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[profile/ivi/qtdeclarative.git] / examples / declarative / qtquick1 / toys / tic-tac-toe / tic-tac-toe.qml
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40
41 import QtQuick 1.0
42 import "content"
43 import "content/tic-tac-toe.js" as Logic
44
45 Rectangle {
46     id: game
47
48     property bool running: true
49     property real difficulty: 1.0   //chance it will actually think
50
51     width: display.width; height: display.height + 10
52
53     Image {
54         id: boardImage
55         source: "content/pics/board.png"
56     }
57
58
59     Column {
60         id: display
61
62         Grid {
63             id: board
64             width: boardImage.width; height: boardImage.height
65             columns: 3
66
67             Repeater {
68                 model: 9
69
70                 TicTac {
71                     width: board.width/3
72                     height: board.height/3
73
74                     onClicked: {
75                         if (game.running && Logic.canPlayAtPos(index)) {
76                             if (!Logic.makeMove(index, "X"))
77                                 Logic.computerTurn();
78                         }
79                     }
80                 }
81             }
82         }
83
84         Row {
85             spacing: 4
86             anchors.horizontalCenter: parent.horizontalCenter
87
88             Button {
89                 text: "Hard"
90                 pressed: game.difficulty == 1.0
91                 onClicked: { game.difficulty = 1.0 }
92             }
93             Button {
94                 text: "Moderate"
95                 pressed: game.difficulty == 0.8
96                 onClicked: { game.difficulty = 0.8 }
97             }
98             Button {
99                 text: "Easy"
100                 pressed: game.difficulty == 0.2
101                 onClicked: { game.difficulty = 0.2 }
102             }
103         }
104     }
105
106
107     Text {
108         id: messageDisplay
109         anchors.centerIn: parent
110         color: "blue"
111         style: Text.Outline; styleColor: "white"
112         font.pixelSize: 50; font.bold: true
113         visible: false
114
115         Timer {
116             running: messageDisplay.visible
117             onTriggered: {
118                 messageDisplay.visible = false;
119                 Logic.restartGame();
120             }
121         }
122     }
123 }