2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/devel-api/rendering/renderer.h>
20 #include <dali-toolkit/dali-toolkit.h>
23 #include "shared/utility.h"
26 using namespace Dali::Toolkit;
31 const char* IMAGE_PATH[] = {
32 DEMO_IMAGE_DIR "gallery-medium-1.jpg",
33 DEMO_IMAGE_DIR "gallery-medium-2.jpg",
34 DEMO_IMAGE_DIR "gallery-medium-3.jpg",
35 DEMO_IMAGE_DIR "gallery-medium-4.jpg",
36 DEMO_IMAGE_DIR "gallery-medium-5.jpg",
37 DEMO_IMAGE_DIR "gallery-medium-6.jpg",
38 DEMO_IMAGE_DIR "gallery-medium-7.jpg",
39 DEMO_IMAGE_DIR "gallery-medium-8.jpg",
40 DEMO_IMAGE_DIR "gallery-medium-9.jpg",
41 DEMO_IMAGE_DIR "gallery-medium-10.jpg",
42 DEMO_IMAGE_DIR "gallery-medium-11.jpg",
43 DEMO_IMAGE_DIR "gallery-medium-12.jpg",
44 DEMO_IMAGE_DIR "gallery-medium-13.jpg",
45 DEMO_IMAGE_DIR "gallery-medium-14.jpg",
46 DEMO_IMAGE_DIR "gallery-medium-15.jpg",
47 DEMO_IMAGE_DIR "gallery-medium-16.jpg",
48 DEMO_IMAGE_DIR "gallery-medium-17.jpg",
49 DEMO_IMAGE_DIR "gallery-medium-18.jpg",
50 DEMO_IMAGE_DIR "gallery-medium-19.jpg",
51 DEMO_IMAGE_DIR "gallery-medium-20.jpg",
52 DEMO_IMAGE_DIR "gallery-medium-21.jpg",
53 DEMO_IMAGE_DIR "gallery-medium-22.jpg",
54 DEMO_IMAGE_DIR "gallery-medium-23.jpg",
55 DEMO_IMAGE_DIR "gallery-medium-24.jpg",
56 DEMO_IMAGE_DIR "gallery-medium-25.jpg",
57 DEMO_IMAGE_DIR "gallery-medium-26.jpg",
58 DEMO_IMAGE_DIR "gallery-medium-27.jpg",
59 DEMO_IMAGE_DIR "gallery-medium-28.jpg",
60 DEMO_IMAGE_DIR "gallery-medium-29.jpg",
61 DEMO_IMAGE_DIR "gallery-medium-30.jpg",
62 DEMO_IMAGE_DIR "gallery-medium-31.jpg",
63 DEMO_IMAGE_DIR "gallery-medium-32.jpg",
64 DEMO_IMAGE_DIR "gallery-medium-33.jpg",
65 DEMO_IMAGE_DIR "gallery-medium-34.jpg",
66 DEMO_IMAGE_DIR "gallery-medium-35.jpg",
67 DEMO_IMAGE_DIR "gallery-medium-36.jpg",
68 DEMO_IMAGE_DIR "gallery-medium-37.jpg",
69 DEMO_IMAGE_DIR "gallery-medium-38.jpg",
70 DEMO_IMAGE_DIR "gallery-medium-39.jpg",
71 DEMO_IMAGE_DIR "gallery-medium-40.jpg",
72 DEMO_IMAGE_DIR "gallery-medium-41.jpg",
73 DEMO_IMAGE_DIR "gallery-medium-42.jpg",
74 DEMO_IMAGE_DIR "gallery-medium-43.jpg",
75 DEMO_IMAGE_DIR "gallery-medium-44.jpg",
76 DEMO_IMAGE_DIR "gallery-medium-45.jpg",
77 DEMO_IMAGE_DIR "gallery-medium-46.jpg",
78 DEMO_IMAGE_DIR "gallery-medium-47.jpg",
79 DEMO_IMAGE_DIR "gallery-medium-48.jpg",
80 DEMO_IMAGE_DIR "gallery-medium-49.jpg",
81 DEMO_IMAGE_DIR "gallery-medium-50.jpg",
82 DEMO_IMAGE_DIR "gallery-medium-51.jpg",
83 DEMO_IMAGE_DIR "gallery-medium-52.jpg",
84 DEMO_IMAGE_DIR "gallery-medium-53.jpg",
87 const char* NINEPATCH_IMAGE_PATH[] = {
88 DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
89 DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
90 DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
91 DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
92 DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
93 DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
94 DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
95 DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
96 DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
97 DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
98 DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
99 DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
100 DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
101 DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
102 DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
103 DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
104 DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
105 DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
106 DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
107 DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
108 DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
109 DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
110 DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
111 DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
112 DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
113 DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
114 DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
115 DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
116 DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
117 DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
118 DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
119 DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
120 DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
121 DEMO_IMAGE_DIR "button-disabled.9.png",
122 DEMO_IMAGE_DIR "button-down.9.png",
123 DEMO_IMAGE_DIR "button-down-disabled.9.png",
124 DEMO_IMAGE_DIR "button-up-1.9.png",
125 DEMO_IMAGE_DIR "button-up-2.9.png",
126 DEMO_IMAGE_DIR "button-up-3.9.png",
127 DEMO_IMAGE_DIR "button-up-4.9.png",
128 DEMO_IMAGE_DIR "button-up-5.9.png",
