Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / animated-shapes / shaders / animated-shapes.vert
1 attribute mediump vec3 aCoefficient;
2 uniform mediump mat4 uMvpMatrix;
3 uniform mediump vec3 uPosition[MAX_POINT_COUNT];
4 varying lowp vec2 vCoefficient;
5
6 void main()
7 {
8   int vertexId = int(aCoefficient.z);
9   gl_Position = uMvpMatrix * vec4(uPosition[vertexId], 1.0);
10
11   vCoefficient = aCoefficient.xy;
12 }