added lottie2gif converter for both cmake and meson build
[platform/core/uifw/lottie-player.git] / example / efl_animview.cpp
1 /* \r
2  * Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.\r
3  * \r
4  * This library is free software; you can redistribute it and/or\r
5  * modify it under the terms of the GNU Lesser General Public\r
6  * License as published by the Free Software Foundation; either\r
7  * version 2.1 of the License, or (at your option) any later version.\r
8  * \r
9  * This library is distributed in the hope that it will be useful,\r
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
12  * Lesser General Public License for more details.\r
13  * \r
14  * You should have received a copy of the GNU Lesser General Public\r
15  * License along with this library; if not, write to the Free Software\r
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA\r
17  */\r
18 \r
19 #define EFL_BETA_API_SUPPORT 1\r
20 #define EFL_EO_API_SUPPORT 1\r
21 \r
22 #include <Elementary.h>\r
23 \r
24 #define WIDTH 400\r
25 #define HEIGHT 400\r
26 \r
27 Eo *slider = NULL;\r
28 \r
29 void\r
30 win_del(void *data, Eo *o, void *ev)\r
31 {\r
32    elm_exit();\r
33 }\r
34 \r
35 static void\r
36 btn_clicked_cb(void *data, Eo *obj, void *event_info)\r
37 {\r
38    Eo *anim_view = (Eo *) data;\r
39    const char *text = elm_object_text_get(obj);\r
40 \r
41    if (!text) return;\r
42 \r
43    if (!strcmp("Play", text))\r
44      elm_animation_view_play(anim_view);\r
45    else if (!strcmp("Pause", text))\r
46      elm_animation_view_pause(anim_view);\r
47    else if (!strcmp("Resume", text))\r
48      elm_animation_view_resume(anim_view);\r
49    else if (!strcmp("Play Back", text))\r
50      elm_animation_view_play_back(anim_view);\r
51    else if (!strcmp("Stop", text))\r
52      elm_animation_view_stop(anim_view);\r
53 }\r
54 \r
55 static void\r
56 check_changed_cb(void *data, Eo *obj, void *event_info)\r
57 {\r
58    Eo *anim_view = (Eo *) data;\r
59    elm_animation_view_auto_repeat_set(anim_view, elm_check_state_get(obj));\r
60 }\r
61 \r
62 static void\r
63 speed_changed_cb(void *data, Eo *obj, void *event_info)\r
64 {\r
65    Eo *anim_view = (Eo *) data;\r
66    double speed = 1;\r
67    if (elm_check_state_get(obj)) speed = 0.25;\r
68    elm_animation_view_speed_set(anim_view, speed);\r
69 }\r
70 \r
71 static void\r
72 update_anim_view_state(Eo *anim_view, Eo *label)\r
73 {\r
74    Elm_Animation_View_State state = elm_animation_view_state_get(anim_view);\r
75 \r
76    switch (state)\r
77      {\r
78       case ELM_ANIMATION_VIEW_STATE_NOT_READY:\r
79          elm_object_text_set(label, "State = Not Ready");\r
80          break;\r
81       case ELM_ANIMATION_VIEW_STATE_PLAY:\r
82          elm_object_text_set(label, "State = Playing");\r
83          break;\r
84       case ELM_ANIMATION_VIEW_STATE_PLAY_BACK:\r
85          elm_object_text_set(label, "State = Playing Back");\r
86          break;\r
87       case ELM_ANIMATION_VIEW_STATE_PAUSE:\r
88          elm_object_text_set(label, "State = Paused");\r
89          break;\r
90       case ELM_ANIMATION_VIEW_STATE_STOP:\r
91          elm_object_text_set(label, "State = Stopped");\r
92          break;\r
93      }\r
94 }\r
95 \r
96 static void\r
97 _play_done(void *data, Eo *obj, void *ev)\r
98 {\r
99    printf("done!\n");\r
100 }\r
101 \r
102 static void\r
103 _play_updated(void *data, Eo *obj, void *ev)\r
104 {\r
105    Eo *slider = (Eo *) data;\r
106    elm_slider_value_set(slider, elm_animation_view_progress_get(obj));\r
107 }\r
108 \r
109 static void\r
110 _state_update(void *data, Eo *obj, void *ev)\r
111 {\r
112    Eo *label = (Eo *) data;\r
113    update_anim_view_state(obj, label);\r
114 }\r
115 \r
116 static void\r
117 _play_repeated(void *data, Eo *obj, void *ev)\r
118 {\r
119    printf("repeated!\n");\r
120 }\r
121 \r
122 static void\r
123 _slider_drag_cb(void *data, Eo *obj, void *ev)\r
