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[profile/ivi/qtdeclarative.git] / examples / declarative / particles / emitters / timedgroupchanges.qml
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40
41 import QtQuick 2.0
42 import QtQuick.Particles 2.0
43
44 Rectangle {
45     width: 360
46     height: 600
47     color: "black"
48     ParticleSystem {
49         anchors.fill: parent
50         id: syssy
51         ParticleGroup {
52             name: "fire"
53             duration: 2000
54             durationVariation: 2000
55             to: {"splode":1}
56         }
57         ParticleGroup {
58             name: "splode"
59             duration: 400
60             to: {"dead":1}
61             TrailEmitter {
62                 group: "works"
63                 emitRatePerParticle: 100
64                 lifeSpan: 1000
65                 maximumEmitted: 1200
66                 size: 8
67                 speed: AngleDirection {angle: 270; angleVariation: 45; magnitude: 20; magnitudeVariation: 20;}
68                 acceleration: PointDirection {y:100; yVariation: 20}
69             }
70         }
71         ParticleGroup {
72             name: "dead"
73             duration: 1000
74             Affector {
75                 once: true
76                 onAffected: worksEmitter.burst(400,x,y)
77             }
78         }
79
80         Timer {
81             interval: 6000
82             running: true
83             triggeredOnStart: true
84             repeat: true
85             onTriggered:startingEmitter.pulse(100);
86         }
87         Emitter {
88             id: startingEmitter
89             group: "fire"
90             width: parent.width
91             y: parent.height
92             enabled: false
93             emitRate: 80
94             lifeSpan: 6000
95             speed: PointDirection {y:-100;}
96             size: 32
97         }
98
99         Emitter {
100             id: worksEmitter
101             group: "works"
102             enabled: false
103             emitRate: 100
104             lifeSpan: 1600
105             maximumEmitted: 6400
106             size: 8
107             speed: CumulativeDirection {
108                 PointDirection {y:-100}
109                 AngleDirection {angleVariation: 360; magnitudeVariation: 80;}
110             }
111             acceleration: PointDirection {y:100; yVariation: 20}
112         }
113
114         ImageParticle {
115             groups: ["works", "fire", "splode"]
116             source: "../images/particle.png"
117             entryEffect: ImageParticle.Scale
118         }
119     }
120 }
121