2 * Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 #include"lottieview.h"
21 using namespace lottie;
24 animator(void *data , double pos)
26 LottieView *view = static_cast<LottieView *>(data);
30 view->mAnimator = NULL;
37 void LottieView::createVgNode(LOTNode *node, Efl_VG *root)
39 Efl_VG *shape = evas_vg_shape_add(root);
42 const float *data = node->mPath.ptPtr;
45 for (int i = 0; i < node->mPath.elmCount; i++) {
46 switch (node->mPath.elmPtr[i]) {
48 evas_vg_shape_append_move_to(shape, data[0], data[1]);
52 evas_vg_shape_append_line_to(shape, data[0], data[1]);
56 evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
60 evas_vg_shape_append_close(shape);
68 if (node->mStroke.enable) {
70 evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
74 switch (node->mStroke.cap) {
75 case CapFlat: cap = EFL_GFX_CAP_BUTT; break;
76 case CapSquare: cap = EFL_GFX_CAP_SQUARE; break;
77 case CapRound: cap = EFL_GFX_CAP_ROUND; break;
78 default: cap = EFL_GFX_CAP_BUTT; break;
80 evas_vg_shape_stroke_cap_set(shape, cap);
84 switch (node->mStroke.join) {
85 case JoinMiter: join = EFL_GFX_JOIN_MITER; break;
86 case JoinBevel: join = EFL_GFX_JOIN_BEVEL; break;
87 case JoinRound: join = EFL_GFX_JOIN_ROUND; break;
88 default: join = EFL_GFX_JOIN_MITER; break;
90 evas_vg_shape_stroke_join_set(shape, join);
93 if (node->mStroke.dashArraySize > 0) {
94 int size = (node->mStroke.dashArraySize / 2);
95 Efl_Gfx_Dash *dash = static_cast<Efl_Gfx_Dash*>(malloc(sizeof(Efl_Gfx_Dash) * size));
97 for (int i = 0; i <= size; i+=2) {
98 dash[i].length = node->mStroke.dashArray[i];
99 dash[i].gap = node->mStroke.dashArray[i + 1];
101 evas_vg_shape_stroke_dash_set(shape, dash, size);
108 switch (node->mBrushType) {
110 float pa = ((float)node->mColor.a) / 255;
111 int r = (int)(((float) node->mColor.r) * pa);
112 int g = (int)(((float) node->mColor.g) * pa);
113 int b = (int)(((float) node->mColor.b) * pa);
114 int a = node->mColor.a;
115 if (node->mStroke.enable)
116 evas_vg_shape_stroke_color_set(shape, r, g, b, a);
118 evas_vg_node_color_set(shape, r, g, b, a);
121 case BrushGradient: {
123 if (node->mGradient.type == GradientLinear) {
124 grad = evas_vg_gradient_linear_add(root);
125 evas_vg_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y);
126 evas_vg_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y);
129 else if (node->mGradient.type == GradientRadial) {
130 grad = evas_vg_gradient_radial_add(root);
131 evas_vg_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y);
132 evas_vg_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y);
133 evas_vg_gradient_radial_radius_set(grad, node->mGradient.cradius);
138 Efl_Gfx_Gradient_Stop* stops = static_cast<Efl_Gfx_Gradient_Stop*>(malloc(sizeof(Efl_Gfx_Gradient_Stop) * node->mGradient.stopCount));
140 for (unsigned int i = 0; i < node->mGradient.stopCount; i++) {
141 stops[i].offset = node->mGradient.stopPtr[i].pos;
142 float pa = ((float)node->mGradient.stopPtr[i].a) / 255;
143 stops[i].r = (int)(((float)node->mGradient.stopPtr[i].r) * pa);
144 stops[i].g = (int)(((float)node->mGradient.stopPtr[i].g) * pa);
145 stops[i].b = (int)(((float)node->mGradient.stopPtr[i].b) * pa);
146 stops[i].a = node->mGradient.stopPtr[i].a;
148 evas_vg_gradient_stop_set(grad, stops, node->mGradient.stopCount);
151 if (node->mStroke.enable)
152 evas_vg_shape_stroke_fill_set(shape, grad);
154 evas_vg_shape_fill_set(shape, grad);
163 if (node->mFillRule == FillEvenOdd)
164 efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_ODD_EVEN);
165 else if (node->mFillRule == FillWinding)
166 efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_WINDING);
169 void LottieView::update(const std::vector<LOTNode *> &renderList)
171 Efl_VG *root = evas_vg_container_add(mVg);
172 for(auto i : renderList) {
173 createVgNode(i, root);
175 evas_object_vg_root_node_set(mVg, root);
178 void LottieView::updateTree(const LOTLayerNode * node)
180 Efl_VG *root = evas_vg_container_add(mVg);
182 evas_object_vg_root_node_set(mVg, root);
185 void LottieView::update(const LOTLayerNode * node, Efl_VG *parent)
187 // if the layer is invisible return
188 if (!node->mVisible) return;
190 // check if this layer is a container layer
191 bool hasMatte = false;
192 if (node->mLayerList.size) {
193 for (unsigned int i = 0; i < node->mLayerList.size; i++) {
198 // if the layer has matte then
199 // the next layer has to be rendered using this layer
201 if (node->mLayerList.ptr[i]->mMatte != MatteNone) {
203 printf("Matte is not supported Yet\n");