129 DEMO_IMAGE_DIR "button-up-6.9.png",
130 DEMO_IMAGE_DIR "button-up-7.9.png",
131 DEMO_IMAGE_DIR "button-up-8.9.png",
132 DEMO_IMAGE_DIR "button-up-9.9.png",
133 DEMO_IMAGE_DIR "button-up-10.9.png",
134 DEMO_IMAGE_DIR "button-up-11.9.png",
135 DEMO_IMAGE_DIR "button-up-12.9.png",
136 DEMO_IMAGE_DIR "button-up-13.9.png",
137 DEMO_IMAGE_DIR "button-up-14.9.png",
138 DEMO_IMAGE_DIR "button-up-15.9.png",
139 DEMO_IMAGE_DIR "button-up-16.9.png",
140 DEMO_IMAGE_DIR "button-up-17.9.png",
143 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
144 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
146 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
148 struct VertexWithTexture
154 VertexWithTexture gQuadWithTexture[] = {
155 { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
156 { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
157 { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
158 { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
161 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
162 attribute mediump vec2 aPosition;\n
163 attribute mediump vec2 aTexCoord;\n
164 uniform mediump mat4 uMvpMatrix;\n
165 uniform mediump vec3 uSize;\n
166 varying mediump vec2 vTexCoord;\n
169 vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
170 gl_Position = uMvpMatrix * position;\n
171 vTexCoord = aTexCoord;\n
175 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
176 uniform lowp vec4 uColor;\n
177 uniform sampler2D sTexture;\n
178 varying mediump vec2 vTexCoord;\n
182 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
186 bool gUseMesh(false);
187 bool gUseImageActor(false);
188 bool gNinePatch(false);
189 unsigned int gRowsPerPage(25);
190 unsigned int gColumnsPerPage( 25 );
191 unsigned int gPageCount(13);
193 Renderer CreateRenderer( unsigned int index, Geometry geometry, Shader shader )
195 Renderer renderer = Renderer::New( geometry, shader );
196 const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
197 Texture texture = DemoHelper::LoadTexture( imagePath );
198 TextureSet textureSet = TextureSet::New();
199 textureSet.SetTexture( 0u, texture );
200 renderer.SetTextures( textureSet );
201 renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
206 // Test application to compare performance between ImageActor and ImageView
207 // By default, the application consist of 10 pages of 25x25 Image views, this can be modified using the following command line arguments:
208 // -r NumberOfRows (Modifies the number of rows per page)
209 // -c NumberOfColumns (Modifies the number of columns per page)
210 // -p NumberOfPages (Modifies the nimber of pages )
211 // --use-image-actor ( Use ImageActor instead of ImageView )
212 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
213 // --nine-patch ( Use nine patch images )
216 class Benchmark : public ConnectionTracker
220 Benchmark( Application& application )
221 : mApplication( application ),
222 mRowsPerPage( gRowsPerPage ),
223 mColumnsPerPage( gColumnsPerPage ),
224 mPageCount( gPageCount )
226 // Connect to the Application's Init signal
227 mApplication.InitSignal().Connect( this, &Benchmark::Create );
232 // Nothing to do here;
235 // The Init signal is received once (only) during the Application lifetime
236 void Create( Application& application )
238 // Get a handle to the stage
239 Stage stage = Stage::GetCurrent();
240 stage.SetBackgroundColor( Color::WHITE );
241 Vector2 stageSize = stage.GetSize();
243 stage.GetRootLayer().SetDepthTestDisabled(true);
245 mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
247 // Respond to a click anywhere on the stage
248 stage.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
254 else if( gUseImageActor )
266 bool OnTouch( Actor actor, const TouchData& touch )
268 // quit the application
273 const char* ImagePath( int i )
275 return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
278 void CreateImageActors()
280 Stage stage = Stage::GetCurrent();
281 unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
282 mActor.resize(actorCount);
284 for( size_t i(0); i<actorCount; ++i )
286 Image image = ResourceImage::New(ImagePath(i));
287 mActor[i] = ImageActor::New(image);
288 mActor[i].SetSize(Vector3(0.0f,0.0f,0.0f));
289 mActor[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
290 stage.Add(mActor[i]);
294 void CreateImageViews()
296 Stage stage = Stage::GetCurrent();
297 unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
298 mImageView.resize(actorCount);
300 for( size_t i(0); i<actorCount; ++i )
302 mImageView[i] = ImageView::New(ImagePath(i));
303 mImageView[i].SetSize(Vector3(0.0f,0.0f,0.0f));
304 mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
305 stage.Add(mImageView[i]);
309 void CreateMeshActors()
311 unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
