZE_CONSTRAINT( 0.55f, 0.06f, 1.0f );
78 const Vector3 BUTTON_TITLE_LABEL_INSTRUCTIONS_POPUP_SIZE_CONSTRAINT( 1.0f, 1.0f, 1.0f );
80 // move this button down a bit so it is visible on target and not covered up by toolbar
81 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
83 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
86 * @brief Set an image to image view, scaled-down to no more than the dimensions passed in.
88 * Uses SHRINK_TO_FIT which ensures the resulting image is
89 * smaller than or equal to the specified dimensions while preserving its original aspect ratio.
91 void SetImageFittedInBox( ImageView& imageView, Property::Map& shaderEffect, const char * const imagePath, int maxWidth, int maxHeight )
94 map[Visual::Property::TYPE] = Visual::IMAGE;
95 map[ImageVisual::Property::URL] = imagePath;
96 // Load the image nicely scaled-down to fit within the specified max width and height:
97 map[ImageVisual::Property::DESIRED_WIDTH] = maxWidth;
98 map[ImageVisual::Property::DESIRED_HEIGHT] = maxHeight;
99 map[ImageVisual::Property::FITTING_MODE] = FittingMode::SHRINK_TO_FIT;
100 map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
101 map.Merge( shaderEffect );
103 imageView.SetProperty( ImageView::Property::IMAGE, map );
106 } // unnamed namespace
110 class MotionBlurExampleApp : public ConnectionTracker
115 * DeviceOrientation describes the four different
116 * orientations the device can be in based on accelerometer reports.
118 enum DeviceOrientation
122 PORTRAIT_INVERSE = 180,
123 LANDSCAPE_INVERSE = 270
128 * @param application class, stored as reference
130 MotionBlurExampleApp(Application &app)
132 mActorEffectsEnabled(false),
133 mCurrentActorAnimation(0),
135 mOrientation( PORTRAIT )
137 // Connect to the Application's Init signal
138 app.InitSignal().Connect(this, &MotionBlurExampleApp::OnInit);
141 ~MotionBlurExampleApp()
143 // Nothing to do here; everything gets deleted automatically
147 * This method gets called once the main loop of application is up and running
149 void OnInit(Application& app)
151 // The Init signal is received once (only) during the Application lifetime
153 Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionBlurExampleApp::OnKeyEvent);
156 // Creates a default view with a default tool bar.
157 // The view is added to the stage.
158 mContentLayer = DemoHelper::CreateView( mApplication,
161 BACKGROUND_IMAGE_PATH,
165 //Add an effects icon on the right of the title
166 mActorEffectsButton = Toolkit::PushButton::New();
167 mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
168 mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
169 mActorEffectsButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnEffectButtonClicked );
170 mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
172 // Creates a mode button.
173 // Create a effect toggle button. (right of toolbar)
174 Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
175 layoutButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE );
176 layoutButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED );
177 layoutButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnLayoutButtonClicked);
178 layoutButton.SetLeaveRequired( true );
179 mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
182 mTapGestureDetector = TapGestureDetector::New();
183 mTapGestureDetector.Attach( mContentLayer );
184 mTapGestureDetector.DetectedSignal().Connect( this, &MotionBlurExampleApp::OnTap );
186 Dali::Window winHandle = app.GetWindow();
187 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
188 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
189 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
190 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
192 // set initial orientation
193 unsigned int degrees = 0;
194 Rotate( static_cast< DeviceOrientation >( degrees ) );
197 ///////////////////////////////////////////////////////
199 // Motion blurred actor
202 // Scale down actor to fit on very low resolution screens with space to interact:
203 Size stageSize = Stage::GetCurrent().GetSize();
204 mMotionBlurActorSize = Size( std::min( stageSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( stageSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
205 mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
207 mMotionBlurEffect = CreateMotionBlurEffect();
208 mMotionBlurImageView = ImageView::New();
209 SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
210 mMotionBlurImageView.SetParentOrigin( ParentOrigin::CENTER );
211 mMotionBlurImageView.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
213 mContentLayer.Add( mMotionBlurImageView );
215 // Create shader used for doing motion blur
216 mMotionBlurEffect = CreateMotionBlurEffect();
218 // set actor shader to the blur one
219 Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES );
223 void Rotate( DeviceOrientation orientation )
225 // Resize the root actor
226 Vector2 stageSize = Stage::GetCurrent().GetSize();
