2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
22 #include "shared/view.h"
24 #include <dali/dali.h>
25 #include <dali-toolkit/dali-toolkit.h>
26 #include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
27 #include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
28 #include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
29 #include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
34 using Dali::Toolkit::TextLabel;
40 const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
41 const char * const APPLICATION_TITLE_WAVE( "Cube Transition: Wave" );
42 const char * const APPLICATION_TITLE_CROSS( "Cube Transition: Cross" );
43 const char * const APPLICATION_TITLE_FOLD( "Cube Transition: Fold" );
44 const char * const EFFECT_WAVE_IMAGE( DALI_IMAGE_DIR "icon-effect-wave.png" );
45 const char * const EFFECT_WAVE_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-effect-wave-selected.png" );
46 const char * const EFFECT_CROSS_IMAGE( DALI_IMAGE_DIR "icon-effect-cross.png" );
47 const char * const EFFECT_CROSS_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-effect-cross-selected.png" );
48 const char * const EFFECT_FOLD_IMAGE( DALI_IMAGE_DIR "icon-effect-fold.png" );
49 const char * const EFFECT_FOLD_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-effect-fold-selected.png" );
50 const char * const SLIDE_SHOW_START_ICON( DALI_IMAGE_DIR "icon-play.png" );
51 const char * const SLIDE_SHOW_START_ICON_SELECTED( DALI_IMAGE_DIR "icon-play-selected.png" );
52 const char * const SLIDE_SHOW_STOP_ICON( DALI_IMAGE_DIR "icon-stop.png" );
53 const char * const SLIDE_SHOW_STOP_ICON_SELECTED( DALI_IMAGE_DIR "icon-stop-selected.png" );
55 const char* IMAGES[] =
57 DALI_IMAGE_DIR "gallery-large-1.jpg",
58 DALI_IMAGE_DIR "gallery-large-2.jpg",
59 DALI_IMAGE_DIR "gallery-large-3.jpg",
60 DALI_IMAGE_DIR "gallery-large-4.jpg",
61 DALI_IMAGE_DIR "gallery-large-5.jpg",
62 DALI_IMAGE_DIR "gallery-large-6.jpg",
63 DALI_IMAGE_DIR "gallery-large-7.jpg",
64 DALI_IMAGE_DIR "gallery-large-8.jpg",
65 DALI_IMAGE_DIR "gallery-large-9.jpg",
66 DALI_IMAGE_DIR "gallery-large-10.jpg",
67 DALI_IMAGE_DIR "gallery-large-11.jpg",
68 DALI_IMAGE_DIR "gallery-large-12.jpg",
69 DALI_IMAGE_DIR "gallery-large-13.jpg",
70 DALI_IMAGE_DIR "gallery-large-14.jpg",
71 DALI_IMAGE_DIR "gallery-large-15.jpg",
72 DALI_IMAGE_DIR "gallery-large-16.jpg",
73 DALI_IMAGE_DIR "gallery-large-17.jpg",
74 DALI_IMAGE_DIR "gallery-large-18.jpg",
75 DALI_IMAGE_DIR "gallery-large-19.jpg",
76 DALI_IMAGE_DIR "gallery-large-20.jpg",
77 DALI_IMAGE_DIR "gallery-large-21.jpg",
79 const int NUM_IMAGES( sizeof(IMAGES) / sizeof(IMAGES[0]) );
81 // the number of cubes: NUM_COLUMNS*NUM_ROWS
82 // better choose the numbers that can divide viewAreaSize.x
83 const int NUM_COLUMNS_WAVE(16);
84 const int NUM_COLUMNS_CROSS(8);
85 const int NUM_COLUMNS_FOLD(8);
86 // better choose the numbers that can divide viewAreaSize.y
87 const int NUM_ROWS_WAVE(20);
88 const int NUM_ROWS_CROSS(10);
89 const int NUM_ROWS_FOLD(10);
90 //transition effect duration
91 const float ANIMATION_DURATION_WAVE(1.5f);
92 const float ANIMATION_DURATION_CROSS(1.f);
93 const float ANIMATION_DURATION_FOLD(1.f);
94 //transition effect displacement
95 const float CUBE_DISPLACEMENT_WAVE(70.f);
96 const float CUBE_DISPLACEMENT_CROSS(30.f);
98 // The duration of the current image staying on screen when slideshow is on
99 const int VIEWINGTIME = 2000; // 2 seconds
102 * @brief Load an image, scaled-down to no more than the stage dimensions.