206 update(node->mLayerList.ptr[i], parent);
210 // check if this layer has drawable
211 if (node->mNodeList.size) {
212 for (unsigned int i = 0; i < node->mNodeList.size; i++) {
213 createVgNode(node->mNodeList.ptr[i], parent);
218 static void mImageDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
220 LottieView *lottie = (LottieView *)data;
222 if (lottie->mImage != obj) return;
224 lottie->mImage = NULL;
228 static void mVgDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
230 LottieView *lottie = (LottieView *)data;
231 if (lottie->mVg != obj) return;
237 void LottieView::initializeBufferObject(Evas *evas)
240 mImage = evas_object_image_filled_add(evas);
241 evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
242 evas_object_image_alpha_set(mImage, EINA_TRUE);
243 evas_object_event_callback_add(mImage, EVAS_CALLBACK_DEL, mImageDelCb, this);
245 mVg = evas_object_vg_add(evas);
246 evas_object_event_callback_add(mVg, EVAS_CALLBACK_DEL, mVgDelCb, this);
250 LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
256 mRepeatMode = LottieView::RepeatMode::Restart;
261 mRenderMode = renderMode;
262 mAsyncRender = asyncRender;
264 initializeBufferObject(evas);
267 LottieView::~LottieView()
269 if (mRenderTask.valid())
272 if (mAnimator) ecore_animator_del(mAnimator);
273 if (mVg) evas_object_del(mVg);
274 if (mImage) evas_object_del(mImage);
277 Evas_Object *LottieView::getImage() {
285 void LottieView::show()
288 evas_object_show(mImage);
290 evas_object_show(mVg);
295 void LottieView::hide()
298 evas_object_hide(mImage);
300 evas_object_hide(mVg);
304 void LottieView::seek(float pos)
306 if (!mPlayer) return;
309 mPos = mapProgress(pos);
311 // check if the pos maps to the current frame
312 if (mCurFrame == mPlayer->frameAtPos(mPos)) return;
314 mCurFrame = mPlayer->frameAtPos(mPos);
318 evas_object_image_size_get(mImage, &width, &height);
320 if (mRenderTask.valid()) return;
322 auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
323 size_t bytesperline = evas_object_image_stride_get(mImage);
324 lottie::Surface surface(buffer, width, height, bytesperline);
325 mRenderTask = mPlayer->render(mCurFrame, surface);
327 evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
329 auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
330 size_t bytesperline = evas_object_image_stride_get(mImage);
331 lottie::Surface surface(buffer, width, height, bytesperline);
332 mPlayer->renderSync(mCurFrame, surface);
333 evas_object_image_data_set(mImage, surface.buffer());
334 evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
337 const LOTLayerNode *root = mPlayer->renderTree(mCurFrame, mw, mh);
342 float LottieView::getPos()
347 void LottieView::render()
349 if (!mPlayer) return;
355 if (!mRenderTask.valid()) return;
356 auto surface = mRenderTask.get();
357 evas_object_image_data_set(mImage, surface.buffer());
358 evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
362 void LottieView::setFilePath(const char *filePath)
364 if (mPlayer = Animation::loadFromFile(filePath)) {
365 mFrameRate = mPlayer->frameRate();
366 mTotalFrame = mPlayer->totalFrame();
368 printf("load failed file %s\n", filePath);
372 void LottieView::loadFromData(const std::string &jsonData, const std::string &key)
374 if (mPlayer = Animation::loadFromData(jsonData, key)) {
375 mFrameRate = mPlayer->frameRate();
376 mTotalFrame = mPlayer->totalFrame();
378 printf("load failed from data key : %s\n", key.c_str());
382 void LottieView::setSize(int w, int h)
387 evas_object_resize(mImage, w, h);
388 evas_object_image_size_set(mImage, w, h);
390 evas_object_resize(mVg, w, h);
393 void LottieView::setPos(int x, int y)
396 evas_object_move(mImage, x, y);
398 evas_object_move(mVg, x, y);
402 void LottieView::finished()
407 void LottieView::loop(bool loop)
412 void LottieView::setRepeatCount(int count)
414 mRepeatCount = count;
417 void LottieView::setRepeatMode(LottieView::RepeatMode mode)
422 void LottieView::play()
424 if (!mPlayer) return;
426 if (mAnimator) ecore_animator_del(mAnimator);
427 mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
429 mCurCount = mRepeatCount;
433 void LottieView::pause()
438 void LottieView::stop()
442 ecore_animator_del(mAnimator);
447 void LottieView::restart()
449 if (!mPlayer) return;
452 if (mLoop || mRepeatCount) {
453 if (mRepeatMode == LottieView::RepeatMode::Reverse)
454 mReverse = !mReverse;
458 if (mAnimator) ecore_animator_del(mAnimator);
459 mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);