2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali/dali.h>
19 #include <dali-toolkit/dali-toolkit.h>
20 #include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
21 #include "shared/view.h"
22 #include "shared/utility.h"
28 const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
29 const char * const APPLICATION_TITLE( "Bubble Effect" );
30 const char * const CHANGE_BACKGROUND_ICON( DEMO_IMAGE_DIR "icon-change.png" );
31 const char * const CHANGE_BACKGROUND_ICON_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
32 const char * const CHANGE_BUBBLE_SHAPE_ICON( DEMO_IMAGE_DIR "icon-replace.png" );
33 const char * const CHANGE_BUBBLE_SHAPE_ICON_SELECTED( DEMO_IMAGE_DIR "icon-replace-selected.png" );
35 const char* BACKGROUND_IMAGES[]=
37 DEMO_IMAGE_DIR "background-1.jpg",
38 DEMO_IMAGE_DIR "background-2.jpg",
39 DEMO_IMAGE_DIR "background-3.jpg",
40 DEMO_IMAGE_DIR "background-4.jpg",
41 DEMO_IMAGE_DIR "background-5.jpg",
43 const unsigned int NUM_BACKGROUND_IMAGES( sizeof( BACKGROUND_IMAGES ) / sizeof( BACKGROUND_IMAGES[0] ) );
45 const char* BUBBLE_SHAPE_IMAGES[] =
47 DEMO_IMAGE_DIR "bubble-ball.png",
48 DEMO_IMAGE_DIR "icon-effect-cross.png",
49 DEMO_IMAGE_DIR "icon-item-view-layout-spiral.png",
50 DEMO_IMAGE_DIR "icon-replace.png"
52 const unsigned int NUM_BUBBLE_SHAPE_IMAGES( sizeof( BUBBLE_SHAPE_IMAGES ) / sizeof( BUBBLE_SHAPE_IMAGES[0] ) );
54 const Vector2 DEFAULT_BUBBLE_SIZE( 10.f, 30.f );
55 const unsigned int DEFAULT_NUMBER_OF_BUBBLES( 1000 );
59 // This example shows the usage of BubbleEmitter which displays lots of moving bubbles on the stage.
60 class BubbleEffectExample : public ConnectionTracker
63 BubbleEffectExample(Application &app)
68 mChangeBackgroundButton(),
69 mChangeBubbleShapeButton(),
70 mTimerForBubbleEmission(),
71 mHSVDelta( Vector3( 0.f, 0.f, 0.5f ) ),
72 mCurrentTouchPosition(),
74 mAnimateComponentCount( 0 ),
75 mNonMovementCount( 0 ),
77 mCurrentBackgroundImageId( 0 ),
78 mCurrentBubbleShapeImageId( 0 ),
79 mNeedNewAnimation( true )
81 // Connect to the Application's Init signal
82 app.InitSignal().Connect(this, &BubbleEffectExample::Create);
85 ~BubbleEffectExample()
91 // The Init signal is received once (only) during the Application lifetime
92 void Create(Application& app)
94 Stage stage = Stage::GetCurrent();
95 Vector2 stageSize = stage.GetSize();
97 stage.KeyEventSignal().Connect(this, &BubbleEffectExample::OnKeyEvent);
99 // Creates a default view with a default tool bar.
100 // The view is added to the stage.
101 Toolkit::ToolBar toolBar;
102 Layer content = DemoHelper::CreateView( app,
109 // Add a button to change background. (right of toolbar)
110 mChangeBackgroundButton = Toolkit::PushButton::New();
111 mChangeBackgroundButton.SetUnselectedImage( CHANGE_BACKGROUND_ICON );
112 mChangeBackgroundButton.SetSelectedImage( CHANGE_BACKGROUND_ICON_SELECTED );
113 mChangeBackgroundButton.ClickedSignal().Connect( this, &BubbleEffectExample::OnChangeIconClicked );
114 toolBar.AddControl( mChangeBackgroundButton,
115 DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
116 Toolkit::Alignment::HorizontalRight,
117 DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
118 // Add a button to change bubble shape. ( left of bar )
119 mChangeBubbleShapeButton = Toolkit::PushButton::New();
120 mChangeBubbleShapeButton.SetUnselectedImage( CHANGE_BUBBLE_SHAPE_ICON );
121 mChangeBubbleShapeButton.SetSelectedImage( CHANGE_BUBBLE_SHAPE_ICON_SELECTED );
122 mChangeBubbleShapeButton.ClickedSignal().Connect( this, &BubbleEffectExample::OnChangeIconClicked );
123 toolBar.AddControl( mChangeBubbleShapeButton,
124 DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
125 Toolkit::Alignment::HorizontalLeft,
126 DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
128 // Create and initialize the BubbleEmitter object
129 mBubbleEmitter = Toolkit::BubbleEmitter::New( stageSize,
130 DemoHelper::LoadTexture( BUBBLE_SHAPE_IMAGES[mCurrentBubbleShapeImageId] ),
131 DEFAULT_NUMBER_OF_BUBBLES,
132 DEFAULT_BUBBLE_SIZE);
134 mBubbleEmitter.SetBackground( DemoHelper::LoadStageFillingTexture( BACKGROUND_IMAGES[mCurrentBackgroundImageId] ), mHSVDelta );
136 // Get the root actor of all bubbles, and add it to stage.
137 Actor bubbleRoot = mBubbleEmitter.GetRootActor();
138 bubbleRoot.SetParentOrigin(ParentOrigin::CENTER);
139 bubbleRoot.SetZ(0.1f); // Make sure the bubbles displayed on top og the background.
