Merge branch 'devel/master' into tizen
[platform/core/uifw/dali-demo.git] / examples / motion-blur / motion-blur-example.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <iomanip>
19 #include <sstream>
20
21 #include <dali-toolkit/dali-toolkit.h>
22 #include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
23 #include <dali/dali.h>
24 #include "shared/view.h"
25
26 using namespace Dali;
27 using namespace Dali::Toolkit;
28
29 namespace // unnamed namespace
30 {
31 ////////////////////////////////////////////////////
32 //
33 // Demo setup parameters
34 //
35
36 const float        MOTION_BLUR_ACTOR_WIDTH  = 256; // actor size on screen
37 const float        MOTION_BLUR_ACTOR_HEIGHT = 256; // ""
38 const unsigned int MOTION_BLUR_NUM_SAMPLES  = 8;
39
40 const int   MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
41 const char* MOTION_BLUR_ACTOR_IMAGE1(DEMO_IMAGE_DIR "image-with-border-1.jpg");
42 const char* MOTION_BLUR_ACTOR_IMAGE2(DEMO_IMAGE_DIR "image-with-border-2.jpg");
43 const char* MOTION_BLUR_ACTOR_IMAGE3(DEMO_IMAGE_DIR "image-with-border-3.jpg");
44 const char* MOTION_BLUR_ACTOR_IMAGE4(DEMO_IMAGE_DIR "image-with-border-4.jpg");
45 const char* MOTION_BLUR_ACTOR_IMAGE5(DEMO_IMAGE_DIR "image-with-border-1.jpg");
46
47 const char* MOTION_BLUR_ACTOR_IMAGES[] = {
48   MOTION_BLUR_ACTOR_IMAGE1,
49   MOTION_BLUR_ACTOR_IMAGE2,
50   MOTION_BLUR_ACTOR_IMAGE3,
51   MOTION_BLUR_ACTOR_IMAGE4,
52   MOTION_BLUR_ACTOR_IMAGE5,
53 };
54
55 const int NUM_ACTOR_ANIMATIONS  = 4;
56 const int NUM_CAMERA_ANIMATIONS = 2;
57
58 const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
59
60 const char* TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png");
61 const char* LAYOUT_IMAGE(DEMO_IMAGE_DIR "icon-change.png");
62 const char* LAYOUT_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-change-selected.png");
63 const char* APPLICATION_TITLE("Motion Blur");
64 const char* EFFECTS_OFF_ICON(DEMO_IMAGE_DIR "icon-effects-off.png");
65 const char* EFFECTS_OFF_ICON_SELECTED(DEMO_IMAGE_DIR "icon-effects-off-selected.png");
66 const char* EFFECTS_ON_ICON(DEMO_IMAGE_DIR "icon-effects-on.png");
67 const char* EFFECTS_ON_ICON_SELECTED(DEMO_IMAGE_DIR "icon-effects-on-selected.png");
68
69 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
70
71 const Vector3 BUTTON_SIZE_CONSTRAINT(0.24f, 0.09f, 1.0f);
72 const Vector3 BUTTON_TITLE_LABEL_TAP_HERE_SIZE_CONSTRAINT(0.55f, 0.06f, 1.0f);
73 const Vector3 BUTTON_TITLE_LABEL_INSTRUCTIONS_POPUP_SIZE_CONSTRAINT(1.0f, 1.0f, 1.0f);
74
75 // move this button down a bit so it is visible on target and not covered up by toolbar
76 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
77
78 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
79
80 /**
81  * @brief Set an image to image view, scaled-down to no more than the dimensions passed in.
82  *
83  * Uses SHRINK_TO_FIT which ensures the resulting image is
84  * smaller than or equal to the specified dimensions while preserving its original aspect ratio.
