2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/rendering/renderer.h>
20 #include <dali-toolkit/dali-toolkit.h>
23 #include "shared/utility.h"
26 using namespace Dali::Toolkit;
31 const char* IMAGE_PATH[] = {
32 DEMO_IMAGE_DIR "gallery-medium-1.jpg",
33 DEMO_IMAGE_DIR "gallery-medium-2.jpg",
34 DEMO_IMAGE_DIR "gallery-medium-3.jpg",
35 DEMO_IMAGE_DIR "gallery-medium-4.jpg",
36 DEMO_IMAGE_DIR "gallery-medium-5.jpg",
37 DEMO_IMAGE_DIR "gallery-medium-6.jpg",
38 DEMO_IMAGE_DIR "gallery-medium-7.jpg",
39 DEMO_IMAGE_DIR "gallery-medium-8.jpg",
40 DEMO_IMAGE_DIR "gallery-medium-9.jpg",
41 DEMO_IMAGE_DIR "gallery-medium-10.jpg",
42 DEMO_IMAGE_DIR "gallery-medium-11.jpg",
43 DEMO_IMAGE_DIR "gallery-medium-12.jpg",
44 DEMO_IMAGE_DIR "gallery-medium-13.jpg",
45 DEMO_IMAGE_DIR "gallery-medium-14.jpg",
46 DEMO_IMAGE_DIR "gallery-medium-15.jpg",
47 DEMO_IMAGE_DIR "gallery-medium-16.jpg",
48 DEMO_IMAGE_DIR "gallery-medium-17.jpg",
49 DEMO_IMAGE_DIR "gallery-medium-18.jpg",
50 DEMO_IMAGE_DIR "gallery-medium-19.jpg",
51 DEMO_IMAGE_DIR "gallery-medium-20.jpg",
52 DEMO_IMAGE_DIR "gallery-medium-21.jpg",
53 DEMO_IMAGE_DIR "gallery-medium-22.jpg",
54 DEMO_IMAGE_DIR "gallery-medium-23.jpg",
55 DEMO_IMAGE_DIR "gallery-medium-24.jpg",
56 DEMO_IMAGE_DIR "gallery-medium-25.jpg",
57 DEMO_IMAGE_DIR "gallery-medium-26.jpg",
58 DEMO_IMAGE_DIR "gallery-medium-27.jpg",
59 DEMO_IMAGE_DIR "gallery-medium-28.jpg",
60 DEMO_IMAGE_DIR "gallery-medium-29.jpg",
61 DEMO_IMAGE_DIR "gallery-medium-30.jpg",
62 DEMO_IMAGE_DIR "gallery-medium-31.jpg",
63 DEMO_IMAGE_DIR "gallery-medium-32.jpg",
64 DEMO_IMAGE_DIR "gallery-medium-33.jpg",
65 DEMO_IMAGE_DIR "gallery-medium-34.jpg",
66 DEMO_IMAGE_DIR "gallery-medium-35.jpg",
67 DEMO_IMAGE_DIR "gallery-medium-36.jpg",
68 DEMO_IMAGE_DIR "gallery-medium-37.jpg",
69 DEMO_IMAGE_DIR "gallery-medium-38.jpg",
70 DEMO_IMAGE_DIR "gallery-medium-39.jpg",
71 DEMO_IMAGE_DIR "gallery-medium-40.jpg",
72 DEMO_IMAGE_DIR "gallery-medium-41.jpg",
73 DEMO_IMAGE_DIR "gallery-medium-42.jpg",
74 DEMO_IMAGE_DIR "gallery-medium-43.jpg",
75 DEMO_IMAGE_DIR "gallery-medium-44.jpg",
76 DEMO_IMAGE_DIR "gallery-medium-45.jpg",
77 DEMO_IMAGE_DIR "gallery-medium-46.jpg",
78 DEMO_IMAGE_DIR "gallery-medium-47.jpg",
79 DEMO_IMAGE_DIR "gallery-medium-48.jpg",
80 DEMO_IMAGE_DIR "gallery-medium-49.jpg",
81 DEMO_IMAGE_DIR "gallery-medium-50.jpg",
82 DEMO_IMAGE_DIR "gallery-medium-51.jpg",
83 DEMO_IMAGE_DIR "gallery-medium-52.jpg",
84 DEMO_IMAGE_DIR "gallery-medium-53.jpg",
87 const char* NINEPATCH_IMAGE_PATH[] = {
88 DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
89 DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
90 DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
91 DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
92 DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
93 DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
94 DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
95 DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
96 DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
97 DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
98 DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
99 DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
100 DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
101 DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
102 DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
103 DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
104 DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
105 DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
106 DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
107 DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
108 DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
109 DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
110 DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
111 DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
112 DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
113 DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
114 DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
115 DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
116 DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
117 DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
118 DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
119 DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
120 DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
121 DEMO_IMAGE_DIR "button-disabled.9.png",
122 DEMO_IMAGE_DIR "button-down.9.png",
