2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali/devel-api/actors/actor-devel.h>
24 #include <dali-toolkit/dali-toolkit.h>
25 #include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
28 using namespace Dali::Toolkit;
32 namespace // unnamed namespace
35 ////////////////////////////////////////////////////
37 // Demo setup parameters
40 const float MOTION_BLUR_ACTOR_WIDTH = 256; // actor size on screen
41 const float MOTION_BLUR_ACTOR_HEIGHT = 256; // ""
42 const unsigned int MOTION_BLUR_NUM_SAMPLES = 8;
44 const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
45 const char* MOTION_BLUR_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
46 const char* MOTION_BLUR_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" );
47 const char* MOTION_BLUR_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" );
48 const char* MOTION_BLUR_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" );
49 const char* MOTION_BLUR_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
51 const char* MOTION_BLUR_ACTOR_IMAGES[] = {
52 MOTION_BLUR_ACTOR_IMAGE1,
53 MOTION_BLUR_ACTOR_IMAGE2,
54 MOTION_BLUR_ACTOR_IMAGE3,
55 MOTION_BLUR_ACTOR_IMAGE4,
56 MOTION_BLUR_ACTOR_IMAGE5,
59 const int NUM_ACTOR_ANIMATIONS = 4;
60 const int NUM_CAMERA_ANIMATIONS = 2;
63 const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
65 const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
66 const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
67 const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
68 const char* APPLICATION_TITLE( "Motion Blur" );
69 const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" );
70 const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" );
71 const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" );
72 const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" );
74 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
76 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
77 const Vector3 BUTTON_TITLE_LABEL_TAP_HERE_SIZE_CONSTRAINT( 0.55f, 0.06f, 1.0f );
78 const Vector3 BUTTON_TITLE_LABEL_INSTRUCTIONS_POPUP_SIZE_CONSTRAINT( 1.0f, 1.0f, 1.0f );
80 // move this button down a bit so it is visible on target and not covered up by toolbar
81 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
83 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
86 * @brief Set an image to image view, scaled-down to no more than the dimensions passed in.
88 * Uses SHRINK_TO_FIT which ensures the resulting image is
89 * smaller than or equal to the specified dimensions while preserving its original aspect ratio.
91 void SetImageFittedInBox( ImageView& imageView, Property::Map& shaderEffect, const char * const imagePath, int maxWidth, int maxHeight )
94 map[Visual::Property::TYPE] = Visual::IMAGE;
95 map[ImageVisual::Property::URL] = imagePath;
96 // Load the image nicely scaled-down to fit within the specified max width and height:
97 map[ImageVisual::Property::DESIRED_WIDTH] = maxWidth;
98 map[ImageVisual::Property::DESIRED_HEIGHT] = maxHeight;
99 map[ImageVisual::Property::FITTING_MODE] = FittingMode::SHRINK_TO_FIT;
100 map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
101 map.Merge( shaderEffect );
103 imageView.SetProperty( ImageView::Property::IMAGE, map );
106 } // unnamed namespace
110 class MotionBlurExampleApp : public ConnectionTracker
115 * DeviceOrientation describes the four different
116 * orientations the device can be in based on accelerometer reports.
118 enum DeviceOrientation
122 PORTRAIT_INVERSE = 180,
123 LANDSCAPE_INVERSE = 270
128 * @param application class, stored as reference
130 MotionBlurExampleApp(Application &app)
132 mActorEffectsEnabled(false),
133 mCurrentActorAnimation(0),
135 mOrientation( PORTRAIT )
137 // Connect to the Application's Init signal
138 app.InitSignal().Connect(this, &MotionBlurExampleApp::OnInit);
141 ~MotionBlurExampleApp()
143 // Nothing to do here; everything gets deleted automatically
147 * This method gets called once the main loop of application is up and running
149 void OnInit(Application& app)
151 // The Init signal is received once (only) during the Application lifetime
152 Window window = app.GetWindow();
154 window.KeyEventSignal().Connect(this, &MotionBlurExampleApp::OnKeyEvent);
157 // Creates a default view with a default tool bar.
158 // The view is added to the window.
159 mContentLayer = DemoHelper::CreateView( mApplication,
162 BACKGROUND_IMAGE_PATH,
166 // Ensure the content layer is a square so the touch area works in all orientations
167 Vector2 windowSize = window.GetSize();
168 float size = std::max( windowSize.width, windowSize.height );
169 mContentLayer.SetProperty( Actor::Property::SIZE, Vector2( size, size ) );
171 //Add an effects icon on the right of the title
172 mActorEffectsButton = Toolkit::PushButton::New();
173 mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
174 mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
175 mActorEffectsButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnEffectButtonClicked );
176 mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_CENTER, DemoHelper::DEFAULT_PLAY_PADDING );
178 // Creates a mode button.
