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42 import QtQuick.Particles 2.0
45 property Item block: parent
47 shape: EllipseShape { fill: true }
51 } else if (block.type == 1) {
53 } else if (block.type == 2) {
65 velocity: PointDirection{ y: 4; yVariation: 4 }
66 /* Possibly better, but dependent on gerrit change,28212
67 property real mainIntensity: 0.8
68 property real subIntensity: 0.1
69 property real colorVariation: 0.005
70 onEmitParticles: {//One group, many colors, for better stacking
71 for (var i=0; i<particles.length; i++) {
72 var particle = particles[i];
73 if (block.type == 0) {
74 particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
75 particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
76 particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
77 } else if (block.type == 1) {
78 particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
79 particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
80 particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
81 } else if (block.type == 2) {
82 particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
83 particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
84 particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
85 } else if (block.type == 3) {
86 particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
87 particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
88 particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
90 particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
91 particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
92 particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);