2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include "game-utils.h"
25 bool LoadFile( const char* filename, ByteArray& bytes )
27 FILE* fin = fopen( filename, "rb" );
30 if( fseek( fin, 0, SEEK_END ) )
35 bytes.resize( ftell( fin ) );
36 std::fill( bytes.begin(), bytes.end(), 0 );
37 if( fseek( fin, 0, SEEK_SET ) )
42 size_t result = fread( bytes.data(), 1, bytes.size(), fin );
44 return ( result != 0 );
49 size_t HashString( const char* str )
53 while( ( c = *str++ ) )
55 hash = ((hash << 5) + hash) + c;