1 #define EFL_BETA_API_SUPPORT 1
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2 #define EFL_EO_API_SUPPORT 1
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4 #include <Elementary.h>
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12 win_del(void *data, Eo *o, void *ev)
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18 btn_clicked_cb(void *data, Eo *obj, void *event_info)
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20 Eo *anim_view = (Eo *) data;
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21 const char *text = elm_object_text_get(obj);
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25 if (!strcmp("Play", text))
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26 elm_animation_view_play(anim_view);
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27 else if (!strcmp("Pause", text))
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28 elm_animation_view_pause(anim_view);
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29 else if (!strcmp("Resume", text))
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30 elm_animation_view_resume(anim_view);
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31 else if (!strcmp("Play Back", text))
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32 elm_animation_view_play_back(anim_view);
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33 else if (!strcmp("Stop", text))
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34 elm_animation_view_stop(anim_view);
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38 check_changed_cb(void *data, Eo *obj, void *event_info)
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40 Eo *anim_view = (Eo *) data;
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41 elm_animation_view_auto_repeat_set(anim_view, elm_check_state_get(obj));
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45 speed_changed_cb(void *data, Eo *obj, void *event_info)
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47 Eo *anim_view = (Eo *) data;
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49 if (elm_check_state_get(obj)) speed = 0.25;
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50 elm_animation_view_speed_set(anim_view, speed);
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54 update_anim_view_state(Eo *anim_view, Eo *label)
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56 Elm_Animation_View_State state = elm_animation_view_state_get(anim_view);
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60 case ELM_ANIMATION_VIEW_STATE_NOT_READY:
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61 elm_object_text_set(label, "State = Not Ready");
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63 case ELM_ANIMATION_VIEW_STATE_PLAY:
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64 elm_object_text_set(label, "State = Playing");
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66 case ELM_ANIMATION_VIEW_STATE_PLAY_BACK:
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67 elm_object_text_set(label, "State = Playing Back");
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69 case ELM_ANIMATION_VIEW_STATE_PAUSE:
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70 elm_object_text_set(label, "State = Paused");
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72 case ELM_ANIMATION_VIEW_STATE_STOP:
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73 elm_object_text_set(label, "State = Stopped");
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79 _play_done(void *data, Eo *obj, void *ev)
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85 _play_updated(void *data, Eo *obj, void *ev)
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87 Eo *slider = (Eo *) data;
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88 elm_slider_value_set(slider, elm_animation_view_keyframe_get(obj));
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92 _state_update(void *data, Eo *obj, void *ev)
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94 Eo *label = (Eo *) data;
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95 update_anim_view_state(obj, label);
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99 _play_repeated(void *data, Eo *obj, void *ev)
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101 printf("repeated!\n");
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105 _slider_drag_cb(void *data, Eo *obj, void *ev)
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107 Eo *anim_view = (Eo *) data;
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108 elm_animation_view_keyframe_set(anim_view, elm_slider_value_get(obj));
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112 _slider_reset(void *data, Eo *obj, void *ev)
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114 Eo *slider = (Eo *) data;
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115 elm_slider_value_set(slider, 0);
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119 anim_view_test(Eo *parent, const char *path)
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121 Eo *box = elm_box_add(parent);
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122 evas_object_size_hint_weight_set(box, 1, 1);
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123 evas_object_show(box);
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126 Eo *label = elm_label_add(box);
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127 evas_object_size_hint_weight_set(label, EVAS_HINT_EXPAND, 0);
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128 evas_object_size_hint_align_set(label, 0.5, 0);
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129 evas_object_show(label);
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130 elm_box_pack_end(box, label);
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133 Eo *anim_view = elm_animation_view_add(box);
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134 evas_object_size_hint_align_set(anim_view, EVAS_HINT_FILL, EVAS_HINT_FILL);
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135 elm_animation_view_file_set(anim_view, path, NULL);
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136 evas_object_size_hint_weight_set(anim_view, 1, 1);
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137 evas_object_show(anim_view);
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138 elm_box_pack_end(box, anim_view);
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140 //Controller Set: 0
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141 Eo *box2 = elm_box_add(box);
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142 evas_object_size_hint_weight_set(box2, EVAS_HINT_EXPAND, 0);
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143 evas_object_size_hint_align_set(box2, EVAS_HINT_FILL, 1);
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144 elm_box_horizontal_set(box2, EINA_TRUE);
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145 elm_box_pack_end(box, box2);
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146 evas_object_show(box2);
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150 Eo *check = elm_check_add(box2);
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151 evas_object_size_hint_weight_set(check, EVAS_HINT_EXPAND, 0);
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152 evas_object_size_hint_align_set(check, EVAS_HINT_FILL, EVAS_HINT_FILL);
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153 elm_object_text_set(check, "Loop");
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154 evas_object_smart_callback_add(check, "changed", check_changed_cb, anim_view);
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155 evas_object_show(check);
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156 elm_box_pack_end(box2, check);
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159 Eo *check2 = elm_check_add(box2);
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160 evas_object_size_hint_weight_set(check2, EVAS_HINT_EXPAND, 0);
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161 evas_object_size_hint_align_set(check2, EVAS_HINT_FILL, EVAS_HINT_FILL);
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162 elm_object_text_set(check2, "Speed: 0.25x");
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163 evas_object_smart_callback_add(check2, "changed", speed_changed_cb, anim_view);
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164 evas_object_show(check2);
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165 elm_box_pack_end(box2, check2);
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168 Eo *label2 = elm_label_add(box2);
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169 evas_object_size_hint_weight_set(label2, EVAS_HINT_EXPAND, 0);