179 // Create a effect toggle button. (right of toolbar)
180 Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
181 layoutButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE );
182 layoutButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED );
183 layoutButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnLayoutButtonClicked);
184 layoutButton.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
185 mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
188 mTapGestureDetector = TapGestureDetector::New();
189 mTapGestureDetector.Attach( mContentLayer );
190 mTapGestureDetector.DetectedSignal().Connect( this, &MotionBlurExampleApp::OnTap );
192 Dali::Window winHandle = app.GetWindow();
193 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
194 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
195 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
196 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
197 winHandle.ResizeSignal().Connect( this, &MotionBlurExampleApp::OnWindowResized );
199 // set initial orientation
202 ///////////////////////////////////////////////////////
204 // Motion blurred actor
207 // Scale down actor to fit on very low resolution screens with space to interact:
208 mMotionBlurActorSize = Size( std::min( windowSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( windowSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
209 mMotionBlurActorUpdateSize = Size( std::max( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::max( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
210 mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
212 mMotionBlurEffect = CreateMotionBlurEffect();
213 mMotionBlurImageView = ImageView::New();
214 SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
215 mMotionBlurImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
216 mMotionBlurImageView.SetProperty( Actor::Property::SIZE, mMotionBlurActorUpdateSize );
217 mMotionBlurImageView.SetProperty( DevelActor::Property::UPDATE_SIZE_HINT, mMotionBlurActorUpdateSize );
219 mContentLayer.Add( mMotionBlurImageView );
221 // Create shader used for doing motion blur
222 mMotionBlurEffect = CreateMotionBlurEffect();
224 // set actor shader to the blur one
225 Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES );
229 //////////////////////////////////////////////////////////////
231 // Device Orientation Support
235 void OnWindowResized( Window window, Window::WindowSize size )
237 Rotate( size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT );
240 void Rotate( DeviceOrientation orientation )
242 // Resize the root actor
243 const Vector2 targetSize = mApplication.GetWindow().GetSize();
245 if( mOrientation != orientation )
247 mOrientation = orientation;
249 // check if actor is on window
250 if( mView.GetParent() )
252 // has parent so we expect it to be on window, start animation
253 mRotateAnimation = Animation::New( ORIENTATION_DURATION );
254 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
255 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
256 mRotateAnimation.Play();
260 mView.SetProperty( Actor::Property::SIZE, targetSize );
265 // for first time just set size
266 mView.SetProperty( Actor::Property::SIZE, targetSize );
271 //////////////////////////////////////////////////////////////
277 // move to point on screen that was tapped
278 void OnTap( Actor actor, const TapGesture& tapGesture )
281 float originOffsetX, originOffsetY;
283 // rotate offset (from top left origin to centre) into actor space
284 Vector2 windowSize = mApplication.GetWindow().GetSize();
285 actor.ScreenToLocal(originOffsetX, originOffsetY, windowSize.width * 0.5f, windowSize.height * 0.5f);
287 // get dest point in local actor space
288 const Vector2& localPoint = tapGesture.GetLocalPoint();
289 destPos.x = localPoint.x - originOffsetX;
290 destPos.y = localPoint.y - originOffsetY;
293 float animDuration = 0.5f;
294 mActorTapMovementAnimation = Animation::New( animDuration );
295 if ( mMotionBlurImageView )
297 mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
299 mActorTapMovementAnimation.SetEndAction( Animation::BAKE );
300 mActorTapMovementAnimation.Play();
303 // perform some spinning etc
304 if(mActorEffectsEnabled)
306 switch(mCurrentActorAnimation)
311 float animDuration = 1.0f;
312 mActorAnimation = Animation::New(animDuration);
313 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
314 mActorAnimation.SetEndAction( Animation::BAKE );
315 mActorAnimation.Play();
322 float animDuration = 1.0f;
323 mActorAnimation = Animation::New(animDuration);
324 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
325 mActorAnimation.SetEndAction( Animation::BAKE );
326 mActorAnimation.Play();
330 // spin around y and z
333 float animDuration = 1.0f;
334 mActorAnimation = Animation::New(animDuration);
335 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
336 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
337 mActorAnimation.SetEndAction( Animation::BAKE );
338 mActorAnimation.Play();
345 float animDuration = 1.0f;
346 mActorAnimation = Animation::New(animDuration);
347 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
348 mActorAnimation.SetEndAction( Animation::BAKE );
349 mActorAnimation.Play();
357 mCurrentActorAnimation++;
358 if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
360 mCurrentActorAnimation = 0;
365 void ToggleActorEffects()
367 if(!mActorEffectsEnabled)
369 mActorEffectsEnabled = true;
370 mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON );
371 mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED );
375 mActorEffectsEnabled = false;
376 mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
377 mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
381 //////////////////////////////////////////////////////////////
387 bool OnLayoutButtonClicked( Toolkit::Button button )
393 bool OnEffectButtonClicked( Toolkit::Button button )
395 ToggleActorEffects();
400 * Main key event handler
402 void OnKeyEvent(const KeyEvent& event)
404 if(event.GetState() == KeyEvent::DOWN)
406 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
413 //////////////////////////////////////////////////////////////
423 if(MOTION_BLUR_NUM_ACTOR_IMAGES == mCurrentImage)
427 SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
433 Application& mApplication; ///< Application instance
434 Toolkit::Control mView;
435 Toolkit::ToolBar mToolBar;
437 Layer mContentLayer; ///< Content layer (contains actor for this blur demo)
439 PushButton mActorEffectsButton; ///< The actor effects toggling Button.
442 Property::Map mMotionBlurEffect;
443 ImageView mMotionBlurImageView;
444 Size mMotionBlurActorSize;
445 Size mMotionBlurActorUpdateSize;
447 // animate actor to position where user taps screen
448 Animation mActorTapMovementAnimation;
450 // show different animations to demonstrate blur effect working on an object only movement basis
451 bool mActorEffectsEnabled;
452 Animation mActorAnimation;
453 int mCurrentActorAnimation;
455 // offer a selection of images that user can cycle between
458 TapGestureDetector mTapGestureDetector;
460 DeviceOrientation mOrientation; ///< Current Device orientation
461 Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
464 int DALI_EXPORT_API main(int argc, char **argv)
466 Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
467 MotionBlurExampleApp test(app);