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Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git]
/
examples
/
line-mesh
/
shaders
/
line-mesh.frag
1
uniform lowp vec4 uColor;
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uniform sampler2D sTexture;
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varying lowp vec3 vColor;
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void main()
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{
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gl_FragColor = uColor * vec4(vColor, 1.0);
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}