1 // Vertex shader for metaballs
3 attribute mediump vec2 aPosition;
4 attribute mediump vec2 aTexture;
5 uniform mediump mat4 uMvpMatrix;
6 uniform mediump vec3 uSize;
7 uniform lowp vec4 uColor;
8 varying mediump vec2 vTexCoord;
12 mediump vec4 vertexPosition = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
13 vertexPosition = uMvpMatrix * vertexPosition;
14 gl_Position = vertexPosition;