85  */
86 void SetImageFittedInBox(ImageView& imageView, Property::Map& shaderEffect, const char* const imagePath, int maxWidth, int maxHeight)
87 {
88   Property::Map map;
89   map[Visual::Property::TYPE]     = Visual::IMAGE;
90   map[ImageVisual::Property::URL] = imagePath;
91   // Load the image nicely scaled-down to fit within the specified max width and height:
92   map[ImageVisual::Property::DESIRED_WIDTH]  = maxWidth;
93   map[ImageVisual::Property::DESIRED_HEIGHT] = maxHeight;
94   map[ImageVisual::Property::FITTING_MODE]   = FittingMode::SHRINK_TO_FIT;
95   map[ImageVisual::Property::SAMPLING_MODE]  = SamplingMode::BOX_THEN_LINEAR;
96   map.Merge(shaderEffect);
97
98   imageView.SetProperty(ImageView::Property::IMAGE, map);
99 }
100
101 } // unnamed namespace
102
103 //
104 class MotionBlurExampleApp : public ConnectionTracker
105 {
106 public:
107   /**
108      * DeviceOrientation describes the four different
109      * orientations the device can be in based on accelerometer reports.
110      */
111   enum DeviceOrientation
112   {
113     PORTRAIT          = 0,
114     LANDSCAPE         = 90,
115     PORTRAIT_INVERSE  = 180,
116     LANDSCAPE_INVERSE = 270
117   };
118
119   /**
120    * Constructor
121    * @param application class, stored as reference
122    */
123   MotionBlurExampleApp(Application& app)
124   : mApplication(app),
125     mActorEffectsEnabled(false),
126     mCurrentActorAnimation(0),
127     mCurrentImage(0),
128     mOrientation(PORTRAIT)
129   {
130     // Connect to the Application's Init signal
131     app.InitSignal().Connect(this, &MotionBlurExampleApp::OnInit);
132   }
133
134   ~MotionBlurExampleApp()
135   {
136     // Nothing to do here; everything gets deleted automatically
137   }
138
139   /**
140    * This method gets called once the main loop of application is up and running
141    */
142   void OnInit(Application& app)
143   {
144     // The Init signal is received once (only) during the Application lifetime
145     Window window = app.GetWindow();
146
147     window.KeyEventSignal().Connect(this, &MotionBlurExampleApp::OnKeyEvent);
148
149     // Creates a default view with a default tool bar.
150     // The view is added to the window.
151     mContentLayer = DemoHelper::CreateView(mApplication,
152                                            mView,
153                                            mToolBar,
154                                            BACKGROUND_IMAGE_PATH,
155                                            TOOLBAR_IMAGE,
156                                            APPLICATION_TITLE);
157
158     // Ensure the content layer is a square so the touch area works in all orientations
159     Vector2 windowSize = window.GetSize();
160     float   size       = std::max(windowSize.width, windowSize.height);
161     mContentLayer.SetProperty(Actor::Property::SIZE, Vector2(size, size));
162
163     //Add an effects icon on the right of the title
164     mActorEffectsButton = Toolkit::PushButton::New();
165     mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON);
166     mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED);
167     mActorEffectsButton.ClickedSignal().Connect(this, &MotionBlurExampleApp::OnEffectButtonClicked);
168     mToolBar.AddControl(mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_CENTER, DemoHelper::DEFAULT_PLAY_PADDING);
169
170     // Creates a mode button.
171     // Create a effect toggle button. (right of toolbar)
172     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
173     layoutButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE);
174     layoutButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED);
175     layoutButton.ClickedSignal().Connect(this, &MotionBlurExampleApp::OnLayoutButtonClicked);
176     layoutButton.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
177     mToolBar.AddControl(layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT, DemoHelper::DEFAULT_MODE_SWITCH_PADDING);
178
179     // Input
180     mTapGestureDetector = TapGestureDetector::New();
181     mTapGestureDetector.Attach(mContentLayer);
182     mTapGestureDetector.DetectedSignal().Connect(this, &MotionBlurExampleApp::OnTap);
183
184     Dali::Window winHandle = app.GetWindow();
185     winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT);
186     winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE);
187     winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT_INVERSE);
188     winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE_INVERSE);
189     winHandle.ResizeSignal().Connect(this, &MotionBlurExampleApp::OnWindowResized);
190
191     // set initial orientation
