1 # Chipmunk Physics Example
3 This is an example showing how to use Chipmunk2D physics library to create and control physics objects in DALi.
4 It creates a set of balls which act under gravity
8 "wasd" keys move the last touched actor up/down/left/right.
9 "qe" keys rotate the last touched actor in Z axis
10 "p" key resets the position/forces on the last touched actor to the origin
11 Space key toggles the integration state.