2 #include"lottieplayer.h"
5 animator(void *data , double pos)
7 LottieView *view = static_cast<LottieView *>(data);
16 void LottieView::createVgNode(LOTNode *node, Efl_VG *parent)
18 Efl_VG *shape = evas_vg_shape_add(parent);
20 const float *data = node->mPath.ptPtr;
21 for(int i=0; i <node->mPath.elmCount; i++) {
22 switch (node->mPath.elmPtr[i]) {
25 evas_vg_shape_append_move_to(shape, data[0], data[1]);
31 evas_vg_shape_append_line_to(shape, data[0], data[1]);
37 evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
43 evas_vg_shape_append_close(shape);
51 if (node->mStroke.enable) {
52 evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
53 //evas_vg_shape_stroke_cap_set(shape, int(node->mStroke.cap));
54 //evas_vg_shape_stroke_join_set(shape, int(node->mStroke.join));
55 //evas_vg_shape_stroke_meter_limit_set(shape, node->mStroke.meterLimit);
58 if (node->mType == LOTNode::BrushSolid) {
59 int r = (node->mColor.r * node->mColor.a)/255;
60 int g = (node->mColor.g * node->mColor.a)/255;
61 int b = (node->mColor.b * node->mColor.a)/255;
62 int a = node->mColor.a;
63 if (node->mStroke.enable) {
64 evas_vg_shape_stroke_color_set(shape, r, g, b, a);
66 evas_vg_node_color_set(shape, r, g, b, a);
69 } else if (node->mType == LOTNode::BrushGradient) {
70 //TODO fill the gradient info
74 void LottieView::update(const std::vector<LOTNode *> &renderList)
76 Efl_VG *root = evas_vg_container_add(mVg);
77 for(auto i : renderList) {
78 createVgNode(i, root);
80 evas_object_vg_root_node_set(mVg, root);
83 LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
88 mRepeatMode = LottieView::RepeatMode::Restart;
93 mPlayer = new LOTPlayer();
94 mRenderMode = renderMode;
95 mAsyncRender = asyncRender;
98 mImage = evas_object_image_filled_add(evas);
99 evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
100 evas_object_image_alpha_set(mImage, EINA_TRUE);
102 mVg = evas_object_vg_add(evas);
106 LottieView::~LottieView()
108 if (mRenderTask.valid())
111 ecore_animator_del(mAnimator);
112 if (mVg) evas_object_del(mVg);
113 if (mImage) evas_object_del(mImage);
117 void LottieView::show()
120 evas_object_show(mImage);
122 evas_object_show(mVg);
127 void LottieView::hide()
130 evas_object_hide(mImage);
132 evas_object_hide(mVg);
136 void LottieView::seek(float pos)
138 if (mPalying && mReverse)
143 evas_object_image_size_get(mImage, &buf.width, &buf.height);
145 if (mRenderTask.valid()) return;
148 buf.buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
149 buf.bytesPerLine = evas_object_image_stride_get(mImage);
150 mRenderTask = mPlayer->render(mPendingPos, buf);
153 evas_object_image_data_update_add(mImage, 0 , 0, buf.width, buf.height);
155 buf.buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
156 buf.bytesPerLine = evas_object_image_stride_get(mImage);
157 bool changed = mPlayer->renderSync(pos, buf);
158 evas_object_image_data_set(mImage, buf.buffer);
159 // if the buffer is updated notify the image object
161 evas_object_image_data_update_add(mImage, 0 , 0, buf.width, buf.height);
165 mPlayer->setPos(pos);
166 const std::vector<LOTNode *> &renderList = mPlayer->renderList();
171 void LottieView::render()
177 if (!mBuffer.buffer) return;
178 bool changed = false;
179 if (mRenderTask.valid()) {
180 changed = mRenderTask.get();
182 evas_object_image_data_set(mImage, mBuffer.buffer);
183 // if the buffer is updated notify the image object
185 evas_object_image_data_update_add(mImage, 0 , 0, mBuffer.width, mBuffer.height);
187 mBuffer.buffer = nullptr;
189 mPlayer->setPos(mPendingPos);
190 const std::vector<LOTNode *> &renderList = mPlayer->renderList();
195 void LottieView::setFilePath(const char *filePath)
197 mPlayer->setFilePath(filePath);
200 void LottieView::setSize(int w, int h)
203 evas_object_resize(mImage, w, h);
204 evas_object_image_size_set(mImage, w, h);
206 evas_object_resize(mVg, w, h);
208 mPlayer->setSize(w, h);
210 void LottieView::setPos(int x, int y)
213 evas_object_move(mImage, x, y);
215 evas_object_move(mVg, x, y);
219 void LottieView::finished()
224 void LottieView::loop(bool loop)
229 void LottieView::setRepeatCount(int count)
231 mRepeatCount = count;
234 void LottieView::setRepeatMode(LottieView::RepeatMode mode)
239 void LottieView::play()
241 mAnimator = ecore_animator_timeline_add(mPlayer->playTime()/mSpeed, animator, this);
243 mCurCount = mRepeatCount;
247 void LottieView::pause()
252 void LottieView::stop()
257 void LottieView::restart()
260 if (mLoop || mRepeatCount) {
261 if (mRepeatMode == LottieView::RepeatMode::Reverse)
262 mReverse = !mReverse;
265 mAnimator = ecore_animator_timeline_add(mPlayer->playTime()/mSpeed, animator, this);