2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/dali-toolkit.h>
21 using Dali::Toolkit::Model3dView;
25 const int MODEL_NUMBER(3);
27 const char * const MODEL_FILE[] = {
28 DEMO_MODEL_DIR "Dino.obj",
29 DEMO_MODEL_DIR "ToyRobot-Metal.obj",
30 DEMO_MODEL_DIR "Toyrobot-Plastic.obj"
33 const char * const MATERIAL_FILE[] = {
34 DEMO_MODEL_DIR "Dino.mtl",
35 DEMO_MODEL_DIR "ToyRobot-Metal.mtl",
36 DEMO_MODEL_DIR "Toyrobot-Plastic.mtl"
39 const char * const IMAGE_PATH( DEMO_IMAGE_DIR "" );
41 const char * BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-1.jpg");
46 * This example shows how to create and display a model3d-view control.
47 * The application can cycle between 3 different models, and 3 different shaders.
48 * There are two animations running, one is a rotation for the model, one is a light that
49 * goes from one side of the model to the other.
50 * There are dedicated buttons for changing the models, the shaders and pausing the animations.
51 * The animations can also be paused, resumed with the space key
52 * A double tap in the model3d-view will make zoom-in/out of the zone clicked
55 class Model3dViewController : public ConnectionTracker
59 Model3dViewController( Application& application )
60 : mApplication( application )
62 // Connect to the Application's Init signal
63 mApplication.InitSignal().Connect( this, &Model3dViewController::Create );
66 ~Model3dViewController()
68 // Nothing to do here;
71 // The Init signal is received once (only) during the Application lifetime
72 void Create( Application& application )
74 // Get a handle to the stage
75 Stage stage = Stage::GetCurrent();
76 Vector2 screenSize = stage.GetSize();
79 Toolkit::ImageView backView = Toolkit::ImageView::New( BACKGROUND_IMAGE );
80 backView.SetParentOrigin( ParentOrigin::CENTER );
81 backView.SetAnchorPoint( AnchorPoint::CENTER );
82 stage.Add( backView );
86 mModel3dView = Model3dView::New( MODEL_FILE[0], MATERIAL_FILE[0], IMAGE_PATH );
87 mModel3dView.SetParentOrigin( ParentOrigin::CENTER );
88 mModel3dView.SetAnchorPoint( AnchorPoint::CENTER );
89 mModel3dView.SetName( "model3dViewControl" );
90 mModel3dView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
91 mModel3dView.SetSize(screenSize);
93 mModel3dView.SetProperty(Model3dView::Property::LIGHT_POSITION, Vector3(5,10.,0));
95 backView.Add( mModel3dView );
97 mIlluminationShader = Model3dView::IlluminationType(mModel3dView.GetProperty<int>(Model3dView::Property::ILLUMINATION_TYPE));
99 mButtonLayer = Layer::New();
100 mButtonLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
101 mButtonLayer.SetParentOrigin( ParentOrigin::CENTER );
102 mButtonLayer.SetAnchorPoint( AnchorPoint::CENTER );
103 stage.Add(mButtonLayer);
105 // Create button for model changing
106 Toolkit::PushButton editButton = Toolkit::PushButton::New();
107 editButton.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
108 editButton.ClickedSignal().Connect( this, &Model3dViewController::OnChangeModelClicked);
109 editButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
110 editButton.SetAnchorPoint( AnchorPoint::TOP_LEFT );
111 editButton.SetLabelText( "Change Model" );
112 mButtonLayer.Add( editButton );
114 // Create button for shader changing
115 editButton = Toolkit::PushButton::New();
116 editButton.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
117 editButton.ClickedSignal().Connect( this, &Model3dViewController::OnChangeLightingClicked);
118 editButton.SetParentOrigin( ParentOrigin::TOP_RIGHT );
119 editButton.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
120 editButton.SetLabelText( "Change Shader" );
121 mButtonLayer.Add( editButton );
123 // Create button for pause/resume animation
124 editButton = Toolkit::PushButton::New();
125 editButton.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
126 editButton.ClickedSignal().Connect( this, &Model3dViewController::OnPauseAnimationsClicked);
127 editButton.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
