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42 import "../logic.js" as Logic
58 source: "../gfx/factory-idle.png"
65 source: "../gfx/factory-action.png"
71 SequentialAnimation on x {
72 loops: Animation.Infinite
73 NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
74 NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
76 SequentialAnimation on y {
77 loops: Animation.Infinite
78 NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
79 NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
85 source: "../audio/factory-action.wav"
90 sprite.jumpTo("action")
95 coin.target = Logic.gameState.mapToItem(container, 240, -32)
100 property var target: { "x" : 0, "y" : 0 }
101 source: "../gfx/currency.png"
105 SequentialAnimation {
107 PropertyAction { target: coin; property: "visible"; value: true }
109 NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
110 NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
112 PropertyAction { target: coin; property: "visible"; value: false }