Supply stylesheet using Application constructor
[platform/core/uifw/dali-demo.git] / examples / bubble-effect / bubble-effect-example.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali/dali.h>
19 #include <dali-toolkit/dali-toolkit.h>
20 #include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
21 #include "shared/view.h"
22
23 using namespace Dali;
24
25 namespace
26 {
27 const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
28 const char * const APPLICATION_TITLE( "Bubble Effect" );
29 const char * const CHANGE_BACKGROUND_ICON( DALI_IMAGE_DIR "icon-change.png" );
30 const char * const CHANGE_BUBBLE_SHAPE_ICON( DALI_IMAGE_DIR "icon-replace.png" );
31
32 const char* BACKGROUND_IMAGES[]=
33 {
34   DALI_IMAGE_DIR "background-1.jpg",
35   DALI_IMAGE_DIR "background-2.jpg",
36   DALI_IMAGE_DIR "background-3.jpg",
37   DALI_IMAGE_DIR "background-4.jpg",
38   DALI_IMAGE_DIR "background-5.jpg",
39 };
40 const unsigned int NUM_BACKGROUND_IMAGES( sizeof( BACKGROUND_IMAGES ) / sizeof( BACKGROUND_IMAGES[0] ) );
41
42 const char* BUBBLE_SHAPE_IMAGES[] =
43 {
44   DALI_IMAGE_DIR "bubble-ball.png",
45   DALI_IMAGE_DIR "icon-item-view-layout-spiral.png",
46   DALI_IMAGE_DIR "icon-replace.png",
47   DALI_IMAGE_DIR "icon-effect-cross.png"
48 };
49 const unsigned int NUM_BUBBLE_SHAPE_IMAGES( sizeof( BUBBLE_SHAPE_IMAGES ) / sizeof( BUBBLE_SHAPE_IMAGES[0] ) );
50
51 const Vector2 DEFAULT_BUBBLE_SIZE( 10.f, 30.f );
52 const unsigned int DEFAULT_NUMBER_OF_BUBBLES( 1000 );
53
54 /**
55  * @brief Load an image, scaled-down to no more than the stage dimensions.
56  *
57  * Uses image scaling mode FittingMode::SCALE_TO_FILL to resize the image at
58  * load time to cover the entire stage with pixels with no borders,
59  * and filter mode BOX_THEN_LINEAR to sample the image with
60  * maximum quality.
61  */
62 ResourceImage LoadStageFillingImage( const char * const imagePath )
63 {
64   Size stageSize = Stage::GetCurrent().GetSize();
65   return ResourceImage::New( imagePath, Dali::ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
66 }
67
68 }// end LOCAL_STUFF
69
70 // This example shows the usage of BubbleEmitter which displays lots of moving bubbles on the stage.
71 class BubbleEffectExample : public ConnectionTracker
72 {
73 public:
74   BubbleEffectExample(Application &app)
75   : mApp(app),
76     mHSVDelta( Vector3( 0.f, 0.f, 0.5f ) ),
77     mNeedNewAnimation( true ),
78     mTimerInterval( 16 ),
79     mCurrentBackgroundImageId( 0 ),
80     mCurrentBubbleShapeImageId( 0 )
81   {
82     // Connect to the Application's Init signal
83     app.InitSignal().Connect(this, &BubbleEffectExample::Create);
84   }
85
86   ~BubbleEffectExample()
87   {
88   }
89
90 private:
91
92   // The Init signal is received once (only) during the Application lifetime
93   void Create(Application& app)
94   {
95     Stage stage = Stage::GetCurrent();
96     Vector2 stageSize = stage.GetSize();
97
98     stage.KeyEventSignal().Connect(this, &BubbleEffectExample::OnKeyEvent);
99
100     // Creates a default view with a default tool bar.
101     // The view is added to the stage.