128 editButton.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
129 editButton.SetLabelText( "Pause Animations" );
130 mButtonLayer.Add( editButton );
133 mLightAnimation = Animation::New(6.f);
134 mLightAnimation.AnimateTo(Property(mModel3dView, Model3dView::Property::LIGHT_POSITION), Vector3(-5,10.0,0), TimePeriod( 0.0f, 3.0f ));
135 mLightAnimation.AnimateTo(Property(mModel3dView, Model3dView::Property::LIGHT_POSITION), Vector3(5,10.0,0), TimePeriod( 3.0f, 3.0f ));
136 mLightAnimation.SetLooping(true);
137 mLightAnimation.Play();
139 mRotationAnimation = Animation::New(15.f);
140 mRotationAnimation.AnimateBy(Property(mModel3dView, Actor::Property::ORIENTATION), Quaternion(Degree(0.f), Degree(360.f), Degree(0.f)) );
141 mRotationAnimation.SetLooping(true);
142 mRotationAnimation.Play();
147 // Respond to a click anywhere on the stage
148 stage.KeyEventSignal().Connect(this, &Model3dViewController::OnKeyEvent);
150 //Create a tap gesture detector for zoom
151 mTapDetector = TapGestureDetector::New( 2 );
152 mTapDetector.DetectedSignal().Connect(this, &Model3dViewController::OnTap);
154 mTapDetector.Attach( backView );
158 * Main Tap event handler
160 void OnTap( Actor actor, const TapGesture& tap )
164 mModel3dView.SetScale(1.0);
165 mModel3dView.SetPosition(0,0,0);
170 Stage stage = Stage::GetCurrent();
171 Vector2 screenSize = stage.GetSize();
174 position.x = tap.screenPoint.x - screenSize.x * 0.5;
175 position.y = tap.screenPoint.y - screenSize.y * 0.5;
179 mModel3dView.SetScale(size);
180 mModel3dView.SetPosition(-position.x * size,-position.y * size, 0);
186 * Change models button signal function
188 bool OnChangeModelClicked(Toolkit::Button button)
190 mModelCounter = (mModelCounter + 1) % MODEL_NUMBER;
191 mModel3dView.SetProperty(Model3dView::Property::GEOMETRY_URL, MODEL_FILE[mModelCounter]);
192 mModel3dView.SetProperty(Model3dView::Property::MATERIAL_URL, MATERIAL_FILE[mModelCounter]);
197 * Change shader button signal function
199 bool OnChangeLightingClicked(Toolkit::Button button)
201 if( mIlluminationShader == Model3dView::DIFFUSE_WITH_NORMAL_MAP )
203 mModel3dView.SetProperty(Model3dView::Property::ILLUMINATION_TYPE, Model3dView::DIFFUSE_WITH_TEXTURE);
204 mIlluminationShader = Model3dView::IlluminationType(mModel3dView.GetProperty<int>(Model3dView::Property::ILLUMINATION_TYPE));
206 else if( mIlluminationShader == Model3dView::DIFFUSE_WITH_TEXTURE )
208 mModel3dView.SetProperty(Model3dView::Property::ILLUMINATION_TYPE, Model3dView::DIFFUSE);
209 mIlluminationShader = Model3dView::IlluminationType(mModel3dView.GetProperty<int>(Model3dView::Property::ILLUMINATION_TYPE));
211 else if( mIlluminationShader == Model3dView::DIFFUSE )
213 mModel3dView.SetProperty(Model3dView::Property::ILLUMINATION_TYPE, Model3dView::DIFFUSE_WITH_NORMAL_MAP);
214 mIlluminationShader = Model3dView::IlluminationType(mModel3dView.GetProperty<int>(Model3dView::Property::ILLUMINATION_TYPE));
221 * Function to pause resume all animations
223 void PauseAnimations()
227 mRotationAnimation.Pause();
228 mLightAnimation.Pause();
234 mRotationAnimation.Play();
235 mLightAnimation.Play();
242 * Pause button signal function
244 bool OnPauseAnimationsClicked(Toolkit::Button button)
252 * Main key event handler
254 void OnKeyEvent(const KeyEvent& event)
256 if(event.state == KeyEvent::Down)
258 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
271 Application& mApplication;
274 Model3dView mModel3dView;
277 TapGestureDetector mTapDetector;
279 Model3dView::IlluminationType mIlluminationShader;
281 Animation mRotationAnimation;
282 Animation mLightAnimation;
288 void RunTest( Application& application )
290 Model3dViewController test( application );
292 application.MainLoop();
295 // Entry point for Linux & Tizen applications
297 int DALI_EXPORT_API main( int argc, char **argv )
299 Application application = Application::New( &argc, &argv );
301 RunTest( application );