2 #include"lottieplayer.h"
5 animator(void *data , double pos)
7 LottieView *view = static_cast<LottieView *>(data);
16 void LottieView::createVgNode(LOTNode *node, Efl_VG *parent)
18 Efl_VG *shape = evas_vg_shape_add(parent);
20 const float *data = node->mPath.ptPtr;
21 for(int i=0; i <node->mPath.elmCount; i++) {
22 switch (node->mPath.elmPtr[i]) {
25 evas_vg_shape_append_move_to(shape, data[0], data[1]);
31 evas_vg_shape_append_line_to(shape, data[0], data[1]);
37 evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
43 evas_vg_shape_append_close(shape);
51 if (node->mStroke.enable) {
52 evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
53 //evas_vg_shape_stroke_cap_set(shape, int(node->mStroke.cap));
54 //evas_vg_shape_stroke_join_set(shape, int(node->mStroke.join));
55 //evas_vg_shape_stroke_meter_limit_set(shape, node->mStroke.meterLimit);
58 if (node->mType == LOTNode::BrushSolid) {
59 int r = (node->mColor.r * node->mColor.a)/255;
60 int g = (node->mColor.g * node->mColor.a)/255;
61 int b = (node->mColor.b * node->mColor.a)/255;
62 int a = node->mColor.a;
63 if (node->mStroke.enable) {
64 evas_vg_shape_stroke_color_set(shape, r, g, b, a);
66 evas_vg_node_color_set(shape, r, g, b, a);
69 } else if (node->mType == LOTNode::BrushGradient) {
70 //TODO fill the gradient info
74 void LottieView::update(const std::vector<LOTNode *> &renderList)
76 Efl_VG *root = evas_vg_container_add(mVg);
77 for(auto i : renderList) {
78 createVgNode(i, root);
80 evas_object_vg_root_node_set(mVg, root);
83 LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
88 mRepeatMode = LottieView::RepeatMode::Restart;
93 mPlayer = new LOTPlayer();
94 mRenderMode = renderMode;
95 mAsyncRender = asyncRender;
98 mImage = evas_object_image_filled_add(evas);
99 evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
100 evas_object_image_alpha_set(mImage, EINA_TRUE);
102 mVg = evas_object_vg_add(evas);
106 LottieView::~LottieView()
108 ecore_animator_del(mAnimator);
109 if (mVg) evas_object_del(mVg);
110 if (mImage) evas_object_del(mImage);
114 void LottieView::show()
117 evas_object_show(mImage);
119 evas_object_show(mVg);
124 void LottieView::hide()
127 evas_object_hide(mImage);
129 evas_object_hide(mVg);
133 void LottieView::seek(float pos)
135 if (mPalying && mReverse)
140 evas_object_image_size_get(mImage, &buf.width, &buf.height);
145 evas_object_image_data_update_add(mImage, 0 , 0, buf.width, buf.height);
147 buf.buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
148 buf.bytesPerLine = evas_object_image_stride_get(mImage);
149 bool changed = mPlayer->renderSync(pos, buf);
150 evas_object_image_data_set(mImage, buf.buffer);
151 // if the buffer is updated notify the image object
153 evas_object_image_data_update_add(mImage, 0 , 0, buf.width, buf.height);
157 mPlayer->setPos(pos);
158 const std::vector<LOTNode *> &renderList = mPlayer->renderList();
163 void LottieView::render()
170 buf.buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
171 buf.bytesPerLine = evas_object_image_stride_get(mImage);
172 evas_object_image_size_get(mImage, &buf.width, &buf.height);
173 bool changed = mPlayer->renderSync(mPendingPos, buf);
174 evas_object_image_data_set(mImage, buf.buffer);
175 // if the buffer is updated notify the image object
177 evas_object_image_data_update_add(mImage, 0 , 0, buf.width, buf.height);
180 mPlayer->setPos(mPendingPos);
181 const std::vector<LOTNode *> &renderList = mPlayer->renderList();
186 void LottieView::setFilePath(const char *filePath)
188 mPlayer->setFilePath(filePath);
191 void LottieView::setSize(int w, int h)
194 evas_object_resize(mImage, w, h);
195 evas_object_image_size_set(mImage, w, h);
197 evas_object_resize(mVg, w, h);
199 mPlayer->setSize(w, h);
201 void LottieView::setPos(int x, int y)
204 evas_object_move(mImage, x, y);
206 evas_object_move(mVg, x, y);
210 void LottieView::finished()
215 void LottieView::loop(bool loop)
220 void LottieView::setRepeatCount(int count)
222 mRepeatCount = count;
225 void LottieView::setRepeatMode(LottieView::RepeatMode mode)
230 void LottieView::play()
232 mAnimator = ecore_animator_timeline_add(mPlayer->playTime()/mSpeed, animator, this);
234 mCurCount = mRepeatCount;
238 void LottieView::pause()
243 void LottieView::stop()
248 void LottieView::restart()
251 if (mLoop || mRepeatCount) {
252 if (mRepeatMode == LottieView::RepeatMode::Reverse)
253 mReverse = !mReverse;
256 mAnimator = ecore_animator_timeline_add(mPlayer->playTime()/mSpeed, animator, this);