123 DEMO_IMAGE_DIR "button-down-disabled.9.png",
124 DEMO_IMAGE_DIR "button-up-1.9.png",
125 DEMO_IMAGE_DIR "button-up-2.9.png",
126 DEMO_IMAGE_DIR "button-up-3.9.png",
127 DEMO_IMAGE_DIR "button-up-4.9.png",
128 DEMO_IMAGE_DIR "button-up-5.9.png",
129 DEMO_IMAGE_DIR "button-up-6.9.png",
130 DEMO_IMAGE_DIR "button-up-7.9.png",
131 DEMO_IMAGE_DIR "button-up-8.9.png",
132 DEMO_IMAGE_DIR "button-up-9.9.png",
133 DEMO_IMAGE_DIR "button-up-10.9.png",
134 DEMO_IMAGE_DIR "button-up-11.9.png",
135 DEMO_IMAGE_DIR "button-up-12.9.png",
136 DEMO_IMAGE_DIR "button-up-13.9.png",
137 DEMO_IMAGE_DIR "button-up-14.9.png",
138 DEMO_IMAGE_DIR "button-up-15.9.png",
139 DEMO_IMAGE_DIR "button-up-16.9.png",
140 DEMO_IMAGE_DIR "button-up-17.9.png",
143 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
144 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
146 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
148 struct VertexWithTexture
154 VertexWithTexture gQuadWithTexture[] = {
155 { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
156 { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
157 { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
158 { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
161 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
162 attribute mediump vec2 aPosition;\n
163 attribute mediump vec2 aTexCoord;\n
164 uniform mediump mat4 uMvpMatrix;\n
165 uniform mediump vec3 uSize;\n
166 varying mediump vec2 vTexCoord;\n
169 vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
170 gl_Position = uMvpMatrix * position;\n
171 vTexCoord = aTexCoord;\n
175 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
176 uniform lowp vec4 uColor;\n
177 uniform sampler2D sTexture;\n
178 varying mediump vec2 vTexCoord;\n
182 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
186 bool gUseMesh(false);
187 bool gNinePatch(false);
188 unsigned int gRowsPerPage(25);
189 unsigned int gColumnsPerPage( 25 );
190 unsigned int gPageCount(13);
192 Renderer CreateRenderer( unsigned int index, Geometry geometry, Shader shader )
194 Renderer renderer = Renderer::New( geometry, shader );
195 const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
196 Texture texture = DemoHelper::LoadTexture( imagePath );
197 TextureSet textureSet = TextureSet::New();
198 textureSet.SetTexture( 0u, texture );
199 renderer.SetTextures( textureSet );
200 renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
205 // Test application to compare performance between using a mesh and ImageView
206 // By default, the application consist of 10 pages of 25x25 Image views, this can be modified using the following command line arguments:
207 // -r NumberOfRows (Modifies the number of rows per page)
208 // -c NumberOfColumns (Modifies the number of columns per page)
209 // -p NumberOfPages (Modifies the nimber of pages )
210 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
211 // --nine-patch ( Use nine patch images )
214 class Benchmark : public ConnectionTracker
218 Benchmark( Application& application )
219 : mApplication( application ),
220 mRowsPerPage( gRowsPerPage ),
221 mColumnsPerPage( gColumnsPerPage ),
222 mPageCount( gPageCount )
224 // Connect to the Application's Init signal
225 mApplication.InitSignal().Connect( this, &Benchmark::Create );
230 // Nothing to do here;
233 // The Init signal is received once (only) during the Application lifetime
234 void Create( Application& application )
236 // Get a handle to the stage
237 Stage stage = Stage::GetCurrent();
238 stage.SetBackgroundColor( Color::WHITE );
239 Vector2 stageSize = stage.GetSize();
241 stage.GetRootLayer().SetDepthTestDisabled(true);
243 mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
245 // Respond to a click anywhere on the stage
246 stage.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
260 bool OnTouch( Actor actor, const TouchData& touch )
262 // quit the application
267 const char* ImagePath( int i )
269 return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
272 void CreateImageViews()
274 Stage stage = Stage::GetCurrent();
275 unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
276 mImageView.resize(actorCount);
278 for( size_t i(0); i<actorCount; ++i )
280 mImageView[i] = ImageView::New(ImagePath(i));
281 mImageView[i].SetSize(Vector3(0.0f,0.0f,0.0f));
282 mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
283 stage.Add(mImageView[i]);
287 void CreateMeshActors()
289 unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
291 //Create all the renderers
