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42 import QtQuick.Particles 2.0
44 import "content/logic.js" as Logic
50 property var gameState: Logic.newGameState(canvas);
51 property bool passedSplash: false
54 source:"content/gfx/background.png"
55 anchors.bottom: view.bottom
64 source: "content/gfx/catch.png"
76 anchors.bottom: parent.bottom
77 anchors.bottomMargin: 3
83 acceleration: PointDirection{ y: -6; xVariation: 2; yVariation: 2 }
96 GameOverScreen { gameCanvas: canvas }
104 height: childrenRect.height
108 source:"content/gfx/wave.png"
112 source:"content/gfx/wave.png"
114 NumberAnimation on x { from: 0; to: -(wave.width); duration: 16000; loops: Animation.Infinite }
115 SequentialAnimation on y {
116 loops: Animation.Infinite
117 NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad }
118 NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad }
127 source: "content/gfx/wave.png"
131 source: "content/gfx/wave.png"
133 NumberAnimation on x { from: -(wave2.width); to: 0; duration: 32000; loops: Animation.Infinite }
134 SequentialAnimation on y {
135 loops: Animation.Infinite
136 NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad }
137 NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad }
142 source: "content/gfx/sunlight.png"
145 anchors.horizontalCenter: parent.horizontalCenter
146 transformOrigin: Item.Top
147 SequentialAnimation on rotation {
148 loops: Animation.Infinite
149 NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine }
150 NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine }
155 source: "content/gfx/sunlight.png"
158 anchors.horizontalCenter: parent.horizontalCenter
159 transformOrigin: Item.Top
160 SequentialAnimation on rotation {
161 loops: Animation.Infinite
162 NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine }
163 NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine }
168 source: "content/gfx/grid.png"
174 anchors.bottom: parent.bottom
175 anchors.bottomMargin: 20
180 InfoBar { anchors.bottom: canvas.top; anchors.bottomMargin: 6; width: parent.width }
186 running: root.countdown < 5
188 onTriggered: root.countdown++
191 model: ["content/gfx/text-blank.png", "content/gfx/text-3.png", "content/gfx/text-2.png", "content/gfx/text-1.png", "content/gfx/text-go.png"]
193 visible: root.countdown <= index
194 opacity: root.countdown == index ? 0.5 : 0.1
195 scale: root.countdown >= index ? 1.0 : 0.0
197 Behavior on opacity { NumberAnimation {} }
198 Behavior on scale { NumberAnimation {} }
204 onStartButtonClicked: root.passedSplash = true
208 property int countdown: 10
214 onTriggered: Logic.startGame(canvas);
219 name: "gameOn"; when: gameState.gameOver == false && passedSplash
220 PropertyChanges { target: view; y: -(height - 960) }
221 StateChangeScript { script: root.countdown = 0; }
222 PropertyChanges { target: gameStarter; running: true }
225 name: "gameOver"; when: gameState.gameOver == true
226 PropertyChanges { target: view; y: 0 }
230 transitions: Transition {
231 NumberAnimation { properties: "x,y"; duration: 1200; easing.type: Easing.OutQuad }