1 #ifndef GAME_RENDERER_H
2 #define GAME_RENDERER_H
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/rendering/renderer.h>
27 * @brief The GameRenderer class
28 * GameRenderer binds the main texture with model. Can be used by multiple entities. It wraps
36 * Creates an instance of the GameRenderer
41 * Destroys an instance of the GameRenderer
46 * Sets current model on the renderer
47 * Resets the Dali::Renderer or creates new one on first time setup
48 * @param[in] model Pointer to the GameModel object
50 void SetModel( GameModel* model );
53 * Sets main texture on the renderer
54 * Resets the Dali::Renderer or creates new one on first time setup
55 * @param[in] texture Pointer to the GameTexture object
57 void SetMainTexture( GameTexture* texture );
60 * Retrieves DALi renderer object
62 Dali::Renderer& GetRenderer();
67 * Initialises rendering data
73 Dali::Renderer mRenderer;
75 GameTexture* mTexture;