2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/dali-toolkit.h>
22 #include "shared/utility.h"
25 using namespace Dali::Toolkit;
29 const char* IMAGE_PATH[] = {
30 DEMO_IMAGE_DIR "gallery-medium-1.jpg",
31 DEMO_IMAGE_DIR "gallery-medium-2.jpg",
32 DEMO_IMAGE_DIR "gallery-medium-3.jpg",
33 DEMO_IMAGE_DIR "gallery-medium-4.jpg",
34 DEMO_IMAGE_DIR "gallery-medium-5.jpg",
35 DEMO_IMAGE_DIR "gallery-medium-6.jpg",
36 DEMO_IMAGE_DIR "gallery-medium-7.jpg",
37 DEMO_IMAGE_DIR "gallery-medium-8.jpg",
38 DEMO_IMAGE_DIR "gallery-medium-9.jpg",
39 DEMO_IMAGE_DIR "gallery-medium-10.jpg",
40 DEMO_IMAGE_DIR "gallery-medium-11.jpg",
41 DEMO_IMAGE_DIR "gallery-medium-12.jpg",
42 DEMO_IMAGE_DIR "gallery-medium-13.jpg",
43 DEMO_IMAGE_DIR "gallery-medium-14.jpg",
44 DEMO_IMAGE_DIR "gallery-medium-15.jpg",
45 DEMO_IMAGE_DIR "gallery-medium-16.jpg",
46 DEMO_IMAGE_DIR "gallery-medium-17.jpg",
47 DEMO_IMAGE_DIR "gallery-medium-18.jpg",
48 DEMO_IMAGE_DIR "gallery-medium-19.jpg",
49 DEMO_IMAGE_DIR "gallery-medium-20.jpg",
50 DEMO_IMAGE_DIR "gallery-medium-21.jpg",
51 DEMO_IMAGE_DIR "gallery-medium-22.jpg",
52 DEMO_IMAGE_DIR "gallery-medium-23.jpg",
53 DEMO_IMAGE_DIR "gallery-medium-24.jpg",
54 DEMO_IMAGE_DIR "gallery-medium-25.jpg",
55 DEMO_IMAGE_DIR "gallery-medium-26.jpg",
56 DEMO_IMAGE_DIR "gallery-medium-27.jpg",
57 DEMO_IMAGE_DIR "gallery-medium-28.jpg",
58 DEMO_IMAGE_DIR "gallery-medium-29.jpg",
59 DEMO_IMAGE_DIR "gallery-medium-30.jpg",
60 DEMO_IMAGE_DIR "gallery-medium-31.jpg",
61 DEMO_IMAGE_DIR "gallery-medium-32.jpg",
62 DEMO_IMAGE_DIR "gallery-medium-33.jpg",
63 DEMO_IMAGE_DIR "gallery-medium-34.jpg",
64 DEMO_IMAGE_DIR "gallery-medium-35.jpg",
65 DEMO_IMAGE_DIR "gallery-medium-36.jpg",
66 DEMO_IMAGE_DIR "gallery-medium-37.jpg",
67 DEMO_IMAGE_DIR "gallery-medium-38.jpg",
68 DEMO_IMAGE_DIR "gallery-medium-39.jpg",
69 DEMO_IMAGE_DIR "gallery-medium-40.jpg",
70 DEMO_IMAGE_DIR "gallery-medium-41.jpg",
71 DEMO_IMAGE_DIR "gallery-medium-42.jpg",
72 DEMO_IMAGE_DIR "gallery-medium-43.jpg",
73 DEMO_IMAGE_DIR "gallery-medium-44.jpg",
74 DEMO_IMAGE_DIR "gallery-medium-45.jpg",
75 DEMO_IMAGE_DIR "gallery-medium-46.jpg",
76 DEMO_IMAGE_DIR "gallery-medium-47.jpg",
77 DEMO_IMAGE_DIR "gallery-medium-48.jpg",
78 DEMO_IMAGE_DIR "gallery-medium-49.jpg",
79 DEMO_IMAGE_DIR "gallery-medium-50.jpg",
80 DEMO_IMAGE_DIR "gallery-medium-51.jpg",
81 DEMO_IMAGE_DIR "gallery-medium-52.jpg",
82 DEMO_IMAGE_DIR "gallery-medium-53.jpg",
85 const char* NINEPATCH_IMAGE_PATH[] = {
86 DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
87 DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
88 DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
89 DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
90 DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
91 DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
92 DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
93 DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
94 DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
95 DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
96 DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
97 DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
98 DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
99 DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
100 DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
101 DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
102 DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
103 DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
104 DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
105 DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
106 DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
107 DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
108 DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
109 DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
110 DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
111 DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
112 DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
113 DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
114 DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
115 DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
116 DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
117 DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
118 DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
119 DEMO_IMAGE_DIR "button-disabled.9.png",
120 DEMO_IMAGE_DIR "button-down.9.png",
121 DEMO_IMAGE_DIR "button-down-disabled.9.png",
122 DEMO_IMAGE_DIR "button-up-1.9.png",
123 DEMO_IMAGE_DIR "button-up-2.9.png",
124 DEMO_IMAGE_DIR "button-up-3.9.png",
125 DEMO_IMAGE_DIR "button-up-4.9.png",
126 DEMO_IMAGE_DIR "button-up-5.9.png",
