2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include <dali/integration-api/debug.h>
21 #include <dali/devel-api/adaptor-framework/file-loader.h>
23 #include "game-utils.h"
27 bool LoadFile( const char* filename, ByteArray& bytes )
29 std::streampos bufferSize = 0;
30 Dali::Vector<char> fileBuffer;
31 if( !Dali::FileLoader::ReadFile( filename, bufferSize, fileBuffer, Dali::FileLoader::FileType::BINARY ) )
36 FILE* fin = fmemopen( &fileBuffer[0], bufferSize, "rb" );
39 if( fseek( fin, 0, SEEK_END ) )
44 bytes.resize( ftell( fin ) );
45 std::fill( bytes.begin(), bytes.end(), 0 );
46 if( fseek( fin, 0, SEEK_SET ) )
51 size_t result = fread( bytes.data(), 1, bytes.size(), fin );
53 return ( result != 0 );
58 size_t HashString( const char* str )
62 while( ( c = *str++ ) )
64 hash = ((hash << 5) + hash) + c;