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42 import QtQuick.Particles 2.0
53 ParticleSystem { id: sys }
55 source: "../images/finalfrontier.png"
56 transformOrigin: Item.Center
57 anchors.centerIn: parent
59 NumberAnimation on rotation {
63 loops: Animation.Infinite
70 source: "../images/star.png"
82 anchors.centerIn: parent
84 //acceleration: AngledDirection {angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent speed?
85 acceleration: PointDirection { xVariation: 200; yVariation: 200; }
96 acceleration: PointDirection { xVariation: 80; yVariation: 80; }
99 anchors.centerIn: parent
107 source: "../images/meteor.png"
111 to: {"explode":0, "spinning":1}
114 source: "../images/_explo.png"
118 },Sprite {//Not sure if this is needed, but seemed easiest
120 source: "../images/nullRock.png"
131 anchors.centerIn: holder//A bug in affectors currently isn't compensating for relative x,y. when that's fixed this can just anchors.fill: rocketShip
137 source: "../images/rocket.png"
139 anchors.centerIn: holder
140 rotation: (circle.percent+0.25) * 360
145 x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
146 y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
154 property real percent: 0
156 SequentialAnimation on percent {
158 loops: Animation.Infinite
173 source: "../images/particle4.png"
176 SequentialAnimation on color {
177 loops: Animation.Infinite
204 speed: PointDirection { xVariation: 40; yVariation: 40; }
205 speedFromMovement: 16
207 acceleration: PointDirection { xVariation: 10; yVariation: 10; }