127 DEMO_IMAGE_DIR "button-up-6.9.png",
128 DEMO_IMAGE_DIR "button-up-7.9.png",
129 DEMO_IMAGE_DIR "button-up-8.9.png",
130 DEMO_IMAGE_DIR "button-up-9.9.png",
131 DEMO_IMAGE_DIR "button-up-10.9.png",
132 DEMO_IMAGE_DIR "button-up-11.9.png",
133 DEMO_IMAGE_DIR "button-up-12.9.png",
134 DEMO_IMAGE_DIR "button-up-13.9.png",
135 DEMO_IMAGE_DIR "button-up-14.9.png",
136 DEMO_IMAGE_DIR "button-up-15.9.png",
137 DEMO_IMAGE_DIR "button-up-16.9.png",
138 DEMO_IMAGE_DIR "button-up-17.9.png",
141 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
142 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
144 const float ANIMATION_TIME(5.0f); // animation length in seconds
146 struct VertexWithTexture
153 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
154 attribute mediump vec2 aPosition;\n
155 attribute mediump vec2 aTexCoord;\n
156 uniform mediump mat4 uMvpMatrix;\n
157 uniform mediump vec3 uSize;\n
158 varying mediump vec2 vTexCoord;\n
161 vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
162 gl_Position = uMvpMatrix * position;\n
163 vTexCoord = aTexCoord;\n
167 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
168 uniform lowp vec4 uColor;\n
169 uniform sampler2D sTexture;\n
170 varying mediump vec2 vTexCoord;\n
174 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
179 bool gUseMesh(false);
180 bool gNinePatch(false);
181 unsigned int gRowsPerPage(25);
182 unsigned int gColumnsPerPage(25);
183 unsigned int gPageCount(13);
185 Renderer CreateRenderer(unsigned int index, Geometry geometry, Shader shader)
187 Renderer renderer = Renderer::New(geometry, shader);
188 const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
189 Texture texture = DemoHelper::LoadTexture(imagePath);
190 TextureSet textureSet = TextureSet::New();
191 textureSet.SetTexture(0u, texture);
192 renderer.SetTextures(textureSet);
193 renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::OFF);
198 // Test application to compare performance between using a mesh and ImageView
199 // By default, the application consist of 10 pages of 25x25 Image views, this can be modified using the following command line arguments:
200 // -r NumberOfRows (Modifies the number of rows per page)
201 // -c NumberOfColumns (Modifies the number of columns per page)
202 // -p NumberOfPages (Modifies the nimber of pages )
203 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
204 // --nine-patch ( Use nine patch images )
207 class Benchmark : public ConnectionTracker
210 Benchmark(Application& application)
211 : mApplication(application),
212 mRowsPerPage(gRowsPerPage),
213 mColumnsPerPage(gColumnsPerPage),
214 mPageCount(gPageCount)
216 // Connect to the Application's Init signal
217 mApplication.InitSignal().Connect(this, &Benchmark::Create);
220 ~Benchmark() = default;
222 // The Init signal is received once (only) during the Application lifetime
223 void Create(Application& application)
225 // Get a handle to the window
226 Window window = application.GetWindow();
227 window.SetBackgroundColor(Color::WHITE);
228 Vector2 windowSize = window.GetSize();
230 window.GetRootLayer().SetProperty(Layer::Property::DEPTH_TEST, false);
232 mSize = Vector3(windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f);
234 // Respond to a click anywhere on the window
235 window.GetRootLayer().TouchedSignal().Connect(this, &Benchmark::OnTouch);
237 // Respond to key events
238 window.KeyEventSignal().Connect(this, &Benchmark::OnKeyEvent);
252 bool OnTouch(Actor actor, const TouchEvent& touch)
254 // quit the application
259 const char* ImagePath(int i)
261 return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
264 void CreateImageViews()
266 Window window = mApplication.GetWindow();
267 unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
268 mImageView.resize(actorCount);
270 for(size_t i(0); i < actorCount; ++i)
272 mImageView[i] = ImageView::New(ImagePath(i));
273 mImageView[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
274 mImageView[i].SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
275 window.Add(mImageView[i]);
279 void CreateMeshActors()
281 unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
283 //Create all the renderers
284 std::vector<Renderer> renderers(numImages);
285 Shader shader = Shader::New(VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE);
286 Geometry geometry = DemoHelper::CreateTexturedQuad();
287 for(unsigned int i(0); i < numImages; ++i)
289 renderers[i] = CreateRenderer(i, geometry, shader);
293 Window window = mApplication.GetWindow();
294 unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
295 mActor.resize(actorCount);
296 for(size_t i(0); i < actorCount; ++i)
298 mActor[i] = Actor::New();
299 mActor[i].AddRenderer(renderers[i % numImages]);