313 //Create all the renderers
314 std::vector<Renderer> renderers( numImages );
315 Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
316 Geometry geometry = DemoHelper::CreateTexturedQuad();
317 for( unsigned int i(0); i<numImages; ++i )
319 renderers[i] = CreateRenderer( i, geometry, shader );
323 Stage stage = Stage::GetCurrent();
324 unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
325 mActor.resize(actorCount);
326 for( size_t i(0); i<actorCount; ++i )
328 mActor[i] = Actor::New();
329 mActor[i].AddRenderer( renderers[i % numImages] );
330 mActor[i].SetSize(0.0f,0.0f,0.0f);
331 stage.Add(mActor[i]);
335 void OnAnimationEnd( Animation& source )
337 if( source == mShow )
341 else if( source == mScroll )
353 Stage stage = Stage::GetCurrent();
354 Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
356 unsigned int totalColumns = mColumnsPerPage * mPageCount;
360 mShow = Animation::New(0.0f);
362 float totalDuration( 10.0f );
363 float durationPerActor( 0.5f );
364 float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
365 for( size_t i(0); i<totalColumns; ++i )
369 for( size_t j(0);j<mRowsPerPage;++j)
375 float duration = 0.0f;
376 if( count < mRowsPerPage*mColumnsPerPage )
378 duration = durationPerActor;
379 delay = delayBetweenActors * count;
381 if( gUseImageActor || gUseMesh )
383 mActor[count].SetPosition( initialPosition );
384 mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
385 mActor[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
386 mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
387 mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
391 mImageView[count].SetPosition( initialPosition );
392 mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
393 mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
394 mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
395 mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
401 mShow.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
404 void ScrollAnimation()
406 Stage stage = Stage::GetCurrent();
407 Vector3 stageSize( stage.GetSize() );
409 mScroll = Animation::New(10.0f);
410 size_t actorCount( mRowsPerPage*mColumnsPerPage*mPageCount);
411 for( size_t i(0); i<actorCount; ++i )
413 if( gUseImageActor || gUseMesh )
415 mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
416 mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
417 mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
418 mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
422 mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
423 mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
424 mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
425 mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
429 mScroll.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
435 unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
436 mHide = Animation::New(0.0f);
438 unsigned int totalColumns = mColumnsPerPage * mPageCount;
440 float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentWorldPosition().z;
441 float totalDuration( 5.0f);
442 float durationPerActor( 0.5f );
443 float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
444 for( size_t i(0); i<mRowsPerPage; ++i )
446 for( size_t j(0);j<totalColumns;++j)
449 float duration = 0.0f;
450 if( count < actorsPerPage )
452 duration = durationPerActor;
453 delay = delayBetweenActors * count;
456 if( gUseImageActor || gUseMesh )
458 mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
459 mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
463 mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
464 mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
471 mHide.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
475 Application& mApplication;
477 std::vector<Actor> mActor;
478 std::vector<ImageView> mImageView;
481 unsigned int mRowsPerPage;
482 unsigned int mColumnsPerPage;
483 unsigned int mPageCount;
490 void RunTest( Application& application )
492 Benchmark test( application );
494 application.MainLoop();
497 // Entry point for Linux & Tizen applications
499 int DALI_EXPORT_API main( int argc, char **argv )
501 Application application = Application::New( &argc, &argv );
503 for( int i(1) ; i < argc; ++i )
505 std::string arg( argv[i] );
506 if( arg.compare("--use-mesh") == 0)
510 else if( arg.compare("--use-image-actor") == 0)
512 gUseImageActor = true;
514 else if( arg.compare("--nine-patch" ) == 0)
518 else if( arg.compare(0, 2, "-r" ) == 0)
520 gRowsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
522 else if( arg.compare(0, 2, "-c" ) == 0)
524 gColumnsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
526 else if( arg.compare(0, 2, "-p" ) == 0)
528 gPageCount = atoi( arg.substr( 2, arg.size()).c_str());
532 RunTest( application );