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42 import QtQuick.Particles 2.0
47 Component.onCompleted: advance();
48 ParticleSystem { id: helpSystem }
49 PlasmaPatrolParticles { sys: helpSystem }
63 contentHeight: txt1.height
64 contentWidth: 360//TODO: Less magic numbers?
72 In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths.
74 You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat!
77 wrapMode: Text.WordWrap
86 onClicked: hLdr.advance();
94 onClicked: hLdr.exitDesired();
113 text: "The nimble sloop"
124 text: "The versitile shield frigate"
135 text: "The armored cruiser"
147 onClicked: hLdr.advance();
155 onClicked: hLdr.exitDesired();
174 text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields"
176 wrapMode: Text.WordWrap
187 text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser"
189 wrapMode: Text.WordWrap
200 text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser"
202 wrapMode: Text.WordWrap
214 onClicked: hLdr.advance();
222 onClicked: hLdr.exitDesired();
236 contentHeight: txt1.height
237 contentWidth: 360//TODO: Less magic numbers?
243 Basic Strategy: Good luck, have fun - don't die.
244 More to come after thorough playtesting.
247 wrapMode: Text.WordWrap
256 onClicked: {hLdr.at=0; hLdr.advance();}
264 onClicked: hLdr.exitDesired();