300 mActor[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
301 window.Add(mActor[i]);
305 void OnAnimationEnd(Animation& source)
311 else if(source == mScroll)
323 Window window = mApplication.GetWindow();
324 const Vector2 windowSize(window.GetSize());
325 Vector3 initialPosition(windowSize.width * 0.5f, windowSize.height * 0.5f, 1000.0f);
327 unsigned int totalColumns = mColumnsPerPage * mPageCount;
331 mShow = Animation::New(0.0f);
333 float totalDuration(10.0f);
334 float durationPerActor(0.5f);
335 float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
336 for(size_t i(0); i < totalColumns; ++i)
340 for(size_t j(0); j < mRowsPerPage; ++j)
345 float duration = 0.0f;
346 if(count < (static_cast<size_t>(mRowsPerPage) * mColumnsPerPage))
348 duration = durationPerActor;
349 delay = delayBetweenActors * count;
353 mActor[count].SetProperty(Actor::Property::POSITION, initialPosition);
354 mActor[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
355 mActor[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(0.0f), Vector3::XAXIS));
356 mShow.AnimateTo(Property(mActor[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
357 mShow.AnimateTo(Property(mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
361 mImageView[count].SetProperty(Actor::Property::POSITION, initialPosition);
362 mImageView[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
363 mImageView[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(0.0f), Vector3::XAXIS));
364 mShow.AnimateTo(Property(mImageView[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
365 mShow.AnimateTo(Property(mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
371 mShow.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
374 void ScrollAnimation()
376 Window window = mApplication.GetWindow();
377 Vector3 windowSize(window.GetSize());
379 mScroll = Animation::New(10.0f);
380 size_t actorCount(static_cast<size_t>(mRowsPerPage) * mColumnsPerPage * mPageCount);
381 for(size_t i(0); i < actorCount; ++i)
385 mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f, 3.0f));
386 mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f, 3.0f));
387 mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f, 2.0f));
388 mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(12.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f, 2.0f));
392 mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f, 3.0f));
393 mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f, 3.0f));
394 mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f, 2.0f));
395 mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(12.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f, 2.0f));
399 mScroll.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
405 unsigned int actorsPerPage(mRowsPerPage * mColumnsPerPage);
406 mHide = Animation::New(0.0f);
408 unsigned int totalColumns = mColumnsPerPage * mPageCount;
410 float finalZ = mApplication.GetWindow().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION).z;
411 float totalDuration(5.0f);
412 float durationPerActor(0.5f);
413 float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
414 for(size_t i(0); i < mRowsPerPage; ++i)
416 for(size_t j(0); j < totalColumns; ++j)
419 float duration = 0.0f;
420 if(count < actorsPerPage)
422 duration = durationPerActor;
423 delay = delayBetweenActors * count;
428 mHide.AnimateTo(Property(mActor[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
429 mHide.AnimateBy(Property(mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
433 mHide.AnimateTo(Property(mImageView[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
434 mHide.AnimateBy(Property(mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
441 mHide.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
444 void OnKeyEvent(const KeyEvent& event)
446 if(event.GetState() == KeyEvent::DOWN)
448 if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
456 Application& mApplication;
458 std::vector<Actor> mActor;
459 std::vector<ImageView> mImageView;
462 unsigned int mRowsPerPage;
463 unsigned int mColumnsPerPage;
464 unsigned int mPageCount;
471 int DALI_EXPORT_API main(int argc, char** argv)
473 Application application = Application::New(&argc, &argv);
475 for(int i(1); i < argc; ++i)
477 std::string arg(argv[i]);
478 if(arg.compare("--use-mesh") == 0)
482 else if(arg.compare("--nine-patch") == 0)
486 else if(arg.compare(0, 2, "-r") == 0)
488 gRowsPerPage = atoi(arg.substr(2, arg.size()).c_str());
490 else if(arg.compare(0, 2, "-c") == 0)
492 gColumnsPerPage = atoi(arg.substr(2, arg.size()).c_str());
494 else if(arg.compare(0, 2, "-p") == 0)
496 gPageCount = atoi(arg.substr(2, arg.size()).c_str());
500 Benchmark test(application);
501 application.MainLoop();