Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / fpp-game / shaders / game-renderer.frag
1 uniform sampler2D sTexture;
2 varying highp vec2 vTexCoord;
3
4 void main()
5 {
6   gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(1.2, 1.2, 1.2, 1.0);
7 }