31a124be2ef4e1dc8dbcbe915aceeb7974d701fe
[profile/ivi/qtdeclarative.git] / examples / declarative / particles / customparticle / imagecolors.qml
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40
41 import QtQuick 2.0
42 import QtQuick.Particles 2.0
43
44 Rectangle {
45     width: 400
46     height: 400
47     Rectangle {
48         id: root
49         color: "white"
50         width: 310
51         height: 300
52         anchors.centerIn: parent
53         ParticleSystem { id: sys }
54         CustomParticle {
55             system: sys
56             property real maxWidth: root.width
57             property real maxHeight: root.height
58             ShaderEffectSource {
59                 id: pictureSource
60                 sourceItem: picture
61                 hideSource: true
62             }
63             Image {
64                 id: picture
65                 source: "../images/starfish_3.png"
66             }
67             ShaderEffectSource {
68                 id: particleSource
69                 sourceItem: particle
70                 hideSource: true
71             }
72             Image {
73                 id: particle
74                 source: "../images/particle4.png"
75             }
76             vertexShader:"
77                 uniform highp float maxWidth;
78                 uniform highp float maxHeight;
79                 varying highp vec2 fTex2;
80                 varying lowp float fFade;
81                 uniform lowp float qt_Opacity;
82
83                 void main() {                                           
84                     fTex2 = vec2(qt_ParticlePos.x / maxWidth, qt_ParticlePos.y / maxHeight);
85                     highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
86                     fFade = min(t*4., (1.-t*t)*.75) * qt_Opacity;
87                     defaultMain();
88                 }
89             "
90             property variant particleTexture: particleSource
91             property variant pictureTexture: pictureSource
92             fragmentShader: "
93                 uniform sampler2D particleTexture;
94                 uniform sampler2D pictureTexture;
95                 varying highp vec2 qt_TexCoord0;
96                 varying highp vec2 fTex2;
97                 varying lowp float fFade;
98                 void main() {
99                     gl_FragColor = texture2D(pictureTexture, fTex2) * texture2D(particleTexture, qt_TexCoord0).w * fFade;
100             }"
101         }
102
103         Emitter {
104             id: emitter
105             system: sys
106             enabled: false
107             lifeSpan: 8000
108             maximumEmitted: 4000
109             anchors.fill: parent
110             size: 16
111             acceleration: PointDirection { xVariation: 12; yVariation: 12 }
112         }
113         MouseArea {
114             anchors.fill: parent
115             onClicked: emitter.burst(4000);
116         }
117     }
118 }