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42 import QtQuick.Particles 2.0
46 property bool dying: false
47 property bool spawned: false
49 property ParticleSystem particleSystem
53 SpringAnimation{ spring: 2; damping: 0.2 }
56 SpringAnimation{ spring: 2; damping: 0.2 }
64 } else if(type == 1) {
67 "pics/greenStone.png";
71 Behavior on opacity { NumberAnimation { duration: 200 } }
76 system: particleSystem
80 } else if (type == 1) {
88 velocity: TargetDirection{targetX: block.width/2; targetY: block.height/2; magnitude: -60; magnitudeVariation: 60}
89 shape: EllipseShape{fill:true}
91 lifeSpan: 700; lifeSpanVariation: 100
93 maximumEmitted: 100 //only fires 0.1s bursts (still 2x old number)
100 name: "AliveState"; when: spawned == true && dying == false
101 PropertyChanges { target: img; opacity: 1 }
105 name: "DeathState"; when: dying == true
106 StateChangeScript { script: {particleSystem.paused = false; particles.pulse(100);} }
107 PropertyChanges { target: img; opacity: 0 }
108 StateChangeScript { script: block.destroy(1000); }