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43 import QtQuick.Particles 2.0
46 property bool dying: false
47 property bool spawned: false
50 property int column: 0
51 property int rotation;
56 x: margin - 3 + gridSize * column
57 y: margin - 3 + gridSize * row
58 Behavior on x { NumberAnimation { duration: spawned ? heartbeatInterval : 0} }
59 Behavior on y { NumberAnimation { duration: spawned ? heartbeatInterval : 0 } }
69 } else if (type == 2) {
77 id: actualImageRotation
78 origin.x: width/2; origin.y: height/2;
82 direction: RotationAnimation.Shortest
83 duration: spawned ? 200 : 0
90 source: "pics/stoneShadow.png"
97 width:1; height:1; anchors.centerIn: parent;
100 source: type == 1 ? "pics/blueStar.png" : "pics/redStar.png"
109 acceleration: AngledDirection { angleVariation: 360; magnitude: 200 }
114 State{ name: "AliveState"; when: spawned == true && dying == false
115 PropertyChanges { target: img; opacity: 1 }
117 State{ name: "DeathState"; when: dying == true
118 StateChangeScript { script: particles.burst(50); }
119 PropertyChanges { target: img; opacity: 0 }
125 NumberAnimation { target: img; property: "opacity"; duration: 200 }