124 {\r
125    Eo *anim_view = (Eo *) data;\r
126    elm_animation_view_progress_set(anim_view, elm_slider_value_get(obj));\r
127 }\r
128 \r
129 static void\r
130 _slider_reset(void *data, Eo *obj, void *ev)\r
131 {\r
132    Eo *slider = (Eo *) data;\r
133    elm_slider_value_set(slider, 0);\r
134 }\r
135 \r
136 Eo *\r
137 anim_view_test(Eo *parent, const char *path)\r
138 {\r
139    Eo *box = elm_box_add(parent);\r
140    evas_object_size_hint_weight_set(box, 1, 1);\r
141    evas_object_show(box);\r
142 \r
143    //State Text\r
144    Eo *label = elm_label_add(box);\r
145    evas_object_size_hint_weight_set(label, EVAS_HINT_EXPAND, 0);\r
146    evas_object_size_hint_align_set(label, 0.5, 0);\r
147    evas_object_show(label);\r
148    elm_box_pack_end(box, label);\r
149 \r
150    //Animation View\r
151    Eo *anim_view = elm_animation_view_add(box);\r
152    evas_object_size_hint_align_set(anim_view, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
153    elm_animation_view_file_set(anim_view, path, NULL);\r
154    evas_object_size_hint_weight_set(anim_view, 1, 1);\r
155    evas_object_show(anim_view);\r
156    elm_box_pack_end(box, anim_view);\r
157 \r
158    //Controller Set: 0\r
159    Eo *box2 = elm_box_add(box);\r
160    evas_object_size_hint_weight_set(box2, EVAS_HINT_EXPAND, 0);\r
161    evas_object_size_hint_align_set(box2, EVAS_HINT_FILL, 1);\r
162    elm_box_horizontal_set(box2, EINA_TRUE);\r
163    elm_box_pack_end(box, box2);\r
164    evas_object_show(box2);\r
165 \r
166 \r
167    //Loop\r
168    Eo *check = elm_check_add(box2);\r
169    evas_object_size_hint_weight_set(check, EVAS_HINT_EXPAND, 0);\r
170    evas_object_size_hint_align_set(check, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
171    elm_object_text_set(check, "Loop");\r
172    evas_object_smart_callback_add(check, "changed", check_changed_cb, anim_view);\r
173    evas_object_show(check);\r
174    elm_box_pack_end(box2, check);\r
175 \r
176    //Speed: 0.5x\r
177    Eo *check2 = elm_check_add(box2);\r
178    evas_object_size_hint_weight_set(check2, EVAS_HINT_EXPAND, 0);\r
179    evas_object_size_hint_align_set(check2, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
180    elm_object_text_set(check2, "Speed: 0.25x");\r
181    evas_object_smart_callback_add(check2, "changed", speed_changed_cb, anim_view);\r
182    evas_object_show(check2);\r
183    elm_box_pack_end(box2, check2);\r
184 \r
185    //Duration Text\r
186    Eo *label2 = elm_label_add(box2);\r
187    evas_object_size_hint_weight_set(label2, EVAS_HINT_EXPAND, 0);\r
188    evas_object_size_hint_align_set(label2, 0.5, 0);\r
189    evas_object_show(label2);\r
190    elm_box_pack_end(box2, label2);\r
191    char buf[50];\r
192    snprintf(buf, sizeof(buf), "Duration: %1.2fs", elm_animation_view_duration_time_get(anim_view));\r
193    elm_object_text_set(label2, buf);\r
194 \r
195    //Slider\r
196    Eo *slider = elm_slider_add(box);\r
197    elm_slider_indicator_show_set(slider, EINA_TRUE);\r
198    elm_slider_indicator_format_set(slider, "%1.2f");\r
199    elm_slider_min_max_set(slider, 0, 1);\r
200    evas_object_size_hint_weight_set(slider, EVAS_HINT_EXPAND, 0);\r
201    evas_object_size_hint_align_set(slider, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
202    evas_object_smart_callback_add(slider, "changed", _slider_drag_cb, anim_view);\r
203    evas_object_show(slider);\r
204    elm_box_pack_end(box, slider);\r
205 \r
206    //Controller Set: 1\r
207    Eo *box3 = elm_box_add(box);\r
208    evas_object_size_hint_weight_set(box3, EVAS_HINT_EXPAND, 0);\r
209    evas_object_size_hint_align_set(box3, EVAS_HINT_FILL, 1);\r
210    elm_box_horizontal_set(box3, EINA_TRUE);\r
211    elm_box_pack_end(box, box3);\r
212    evas_object_show(box3);\r
213 \r
214    Eo *btn;\r
215 \r
216    //Play Button\r
217    btn = elm_button_add(box3);\r