104 * Uses image scaling mode SCALE_TO_FILL to resize the image at
105 * load time to cover the entire stage with pixels with no borders,
106 * and filter mode BOX_THEN_LINEAR to sample the image with
109 ResourceImage LoadStageFillingImage( const char * const imagePath )
111 Size stageSize = Stage::GetCurrent().GetSize();
112 return ResourceImage::New( imagePath, ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
117 class CubeTransitionApp : public ConnectionTracker
123 * @param application class, stored as reference
125 CubeTransitionApp( Application& application );
127 ~CubeTransitionApp();
132 * This method gets called once the main loop of application is up and running
134 void OnInit( Application& application );
136 * PanGesture callback. This method gets called when the pan gesture is detected.
137 * @param[in] actor The actor receiving the pan gesture.
138 * @param[in] gesture The detected pan gesture.
140 void OnPanGesture( Actor actor, const PanGesture& gesture );
142 * Load the next image and start the transition;
144 void GoToNextImage();
146 * Callback function of image resource loading succeed
147 * Start the transition
148 * @param[in] image The image content of the imageActor for transition
150 void OnImageLoaded(ResourceImage image);
152 * Main key event handler
154 void OnKeyEvent(const KeyEvent& event);
156 * Callback function of effect-switch button
157 * Change the effect when the effect button is clicked
158 * @param[in] button The handle of the clicked button
160 bool OnEffectButtonClicked( Toolkit::Button button );
162 * Callback function of slideshow button
163 * Start or stop the automatical image display when the slideshow button is clicked
164 * @param[in] button The handle of the clicked button
166 bool OnSildeshowButtonClicked( Toolkit::Button button );
168 * Callback function of cube transition completed signal
169 * @param[in] effect The cube effect used for the transition
170 * @param[in] imageActor The target imageActor of the completed transition
172 void OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, ImageActor imageActor);
174 * Callback function of timer tick
175 * The timer is used to count the image display duration in slideshow,
180 Application& mApplication;
181 Toolkit::Control mView;
182 Toolkit::ToolBar mToolBar;
184 Toolkit::TextLabel mTitleActor;
189 ImageActor mCurrentImage;
190 ImageActor mNextImage;
192 bool mIsImageLoading;
194 PanGestureDetector mPanGestureDetector;
196 Toolkit::CubeTransitionEffect mCubeWaveEffect;
197 Toolkit::CubeTransitionEffect mCubeCrossEffect;
198 Toolkit::CubeTransitionEffect mCubeFoldEffect;
199 Toolkit::CubeTransitionEffect mCurrentEffect;
203 Toolkit::PushButton mSlideshowButton;
205 Vector2 mPanPosition;
206 Vector2 mPanDisplacement;
208 Toolkit::PushButton mEffectChangeButton;
211 CubeTransitionApp::CubeTransitionApp( Application& application )
212 : mApplication( application ),
214 mIsImageLoading( false ),
217 mApplication.InitSignal().Connect( this, &CubeTransitionApp::OnInit );
220 CubeTransitionApp::~CubeTransitionApp()
225 void CubeTransitionApp::OnInit( Application& application )
227 Stage::GetCurrent().KeyEventSignal().Connect(this, &CubeTransitionApp::OnKeyEvent);
229 // Creates a default view with a default tool bar, the view is added to the stage.