227 Vector2 targetSize = stageSize;
228 if( orientation == LANDSCAPE ||
229 orientation == LANDSCAPE_INVERSE )
231 targetSize = Vector2( stageSize.y, stageSize.x );
234 if( mOrientation != orientation )
236 mOrientation = orientation;
238 // check if actor is on stage
239 if( mView.GetParent() )
241 // has parent so we expect it to be on stage, start animation
242 mRotateAnimation = Animation::New( ORIENTATION_DURATION );
243 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
244 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
245 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
246 mRotateAnimation.Play();
250 // set the rotation to match the orientation
251 mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
252 mView.SetSize( targetSize );
257 // for first time just set size
258 mView.SetSize( targetSize );
263 //////////////////////////////////////////////////////////////
269 // move to point on screen that was tapped
270 void OnTap( Actor actor, const TapGesture& tapGesture )
273 float originOffsetX, originOffsetY;
275 // rotate offset (from top left origin to centre) into actor space
276 Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
277 actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
279 // get dest point in local actor space
280 destPos.x = tapGesture.localPoint.x - originOffsetX;
281 destPos.y = tapGesture.localPoint.y - originOffsetY;
284 float animDuration = 0.5f;
285 mActorTapMovementAnimation = Animation::New( animDuration );
286 if ( mMotionBlurImageView )
288 mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
290 mActorTapMovementAnimation.SetEndAction( Animation::Bake );
291 mActorTapMovementAnimation.Play();
294 // perform some spinning etc
295 if(mActorEffectsEnabled)
297 switch(mCurrentActorAnimation)
302 float animDuration = 1.0f;
303 mActorAnimation = Animation::New(animDuration);
304 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
305 mActorAnimation.SetEndAction( Animation::Bake );
306 mActorAnimation.Play();
313 float animDuration = 1.0f;
314 mActorAnimation = Animation::New(animDuration);
315 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
316 mActorAnimation.SetEndAction( Animation::Bake );
317 mActorAnimation.Play();
321 // spin around y and z
324 float animDuration = 1.0f;
325 mActorAnimation = Animation::New(animDuration);
326 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
327 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
328 mActorAnimation.SetEndAction( Animation::Bake );
329 mActorAnimation.Play();
336 float animDuration = 1.0f;
337 mActorAnimation = Animation::New(animDuration);
338 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
339 mActorAnimation.SetEndAction( Animation::Bake );
340 mActorAnimation.Play();
348 mCurrentActorAnimation++;
349 if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
351 mCurrentActorAnimation = 0;
356 void ToggleActorEffects()
358 if(!mActorEffectsEnabled)
360 mActorEffectsEnabled = true;
361 mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON );
362 mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED );
366 mActorEffectsEnabled = false;
367 mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
368 mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
372 //////////////////////////////////////////////////////////////
378 bool OnLayoutButtonClicked( Toolkit::Button button )
384 bool OnEffectButtonClicked( Toolkit::Button button )
386 ToggleActorEffects();
391 * Main key event handler
393 void OnKeyEvent(const KeyEvent& event)
395 if(event.state == KeyEvent::Down)
397 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
404 //////////////////////////////////////////////////////////////
414 if(MOTION_BLUR_NUM_ACTOR_IMAGES == mCurrentImage)
418 SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
424 Application& mApplication; ///< Application instance
425 Toolkit::Control mView;
426 Toolkit::ToolBar mToolBar;
428 Layer mContentLayer; ///< Content layer (contains actor for this blur demo)
430 PushButton mActorEffectsButton; ///< The actor effects toggling Button.
433 Property::Map mMotionBlurEffect;
434 ImageView mMotionBlurImageView;
435 Size mMotionBlurActorSize;
437 // animate actor to position where user taps screen
438 Animation mActorTapMovementAnimation;
440 // show different animations to demonstrate blur effect working on an object only movement basis
441 bool mActorEffectsEnabled;
442 Animation mActorAnimation;
443 int mCurrentActorAnimation;
445 // offer a selection of images that user can cycle between
448 TapGestureDetector mTapGestureDetector;
450 DeviceOrientation mOrientation; ///< Current Device orientation
451 Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
454 void RunTest(Application& app)
456 MotionBlurExampleApp test(app);
461 // Entry point for Linux & Tizen applications
463 int DALI_EXPORT_API main(int argc, char **argv)
465 Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);