102     Toolkit::ToolBar toolBar;
103     Toolkit::Control    view;
104     Layer content = DemoHelper::CreateView( app,
105                                             view,
106                                             toolBar,
107                                             "",
108                                             TOOLBAR_IMAGE,
109                                             APPLICATION_TITLE );
110
111     // Add a button to change background. (right of toolbar)
112     mChangeBackgroundButton = Toolkit::PushButton::New();
113     mChangeBackgroundButton.SetBackgroundImage( ResourceImage::New( CHANGE_BACKGROUND_ICON ) );
114     mChangeBackgroundButton.ClickedSignal().Connect( this, &BubbleEffectExample::OnChangeIconClicked );
115     toolBar.AddControl( mChangeBackgroundButton,
116                         DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
117                         Toolkit::Alignment::HorizontalRight,
118                         DemoHelper::DEFAULT_MODE_SWITCH_PADDING  );
119     // Add a button to change bubble shape. ( left of bar )
120     mChangeBubbleShapeButton = Toolkit::PushButton::New();
121     mChangeBubbleShapeButton.SetBackgroundImage( ResourceImage::New( CHANGE_BUBBLE_SHAPE_ICON ) );
122     mChangeBubbleShapeButton.ClickedSignal().Connect( this, &BubbleEffectExample::OnChangeIconClicked );
123     toolBar.AddControl( mChangeBubbleShapeButton,
124                         DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
125                         Toolkit::Alignment::HorizontalLeft,
126                         DemoHelper::DEFAULT_MODE_SWITCH_PADDING  );
127
128     // Create and initialize the BubbleEmitter object
129     mBubbleEmitter = Toolkit::BubbleEmitter::New( stageSize,
130                                                   ResourceImage::New( BUBBLE_SHAPE_IMAGES[mCurrentBubbleShapeImageId] ),
131                                                   DEFAULT_NUMBER_OF_BUBBLES,
132                                                   DEFAULT_BUBBLE_SIZE);
133     mBackgroundImage = LoadStageFillingImage( BACKGROUND_IMAGES[mCurrentBackgroundImageId] );
134     mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta );
135
136     // Get the root actor of all bubbles, and add it to stage.
137     Actor bubbleRoot = mBubbleEmitter.GetRootActor();
138     bubbleRoot.SetParentOrigin(ParentOrigin::CENTER);
139     bubbleRoot.SetZ(0.1f); // Make sure the bubbles displayed on top og the background.
140     content.Add( bubbleRoot );
141
142     // Add the background image actor to stage
143     view.SetBackgroundImage( mBackgroundImage );
144     mBackgroundActor = ImageActor::DownCast( view.GetBackgroundActor() );
145
146     // Set up the timer to emit bubble regularly when the finger is touched down but not moved
147     mTimerForBubbleEmission = Timer::New( mTimerInterval );
148     mTimerForBubbleEmission.TickSignal().Connect(this, &BubbleEffectExample::OnTimerTick);
149
150     // Connect the callback to the touch signal on the background
151     mBackgroundActor.TouchedSignal().Connect( this, &BubbleEffectExample::OnTouch );
152   }
153
154
155 /***********
156  * Emit bubbles
157  *****************/
158
159   // Set up the animation of emitting bubbles, to be efficient, every animation controls multiple bubbles ( 4 here )
160   void SetUpAnimation( Vector2 emitPosition, Vector2 direction )
161   {
162     if( mNeedNewAnimation )
163     {
164       float duration = Random::Range(1.f, 1.5f);
165       mEmitAnimation = Animation::New( duration );
166       mNeedNewAnimation = false;
167       mAnimateComponentCount = 0;
168     }
169
170     mBubbleEmitter.EmitBubble( mEmitAnimation, emitPosition, direction + Vector2(0.f, 30.f) /* upwards */, Vector2(300, 600) );
171
172     mAnimateComponentCount++;
173
174     if( mAnimateComponentCount % 4 ==0 )
175     {
176       mEmitAnimation.Play();
177       mNeedNewAnimation = true;
178     }
179   }
180
181   // Emit bubbles when the finger touches down but keep stationary.