140 content.Add( bubbleRoot );
142 // Set the application background
143 mBackground.SetProperty( Toolkit::Control::Property::BACKGROUND, Dali::Property::Map()
144 .Add( Dali::Toolkit::Visual::Property::TYPE, Dali::Toolkit::Visual::IMAGE )
145 .Add( Dali::Toolkit::ImageVisual::Property::URL, BACKGROUND_IMAGES[mCurrentBackgroundImageId] ));
147 // Set up the timer to emit bubble regularly when the finger is touched down but not moved
148 mTimerForBubbleEmission = Timer::New( mTimerInterval );
149 mTimerForBubbleEmission.TickSignal().Connect(this, &BubbleEffectExample::OnTimerTick);
151 // Connect the callback to the touch signal on the background
152 mBackground.TouchSignal().Connect( this, &BubbleEffectExample::OnTouch );
160 // Set up the animation of emitting bubbles, to be efficient, every animation controls multiple emission ( 4 here )
161 void SetUpAnimation( Vector2 emitPosition, Vector2 direction )
163 if( mNeedNewAnimation )
165 float duration = Random::Range(1.f, 1.5f);
166 mEmitAnimation = Animation::New( duration );
167 mNeedNewAnimation = false;
168 mAnimateComponentCount = 0;
171 mBubbleEmitter.EmitBubble( mEmitAnimation, emitPosition, direction + Vector2(0.f, 30.f) /* upwards */, Vector2(300, 600) );
173 mAnimateComponentCount++;
175 if( mAnimateComponentCount % 4 ==0 )
177 mEmitAnimation.Play();
178 mNeedNewAnimation = true;
182 // Emit bubbles when the finger touches down but keep stationary.
183 // And stops emitting new bubble after being stationary for 2 seconds
186 if(mEmitPosition == mCurrentTouchPosition) // finger is not moving
189 if(mNonMovementCount < (1000 / mTimerInterval)) // 1 seconds
191 for(int i = 0; i < 4; i++) // emit 4 bubbles every timer tick
193 SetUpAnimation( mCurrentTouchPosition+Vector2(rand()%5, rand()%5), Vector2(rand()%60-30, rand()%100-50) );
199 mNonMovementCount = 0;
200 mEmitPosition = mCurrentTouchPosition;
206 // Callback function of the touch signal on the background
207 bool OnTouch(Dali::Actor actor, const Dali::TouchData& event)
209 switch( event.GetState( 0 ) )
211 case PointState::DOWN:
213 mCurrentTouchPosition = mEmitPosition = event.GetScreenPosition( 0 );
214 mTimerForBubbleEmission.Start();
215 mNonMovementCount = 0;
219 case PointState::MOTION:
221 Vector2 displacement = event.GetScreenPosition( 0 ) - mCurrentTouchPosition;
222 mCurrentTouchPosition = event.GetScreenPosition( 0 );
223 //emit multiple bubbles along the moving direction when the finger moves quickly
224 float step = std::min(5.f, displacement.Length());
225 for( float i=0.25f; i<step; i=i+1.f)
227 SetUpAnimation( mCurrentTouchPosition+displacement*(i/step), displacement );
232 case PointState::LEAVE:
233 case PointState::INTERRUPTED:
235 mTimerForBubbleEmission.Stop();
236 mEmitAnimation.Play();
237 mNeedNewAnimation = true;
238 mAnimateComponentCount = 0;
241 case PointState::STATIONARY:
251 bool OnChangeIconClicked( Toolkit::Button button )
253 if(button == mChangeBackgroundButton)
255 mCurrentBackgroundImageId = (mCurrentBackgroundImageId+1) % NUM_BACKGROUND_IMAGES;
257 //Update bubble emitter background
258 mBubbleEmitter.SetBackground( DemoHelper::LoadStageFillingTexture( BACKGROUND_IMAGES[ mCurrentBackgroundImageId ] ), mHSVDelta );
260 // Set the application background
261 mBackground.SetProperty( Toolkit::Control::Property::BACKGROUND, Dali::Property::Map()
262 .Add( Dali::Toolkit::Visual::Property::TYPE, Dali::Toolkit::Visual::IMAGE )
263 .Add( Dali::Toolkit::ImageVisual::Property::URL, BACKGROUND_IMAGES[mCurrentBackgroundImageId] ));
265 else if( button == mChangeBubbleShapeButton )
267 mBubbleEmitter.SetBubbleShape( DemoHelper::LoadTexture( BUBBLE_SHAPE_IMAGES[ ++mCurrentBubbleShapeImageId % NUM_BUBBLE_SHAPE_IMAGES ] ) );
273 * Main key event handler
275 void OnKeyEvent(const KeyEvent& event)
277 if(event.state == KeyEvent::Down)
279 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
289 Dali::Toolkit::Control mBackground;
291 Toolkit::BubbleEmitter mBubbleEmitter;
292 Animation mEmitAnimation;
293 Toolkit::PushButton mChangeBackgroundButton;
294 Toolkit::PushButton mChangeBubbleShapeButton;
295 Timer mTimerForBubbleEmission;
298 Vector2 mCurrentTouchPosition;
299 Vector2 mEmitPosition;
301 unsigned int mAnimateComponentCount;
302 unsigned int mNonMovementCount;
303 unsigned int mTimerInterval;
304 unsigned int mCurrentBackgroundImageId;
305 unsigned int mCurrentBubbleShapeImageId;
307 bool mNeedNewAnimation;
310 /*****************************************************************************/
313 RunTest(Application& app)
315 BubbleEffectExample theApp(app);
319 /*****************************************************************************/
321 int DALI_EXPORT_API main(int argc, char **argv)
323 Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);