218    evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);\r
219    evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
220    elm_object_text_set(btn, "Play");\r
221    evas_object_show(btn);\r
222    evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);\r
223    elm_box_pack_end(box3, btn);\r
224 \r
225    //Play Back Button\r
226    btn = elm_button_add(box3);\r
227    evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);\r
228    evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
229    elm_object_text_set(btn, "Play Back");\r
230    evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);\r
231    evas_object_show(btn);\r
232    elm_box_pack_end(box3, btn);\r
233 \r
234    //Stop Button\r
235    btn = elm_button_add(box3);\r
236    evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);\r
237    evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
238    elm_object_text_set(btn, "Stop");\r
239    evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);\r
240    evas_object_show(btn);\r
241    elm_box_pack_end(box3, btn);\r
242 \r
243    //Controller Set: 2\r
244    Eo *box4 = elm_box_add(box);\r
245    evas_object_size_hint_weight_set(box4, EVAS_HINT_EXPAND, 0);\r
246    evas_object_size_hint_align_set(box4, EVAS_HINT_FILL, 1);\r
247    elm_box_horizontal_set(box4, EINA_TRUE);\r
248    elm_box_pack_end(box, box4);\r
249    evas_object_show(box4);\r
250 \r
251    //Pause Button\r
252    btn = elm_button_add(box4);\r
253    elm_object_text_set(btn, "Pause");\r
254    evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);\r
255    evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
256    evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);\r
257    evas_object_show(btn);\r
258    elm_box_pack_end(box4, btn);\r
259 \r
260    //Resume Button\r
261    btn = elm_button_add(box4);\r
262    evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);\r
263    evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);\r
264    elm_object_text_set(btn, "Resume");\r
265    evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);\r
266    evas_object_show(btn);\r
267    elm_box_pack_end(box4, btn);\r
268 \r
269    evas_object_smart_callback_add(anim_view, "play,start", _state_update, label);\r
270    evas_object_smart_callback_add(anim_view, "play,stop", _state_update, label);\r
271    evas_object_smart_callback_add(anim_view, "play,pause", _state_update, label);\r
272    evas_object_smart_callback_add(anim_view, "play,resume", _state_update, label);\r
273 \r
274    evas_object_smart_callback_add(anim_view, "play,repeat", _play_repeated, label);\r
275    evas_object_smart_callback_add(anim_view, "play,done", _play_done, label);\r
276 \r
277    evas_object_smart_callback_add(anim_view, "play,update", _play_updated, slider);\r
278    evas_object_smart_callback_add(anim_view, "play,stop", _slider_reset, slider);\r
279 \r
280    update_anim_view_state(anim_view, label);\r
281 \r
282    return box;\r
283 \r
284 }\r
285 \r
286 int\r
287 main(int argc, char **argv)\r
288 {\r
289    setenv("ECTOR_BACKEND", "default", 1);\r
290    setenv("ELM_ACCEL", "gl", 1);\r
291 \r
292    elm_init(argc, argv);\r
293 \r
294    Eo *win = elm_win_util_standard_add(NULL, "test");\r
295    evas_object_smart_callback_add(win, "delete,request", win_del, 0);\r
296    elm_win_autodel_set(win, 1);\r
297 \r
298    char path[PATH_MAX];\r
299 \r
300    if (argc == 1)\r
301      {\r
302         printf("Usage: efl_animview [input_file]\n");\r
303         return 0;\r
304      }\r
305    else snprintf(path, sizeof(path), "%s/%s", DEMO_DIR, "heart.json");\r
306 \r
307    Eo *content = anim_view_test(win, path);\r
308 \r
309    elm_win_resize_object_add(win, content);\r
310 \r
311    evas_object_resize(win, WIDTH, HEIGHT);\r
312    evas_object_show(win);\r
313 \r
314    elm_run();\r
315 \r
316    elm_shutdown();\r
317 \r
318    return 0;\r
319 }\r