2 precision mediump float;
10 // These are our outputs.
11 layout(location = 0) out vec3 oNormal;
12 layout(location = 1) out vec4 oPosition;
13 layout(location = 2) out vec3 oColor;
18 oPosition = vPosition;
19 oNormal = normalize(vNormal) * .5f + .5f;