292 std::vector<Renderer> renderers( numImages );
293 Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
294 Geometry geometry = DemoHelper::CreateTexturedQuad();
295 for( unsigned int i(0); i<numImages; ++i )
297 renderers[i] = CreateRenderer( i, geometry, shader );
301 Stage stage = Stage::GetCurrent();
302 unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
303 mActor.resize(actorCount);
304 for( size_t i(0); i<actorCount; ++i )
306 mActor[i] = Actor::New();
307 mActor[i].AddRenderer( renderers[i % numImages] );
308 mActor[i].SetSize(0.0f,0.0f,0.0f);
309 stage.Add(mActor[i]);
313 void OnAnimationEnd( Animation& source )
315 if( source == mShow )
319 else if( source == mScroll )
331 Stage stage = Stage::GetCurrent();
332 Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
334 unsigned int totalColumns = mColumnsPerPage * mPageCount;
338 mShow = Animation::New(0.0f);
340 float totalDuration( 10.0f );
341 float durationPerActor( 0.5f );
342 float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
343 for( size_t i(0); i<totalColumns; ++i )
347 for( size_t j(0);j<mRowsPerPage;++j)
353 float duration = 0.0f;
354 if( count < mRowsPerPage*mColumnsPerPage )
356 duration = durationPerActor;
357 delay = delayBetweenActors * count;
361 mActor[count].SetPosition( initialPosition );
362 mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
363 mActor[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
364 mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
365 mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
369 mImageView[count].SetPosition( initialPosition );
370 mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
371 mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
372 mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
373 mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
379 mShow.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
382 void ScrollAnimation()
384 Stage stage = Stage::GetCurrent();
385 Vector3 stageSize( stage.GetSize() );
387 mScroll = Animation::New(10.0f);
388 size_t actorCount( mRowsPerPage*mColumnsPerPage*mPageCount);
389 for( size_t i(0); i<actorCount; ++i )
393 mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
394 mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
395 mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
396 mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
400 mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
401 mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
402 mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
403 mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
407 mScroll.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
413 unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
414 mHide = Animation::New(0.0f);
416 unsigned int totalColumns = mColumnsPerPage * mPageCount;
418 float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentWorldPosition().z;
419 float totalDuration( 5.0f);
420 float durationPerActor( 0.5f );
421 float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
422 for( size_t i(0); i<mRowsPerPage; ++i )
424 for( size_t j(0);j<totalColumns;++j)
427 float duration = 0.0f;
428 if( count < actorsPerPage )
430 duration = durationPerActor;
431 delay = delayBetweenActors * count;
436 mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
437 mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
441 mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
442 mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
449 mHide.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
453 Application& mApplication;
455 std::vector<Actor> mActor;
456 std::vector<ImageView> mImageView;
459 unsigned int mRowsPerPage;
460 unsigned int mColumnsPerPage;
461 unsigned int mPageCount;
468 void RunTest( Application& application )
470 Benchmark test( application );
472 application.MainLoop();
475 // Entry point for Linux & Tizen applications
477 int DALI_EXPORT_API main( int argc, char **argv )
479 Application application = Application::New( &argc, &argv );
481 for( int i(1) ; i < argc; ++i )
483 std::string arg( argv[i] );
484 if( arg.compare("--use-mesh") == 0)
488 else if( arg.compare("--nine-patch" ) == 0)
492 else if( arg.compare(0, 2, "-r" ) == 0)
494 gRowsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
496 else if( arg.compare(0, 2, "-c" ) == 0)
498 gColumnsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
500 else if( arg.compare(0, 2, "-p" ) == 0)
502 gPageCount = atoi( arg.substr( 2, arg.size()).c_str());
506 RunTest( application );