182   // And stops emitting new bubble after being stationary for 2 seconds
183   bool OnTimerTick()
184   {
185     if(mEmitPosition == mCurrentTouchPosition) // finger is not moving
186     {
187       mNonMovementCount++;
188       if(mNonMovementCount < (1000 / mTimerInterval)) // 1 seconds
189       {
190         for(int i = 0; i < 4; i++) // emit 4 bubbles every timer tick
191         {
192           SetUpAnimation( mCurrentTouchPosition+Vector2(rand()%5, rand()%5), Vector2(rand()%60-30, rand()%100-50) );
193         }
194       }
195     }
196     else
197     {
198       mNonMovementCount = 0;
199       mEmitPosition = mCurrentTouchPosition;
200     }
201
202     return true;
203   }
204
205   // Callback function of the touch signal on the background
206   bool OnTouch(Dali::Actor actor, const Dali::TouchEvent& event)
207   {
208     const TouchPoint &point = event.GetPoint(0);
209     switch(point.state)
210     {
211       case TouchPoint::Down:
212       {
213         mCurrentTouchPosition = point.screen;
214         mEmitPosition = point.screen;
215         mTimerForBubbleEmission.Start();
216         mNonMovementCount = 0;
217
218         break;
219       }
220       case TouchPoint::Motion:
221       {
222         Vector2 displacement = point.screen - mCurrentTouchPosition;
223         mCurrentTouchPosition = point.screen;
224         //emit multiple bubbles along the moving direction when the finger moves quickly
225         float step = std::min(5.f, displacement.Length());
226         for( float i=0.25f; i<step; i=i+1.f)
227         {
228           SetUpAnimation( mCurrentTouchPosition+displacement*(i/step), displacement );
229         }
230         break;
231       }
232       case TouchPoint::Up:
233       case TouchPoint::Leave:
234       case TouchPoint::Interrupted:
235       {
236         mTimerForBubbleEmission.Stop();
237         break;
238       }
239       case TouchPoint::Stationary:
240       case TouchPoint::Last:
241       default:
242       {
243         break;
244       }
245
246     }
247     return true;
248   }
249
250   bool OnChangeIconClicked( Toolkit::Button button )
251   {
252     if(button == mChangeBackgroundButton)
253     {
254       mBackgroundImage = LoadStageFillingImage( BACKGROUND_IMAGES[ ++mCurrentBackgroundImageId % NUM_BACKGROUND_IMAGES  ] );
255
256       mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta );
257
258       mBackgroundActor.SetImage( mBackgroundImage );
259     }
260     else if( button == mChangeBubbleShapeButton )
261     {
262       mBubbleEmitter.SetShapeImage( ResourceImage::New( BUBBLE_SHAPE_IMAGES[ ++mCurrentBubbleShapeImageId % NUM_BUBBLE_SHAPE_IMAGES ] ) );
263     }
264     return true;
265   }
266
267   /**
268    * Main key event handler
269    */
270   void OnKeyEvent(const KeyEvent& event)
271   {
272     if(event.state == KeyEvent::Down)
273     {
274       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
275       {
276         mApp.Quit();
277       }
278     }
279   }
280
281 private:
282
283   Application&               mApp;
284   Image                      mBackgroundImage;
285   ImageActor                 mBackgroundActor;
286
287   Toolkit::BubbleEmitter     mBubbleEmitter;
288   Vector3                    mHSVDelta;
289
290   Animation                  mEmitAnimation;
291   unsigned int               mAnimateComponentCount;
292   bool                       mNeedNewAnimation;
293
294   Timer                      mTimerForBubbleEmission;
295   unsigned int               mNonMovementCount;
296   unsigned int               mTimerInterval;
297
298   Vector2                    mCurrentTouchPosition;
299   Vector2                    mEmitPosition;
300
301   Toolkit::PushButton        mChangeBackgroundButton;
302   Toolkit::PushButton        mChangeBubbleShapeButton;
303   unsigned int               mCurrentBackgroundImageId;
304   unsigned int               mCurrentBubbleShapeImageId;
305 };
306
307 /*****************************************************************************/
308
309 static void
310 RunTest(Application& app)
311 {
312   BubbleEffectExample theApp(app);
313   app.MainLoop();
314 }
315
316 /*****************************************************************************/
317
318 int
319 main(int argc, char **argv)
320 {
321   Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
322
323   RunTest(app);
324
325   return 0;
326 }
327
328
329