230 mContent = DemoHelper::CreateView( application, mView, mToolBar, "", TOOLBAR_IMAGE, "" );
231 mContent.SetBehavior( Layer::LAYER_3D );
233 // Add an effect-changing button on the right of the tool bar.
234 mEffectChangeButton = Toolkit::PushButton::New();
235 mEffectChangeButton.SetUnselectedImage( EFFECT_WAVE_IMAGE );
236 mEffectChangeButton.SetSelectedImage( EFFECT_WAVE_IMAGE_SELECTED );
237 mEffectChangeButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked );
238 mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
240 // Add title to the tool bar.
241 mTitleActor = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_WAVE );
242 mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter );
244 //Add an slideshow icon on the right of the title
245 mSlideshowButton = Toolkit::PushButton::New();
246 mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_START_ICON );
247 mSlideshowButton.SetSelectedImage( SLIDE_SHOW_START_ICON_SELECTED );
248 mSlideshowButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnSildeshowButtonClicked );
249 mToolBar.AddControl( mSlideshowButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
251 // Set size to stage size to avoid seeing a black border on transition
252 mViewSize = Stage::GetCurrent().GetSize();
254 mParent = Actor::New();
255 mParent.SetSize( mViewSize );
256 mParent.SetPositionInheritanceMode( USE_PARENT_POSITION );
257 mContent.Add( mParent );
259 // use pan gesture to detect the cursor or finger movement
260 mPanGestureDetector = PanGestureDetector::New();
261 mPanGestureDetector.DetectedSignal().Connect( this, &CubeTransitionApp::OnPanGesture );
262 mPanGestureDetector.Attach( mParent );
265 mCubeWaveEffect = Toolkit::CubeTransitionWaveEffect::New(NUM_ROWS_WAVE, NUM_COLUMNS_WAVE, mViewSize);
266 mCubeWaveEffect.SetTransitionDuration( ANIMATION_DURATION_WAVE );
267 mCubeWaveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_WAVE );
268 mCubeWaveEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
269 mParent.Add(mCubeWaveEffect.GetRoot());
271 mCubeCrossEffect = Toolkit::CubeTransitionCrossEffect::New(NUM_ROWS_CROSS, NUM_COLUMNS_CROSS, mViewSize);
272 mCubeCrossEffect.SetTransitionDuration( ANIMATION_DURATION_CROSS);
273 mCubeCrossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_CROSS );
274 mCubeCrossEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
275 mParent.Add(mCubeCrossEffect.GetRoot());
277 mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New(NUM_ROWS_FOLD, NUM_COLUMNS_FOLD, mViewSize);
278 mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD);
279 mCubeFoldEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
280 mParent.Add(mCubeFoldEffect.GetRoot());
282 mViewTimer = Timer::New( VIEWINGTIME );
283 mViewTimer.TickSignal().Connect( this, &CubeTransitionApp::OnTimerTick );
285 // show the first image
286 mCurrentImage = ImageActor::New( LoadStageFillingImage( IMAGES[mIndex] ) );
287 mCurrentImage.SetPositionInheritanceMode( USE_PARENT_POSITION );
288 mCurrentImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
289 mCurrentImage.SetSizeScalePolicy( SizeScalePolicy::FIT_WITH_ASPECT_RATIO );
290 mParent.Add( mCurrentImage );
292 mCurrentEffect = mCubeWaveEffect;
293 mCurrentEffect.SetCurrentImage( mCurrentImage );
296 // signal handler, called when the pan gesture is detected
297 void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture )
299 // does not response when the transition has not finished
