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42 import QtQuick.Particles 2.0
52 anchors.centerIn: parent
53 ParticleSystem { id: sys }
56 property real maxWidth: root.width
57 property real maxHeight: root.height
65 source: "../images/starfish_3.png"
74 source: "../images/particle4.png"
77 uniform highp float maxWidth;
78 uniform highp float maxHeight;
79 varying highp vec2 fTex2;
80 varying lowp float fFade;
81 uniform lowp float qt_Opacity;
84 fTex2 = vec2(qt_ParticlePos.x / maxWidth, qt_ParticlePos.y / maxHeight);
85 highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
86 fFade = min(t*4., (1.-t*t)*.75) * qt_Opacity;
90 property variant particleTexture: particleSource
91 property variant pictureTexture: pictureSource
93 uniform sampler2D particleTexture;
94 uniform sampler2D pictureTexture;
95 varying highp vec2 qt_TexCoord0;
96 varying highp vec2 fTex2;
97 varying lowp float fFade;
99 gl_FragColor = texture2D(pictureTexture, fTex2) * texture2D(particleTexture, qt_TexCoord0).w * fFade;
111 acceleration: PointDirection { xVariation: 12; yVariation: 12 }
115 onClicked: emitter.burst(4000);