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170 evas_object_size_hint_align_set(label2, 0.5, 0);
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171 evas_object_show(label2);
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172 elm_box_pack_end(box2, label2);
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174 snprintf(buf, sizeof(buf), "Duration: %1.2fs", elm_animation_view_duration_time_get(anim_view));
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175 elm_object_text_set(label2, buf);
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178 Eo *slider = elm_slider_add(box);
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179 elm_slider_indicator_show_set(slider, EINA_TRUE);
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180 elm_slider_indicator_format_set(slider, "%1.2f");
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181 elm_slider_min_max_set(slider, 0, 1);
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182 evas_object_size_hint_weight_set(slider, EVAS_HINT_EXPAND, 0);
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183 evas_object_size_hint_align_set(slider, EVAS_HINT_FILL, EVAS_HINT_FILL);
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184 evas_object_smart_callback_add(slider, "changed", _slider_drag_cb, anim_view);
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185 evas_object_show(slider);
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186 elm_box_pack_end(box, slider);
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188 //Controller Set: 1
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189 Eo *box3 = elm_box_add(box);
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190 evas_object_size_hint_weight_set(box3, EVAS_HINT_EXPAND, 0);
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191 evas_object_size_hint_align_set(box3, EVAS_HINT_FILL, 1);
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192 elm_box_horizontal_set(box3, EINA_TRUE);
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193 elm_box_pack_end(box, box3);
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194 evas_object_show(box3);
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199 btn = elm_button_add(box3);
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200 evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);
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201 evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);
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202 elm_object_text_set(btn, "Play");
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203 evas_object_show(btn);
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204 evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);
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205 elm_box_pack_end(box3, btn);
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208 btn = elm_button_add(box3);
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209 evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);
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210 evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);
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211 elm_object_text_set(btn, "Play Back");
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212 evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);
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213 evas_object_show(btn);
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214 elm_box_pack_end(box3, btn);
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217 btn = elm_button_add(box3);
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218 evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);
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219 evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);
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220 elm_object_text_set(btn, "Stop");
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221 evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);
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222 evas_object_show(btn);
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223 elm_box_pack_end(box3, btn);
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225 //Controller Set: 2
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226 Eo *box4 = elm_box_add(box);
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227 evas_object_size_hint_weight_set(box4, EVAS_HINT_EXPAND, 0);
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228 evas_object_size_hint_align_set(box4, EVAS_HINT_FILL, 1);
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229 elm_box_horizontal_set(box4, EINA_TRUE);
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230 elm_box_pack_end(box, box4);
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231 evas_object_show(box4);
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234 btn = elm_button_add(box4);
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235 elm_object_text_set(btn, "Pause");
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236 evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);
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237 evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);
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238 evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);
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239 evas_object_show(btn);
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240 elm_box_pack_end(box4, btn);
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243 btn = elm_button_add(box4);
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244 evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0);
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245 evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);
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246 elm_object_text_set(btn, "Resume");
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247 evas_object_smart_callback_add(btn, "clicked", btn_clicked_cb, anim_view);
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248 evas_object_show(btn);
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249 elm_box_pack_end(box4, btn);
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251 evas_object_smart_callback_add(anim_view, "play,start", _state_update, label);
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252 evas_object_smart_callback_add(anim_view, "play,stop", _state_update, label);
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253 evas_object_smart_callback_add(anim_view, "play,pause", _state_update, label);
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254 evas_object_smart_callback_add(anim_view, "play,resume", _state_update, label);
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256 evas_object_smart_callback_add(anim_view, "play,repeat", _play_repeated, label);
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257 evas_object_smart_callback_add(anim_view, "play,done", _play_done, label);
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259 evas_object_smart_callback_add(anim_view, "play,update", _play_updated, slider);
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260 evas_object_smart_callback_add(anim_view, "play,stop", _slider_reset, slider);
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262 update_anim_view_state(anim_view, label);
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269 main(int argc, char **argv)
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271 setenv("ECTOR_BACKEND", "default", 1);
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272 setenv("ELM_ACCEL", "gl", 1);
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274 elm_init(argc, argv);
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276 Eo *win = elm_win_util_standard_add(NULL, "test");
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277 evas_object_smart_callback_add(win, "delete,request", win_del, 0);
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278 elm_win_autodel_set(win, 1);
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280 char path[PATH_MAX];
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284 printf("Usage: efl_animview [input_file]\n");
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287 else snprintf(path, sizeof(path), "%s/%s", DEMO_DIR, "heart.json");
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289 Eo *content = anim_view_test(win, path);
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291 elm_win_resize_object_add(win, content);
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293 evas_object_resize(win, WIDTH, HEIGHT);
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294 evas_object_show(win);
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