300 if( mIsImageLoading || mCubeWaveEffect.IsTransiting() || mCubeCrossEffect.IsTransiting() || mCubeFoldEffect.IsTransiting() || mSlideshow )
305 if( gesture.state == Gesture::Continuing )
307 if( gesture.displacement.x < 0)
309 mIndex = (mIndex + 1)%NUM_IMAGES;
313 mIndex = (mIndex + NUM_IMAGES -1)%NUM_IMAGES;
316 mPanPosition = gesture.position;
317 mPanDisplacement = gesture.displacement;
322 void CubeTransitionApp::GoToNextImage()
324 ResourceImage image = LoadStageFillingImage( IMAGES[ mIndex ] );
325 mNextImage = ImageActor::New( image );
327 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION);
328 mNextImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
329 mNextImage.SetSizeScalePolicy( SizeScalePolicy::FIT_WITH_ASPECT_RATIO );
330 mCurrentEffect.SetTargetImage(mNextImage);
331 if( image.GetLoadingState() == ResourceLoadingSucceeded )
333 mIsImageLoading = false;
334 OnImageLoaded( image );
338 mIsImageLoading = true;
339 image.LoadingFinishedSignal().Connect( this, &CubeTransitionApp::OnImageLoaded );
343 void CubeTransitionApp::OnImageLoaded(ResourceImage image)
345 mIsImageLoading = false;
346 mCurrentEffect.StartTransition( mPanPosition, mPanDisplacement );
347 mParent.Remove(mCurrentImage);
348 mParent.Add(mNextImage);
349 mCurrentImage = mNextImage;
352 bool CubeTransitionApp::OnEffectButtonClicked( Toolkit::Button button )
354 if(mCurrentEffect == mCubeWaveEffect)
356 mCurrentEffect = mCubeCrossEffect;
357 mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_CROSS) );
358 mEffectChangeButton.SetUnselectedImage( EFFECT_CROSS_IMAGE );
359 mEffectChangeButton.SetSelectedImage( EFFECT_CROSS_IMAGE_SELECTED );
362 else if(mCurrentEffect == mCubeCrossEffect)
364 mCurrentEffect = mCubeFoldEffect;
365 mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_FOLD) );
366 mEffectChangeButton.SetUnselectedImage( EFFECT_FOLD_IMAGE );
367 mEffectChangeButton.SetSelectedImage( EFFECT_FOLD_IMAGE_SELECTED );
371 mCurrentEffect = mCubeWaveEffect;
372 mTitleActor.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_WAVE) );
373 mEffectChangeButton.SetUnselectedImage( EFFECT_WAVE_IMAGE );
374 mEffectChangeButton.SetSelectedImage( EFFECT_WAVE_IMAGE_SELECTED );
377 // Set the current image to cube transition effect
378 // only need to set at beginning or change from another effect
379 mCurrentEffect.SetCurrentImage(mCurrentImage);
383 bool CubeTransitionApp::OnSildeshowButtonClicked( Toolkit::Button button )
385 mSlideshow = !mSlideshow;
388 mPanGestureDetector.Detach( mParent );
389 mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_STOP_ICON );
390 mSlideshowButton.SetSelectedImage( SLIDE_SHOW_STOP_ICON_SELECTED );
391 mPanPosition = Vector2( mViewSize.width, mViewSize.height*0.5f );
392 mPanDisplacement = Vector2( -10.f, 0.f );
397 mPanGestureDetector.Attach( mParent );
398 mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_START_ICON );
399 mSlideshowButton.SetSelectedImage( SLIDE_SHOW_START_ICON_SELECTED );
405 void CubeTransitionApp::OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, ImageActor imageActor)
413 bool CubeTransitionApp::OnTimerTick()
417 mIndex = (mIndex + 1)%NUM_IMAGES;
421 //return false to stop the timer
425 void CubeTransitionApp::OnKeyEvent(const KeyEvent& event)
427 if(event.state == KeyEvent::Down)
429 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
436 // Entry point for Linux & Tizen applications
437 int main( int argc, char **argv )
439 Application application = Application::New( &argc, &argv, DALI_DEMO_THEME_PATH );
440 CubeTransitionApp test( application );
441 application.MainLoop();