192     Rotate(PORTRAIT);
193
194     ///////////////////////////////////////////////////////
195     //
196     // Motion blurred actor
197     //
198
199     // Scale down actor to fit on very low resolution screens with space to interact:
200     mMotionBlurActorSize       = Size(std::min(windowSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH), std::min(windowSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT));
201     mMotionBlurActorUpdateSize = Size(std::max(mMotionBlurActorSize.x, mMotionBlurActorSize.y), std::max(mMotionBlurActorSize.x, mMotionBlurActorSize.y));
202     mMotionBlurActorSize       = Size(std::min(mMotionBlurActorSize.x, mMotionBlurActorSize.y), std::min(mMotionBlurActorSize.x, mMotionBlurActorSize.y));
203
204     mMotionBlurEffect    = CreateMotionBlurEffect();
205     mMotionBlurImageView = ImageView::New();
206     SetImageFittedInBox(mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y);
207     mMotionBlurImageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
208     mMotionBlurImageView.SetProperty(Actor::Property::SIZE, mMotionBlurActorUpdateSize);
209     mMotionBlurImageView.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0, 0, mMotionBlurActorUpdateSize.width, mMotionBlurActorUpdateSize.height));
210
211     mContentLayer.Add(mMotionBlurImageView);
212
213     // Create shader used for doing motion blur
214     mMotionBlurEffect = CreateMotionBlurEffect();
215
216     // set actor shader to the blur one
217     Toolkit::SetMotionBlurProperties(mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES);
218   }
219
220   //////////////////////////////////////////////////////////////
221   //
222   // Device Orientation Support
223   //
224   //
225
226   void OnWindowResized(Window window, Window::WindowSize size)
227   {
228     Rotate(size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT);
229   }
230
231   void Rotate(DeviceOrientation orientation)
232   {
233     // Resize the root actor
234     const Vector2 targetSize = mApplication.GetWindow().GetSize();
235
236     if(mOrientation != orientation)
237     {
238       mOrientation = orientation;
239
240       // check if actor is on window
241       if(mView.GetParent())
242       {
243         // has parent so we expect it to be on window, start animation
244         mRotateAnimation = Animation::New(ORIENTATION_DURATION);
245         mRotateAnimation.AnimateTo(Property(mView, Actor::Property::SIZE_WIDTH), targetSize.width);
246         mRotateAnimation.AnimateTo(Property(mView, Actor::Property::SIZE_HEIGHT), targetSize.height);
247         mRotateAnimation.Play();
248       }
249       else
250       {
251         mView.SetProperty(Actor::Property::SIZE, targetSize);
252       }
253     }
254     else
255     {
256       // for first time just set size
257       mView.SetProperty(Actor::Property::SIZE, targetSize);
258     }
259   }
260
261   //////////////////////////////////////////////////////////////
262   //
263   // Actor Animation
264   //
265   //
266
267   // move to point on screen that was tapped
268   void OnTap(Actor actor, const TapGesture& tapGesture)
269   {
270     Vector3 destPos;
271     float   originOffsetX, originOffsetY;
272
273     // rotate offset (from top left origin to centre) into actor space
274     Vector2 windowSize = mApplication.GetWindow().GetSize();
275     actor.ScreenToLocal(originOffsetX, originOffsetY, windowSize.width * 0.5f, windowSize.height * 0.5f);
276
277     // get dest point in local actor space
278     const Vector2& localPoint = tapGesture.GetLocalPoint();
279     destPos.x                 = localPoint.x - originOffsetX;
280     destPos.y                 = localPoint.y - originOffsetY;
281     destPos.z                 = 0.0f;
282
283     float tapMovementAnimDuration = 0.5f;
284     mActorTapMovementAnimation    = Animation::New(tapMovementAnimDuration);
285     if(mMotionBlurImageView)
286     {
287       mActorTapMovementAnimation.AnimateTo(Property(mMotionBlurImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(tapMovementAnimDuration));
288     }
289     mActorTapMovementAnimation.SetEndAction(Animation::BAKE);
290     mActorTapMovementAnimation.Play();
291
292     // perform some spinning etc
293     if(mActorEffectsEnabled)
294     {
295       switch(mCurrentActorAnimation)
296       {
297         // spin around y
298         case 0:
299         {
300           float animDuration = 1.0f;
301           mActorAnimation    = Animation::New(animDuration);
302           mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::YAXIS), AlphaFunction::EASE_IN_OUT);
303           mActorAnimation.SetEndAction(Animation::BAKE);
