1 /****************************************************************************
3 ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
4 ** All rights reserved.
5 ** Contact: Nokia Corporation (qt-info@nokia.com)
7 ** This file is part of the QtDeclarative module of the Qt Toolkit.
9 ** $QT_BEGIN_LICENSE:LGPL$
10 ** GNU Lesser General Public License Usage
11 ** This file may be used under the terms of the GNU Lesser General Public
12 ** License version 2.1 as published by the Free Software Foundation and
13 ** appearing in the file LICENSE.LGPL included in the packaging of this
14 ** file. Please review the following information to ensure the GNU Lesser
15 ** General Public License version 2.1 requirements will be met:
16 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
18 ** In addition, as a special exception, Nokia gives you certain additional
19 ** rights. These rights are described in the Nokia Qt LGPL Exception
20 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
22 ** GNU General Public License Usage
23 ** Alternatively, this file may be used under the terms of the GNU General
24 ** Public License version 3.0 as published by the Free Software Foundation
25 ** and appearing in the file LICENSE.GPL included in the packaging of this
26 ** file. Please review the following information to ensure the GNU General
27 ** Public License version 3.0 requirements will be met:
28 ** http://www.gnu.org/copyleft/gpl.html.
31 ** Alternatively, this file may be used in accordance with the terms and
32 ** conditions contained in a signed written agreement between you and Nokia.
40 ****************************************************************************/
42 import QtQuick.Particles 2.0
46 //ReflectiveProperties
47 //TransferredProperties
48 property variant target: {"y": -90, "x":12}
49 property ParticleSystem system
50 property bool show: true
51 property int hardpointType: 0 //default is pea shooter - always bad.
53 property Item targetObj: null
54 property int damageDealt: 0
55 onDamageDealtChanged: dealDamageTimer.start();
61 onTriggered: {targetObj.hp -= damageDealt; damageDealt = 0;}
65 function fireAt(targetArg) {//Each implement own
66 if (targetArg != null) {
67 hardpointLoader.item.fireAt(targetArg, container);
68 targetObj = targetArg;
74 switch (hardpointType) {
75 case 1: laserComponent; break;
76 case 2: blasterComponent; break;
77 case 3: cannonComponent; break;
78 default: emptyComponent;
85 target: container.target
86 system: container.system
93 target: container.target
94 system: container.system
101 target: container.target
102 system: container.system
109 function fireAt(obj) {
110 console.log("Firing null weapon. It hurts.");