1 Any raw assets you want to be deployed with your application can be placed in
2 this directory (and child directories) and given a Build Action of "AndroidAsset".
4 These files will be deployed with your package and will be accessible using Android's
5 AssetManager, like this:
7 public class ReadAsset : Activity
9 protected override void OnCreate (Bundle bundle)
11 base.OnCreate (bundle);
13 InputStream input = Assets.Open ("my_asset.txt");
17 Additionally, some Android functions will automatically load asset files:
19 Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");