304           mActorAnimation.Play();
305         }
306         break;
307
308         // spin around z
309         case 1:
310         {
311           float animDuration = 1.0f;
312           mActorAnimation    = Animation::New(animDuration);
313           mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::ZAXIS), AlphaFunction::EASE_IN_OUT);
314           mActorAnimation.SetEndAction(Animation::BAKE);
315           mActorAnimation.Play();
316         }
317         break;
318
319         // spin around y and z
320         case 2:
321         {
322           float animDuration = 1.0f;
323           mActorAnimation    = Animation::New(animDuration);
324           mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::YAXIS), AlphaFunction::EASE_IN_OUT);
325           mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::ZAXIS), AlphaFunction::EASE_IN_OUT);
326           mActorAnimation.SetEndAction(Animation::BAKE);
327           mActorAnimation.Play();
328         }
329         break;
330
331         // scale
332         case 3:
333         {
334           float animDuration = 1.0f;
335           mActorAnimation    = Animation::New(animDuration);
336           mActorAnimation.AnimateBy(Property(mMotionBlurImageView, Actor::Property::SCALE), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod(0.0f, 1.0f));
337           mActorAnimation.SetEndAction(Animation::BAKE);
338           mActorAnimation.Play();
339         }
340         break;
341
342         default:
343           break;
344       }
345
346       mCurrentActorAnimation++;
347       if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
348       {
349         mCurrentActorAnimation = 0;
350       }
351     }
352   }
353
354   void ToggleActorEffects()
355   {
356     if(!mActorEffectsEnabled)
357     {
358       mActorEffectsEnabled = true;
359       mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON);
360       mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED);
361     }
362     else
363     {
364       mActorEffectsEnabled = false;
365       mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON);
366       mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED);
367     }
368   }
369
370   //////////////////////////////////////////////////////////////
371   //
372   // Input handlers
373   //
374   //
375
376   bool OnLayoutButtonClicked(Toolkit::Button button)
377   {
378     ChangeImage();
379     return true;
380   }
381
382   bool OnEffectButtonClicked(Toolkit::Button button)
383   {
384     ToggleActorEffects();
385     return true;
386   }
387
388   /**
389    * Main key event handler
390    */
391   void OnKeyEvent(const KeyEvent& event)
392   {
393     if(event.GetState() == KeyEvent::DOWN)
394     {
395       if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
396       {
397         mApplication.Quit();
398       }
399     }
400   }
401
402   //////////////////////////////////////////////////////////////
403   //
404   // Misc
405   //
406   //
407
408   void ChangeImage()
409   {
410     mCurrentImage++;
411     if(MOTION_BLUR_NUM_ACTOR_IMAGES == mCurrentImage)
412     {
413       mCurrentImage = 0;
414     }
415     SetImageFittedInBox(mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y);
416   }
417
418 private:
419   Application&     mApplication; ///< Application instance
420   Toolkit::Control mView;
421   Toolkit::ToolBar mToolBar;
422
423   Layer mContentLayer; ///< Content layer (contains actor for this blur demo)
424
425   PushButton mActorEffectsButton; ///< The actor effects toggling Button.
426
427   // Motion blur
428   Property::Map mMotionBlurEffect;
429   ImageView     mMotionBlurImageView;
430   Size          mMotionBlurActorSize;
431   Size          mMotionBlurActorUpdateSize;
432
433   // animate actor to position where user taps screen
434   Animation mActorTapMovementAnimation;
435
436   // show different animations to demonstrate blur effect working on an object only movement basis
437   bool      mActorEffectsEnabled;
438   Animation mActorAnimation;
439   int       mCurrentActorAnimation;
440
441   // offer a selection of images that user can cycle between
442   int mCurrentImage;
443
444   TapGestureDetector mTapGestureDetector;
445
446   DeviceOrientation mOrientation;     ///< Current Device orientation
447   Animation         mRotateAnimation; ///< Animation for rotating between landscape and portrait.
448 };
449
450 int DALI_EXPORT_API main(int argc, char** argv)
451 {
452   Application          app = Application::New(&argc, &argv, DEMO_THEME_PATH);
453   MotionBlurExampleApp test(app);
454   app.MainLoop();
455   return 0;
456 }