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42 import QtQuick.Particles 2.0
46 //ReflectiveProperties
47 //TransferredProperties
48 property variant target: {"y": -90, "x":12}
49 property ParticleSystem system
50 property bool show: true
51 property int hardpointType: 0 //default is pea shooter - always bad.
53 property Item targetObj: null
54 property int damageDealt: 0
55 onDamageDealtChanged: dealDamageTimer.start();
61 onTriggered: {targetObj.hp -= damageDealt; damageDealt = 0;}
65 function fireAt(targetArg) {//Each implement own
66 if (targetArg != null) {
67 hardpointLoader.item.fireAt(targetArg, container);
68 targetObj = targetArg;
74 switch (hardpointType) {
75 case 1: laserComponent; break;
76 case 2: blasterComponent; break;
77 case 3: cannonComponent; break;
78 default: emptyComponent;
85 target: container.target
86 system: container.system
93 target: container.target
94 system: container.system
101 target: container.target
102 system: container.system
109 function fireAt(obj) {
110 console.log("Firing null weapon. It hurts.");