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41 import QtQuick.Particles 2.0
45 function explode(x,y) {
46 fireEmitter.burst(100,x,y);
54 NumberAnimation on emitRate {
58 running: particleSystem.running
61 easing.type: Easing.Linear
63 lifeSpan: 4000 + 800*(16-emitRate)
66 speed: PointDirection{ y: 40 + 10 * emitter.emitRate }
77 speed: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 120;} PointDirection { y: -60 }}
88 speed: AngleDirection {angleVariation: 180; magnitudeVariation: 180;}
99 speed: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 80;} PointDirection { y: 40 }}
107 y: parent.height - 32
110 for (var i=0;i<particles.length; i++) {
111 if (particles[i].animationIndex != 0) {
113 bloodEmitter.burst(100, particles[i].x, particles[i].y);
116 heartEmitter.burst(100, particles[i].x, particles[i].y);
118 particles[i].update = 1.0;
119 particles[i].t -= 1000.0;
125 source: "blur-circle.png"
135 source: "blur-circle3.png"
142 source: "heart-blur.png"
149 spritesInterpolate: false
158 to: {"still":0, "flailing":0}