Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / bezier-curve / shaders / bezier-curve.vert
1 attribute mediump vec2 aPosition;
2 uniform mediump mat4 uMvpMatrix;
3 uniform vec3 uSize;
4
5 void main()
6 {
7   gl_Position = uMvpMatrix * vec4(aPosition*uSize.xy, 0.0, 1.0);
8 }