Merge remote-tracking branch 'stable/linux-5.15.y' into rpi-5.15.y
[platform/kernel/linux-rpi.git] / drivers / gpu / drm / vc4 / vc4_validate.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 /**
25  * DOC: Command list validator for VC4.
26  *
27  * Since the VC4 has no IOMMU between it and system memory, a user
28  * with access to execute command lists could escalate privilege by
29  * overwriting system memory (drawing to it as a framebuffer) or
30  * reading system memory it shouldn't (reading it as a vertex buffer
31  * or index buffer)
32  *
33  * We validate binner command lists to ensure that all accesses are
34  * within the bounds of the GEM objects referenced by the submitted
35  * job.  It explicitly whitelists packets, and looks at the offsets in
36  * any address fields to make sure they're contained within the BOs
37  * they reference.
38  *
39  * Note that because CL validation is already reading the
40  * user-submitted CL and writing the validated copy out to the memory
41  * that the GPU will actually read, this is also where GEM relocation
42  * processing (turning BO references into actual addresses for the GPU
43  * to use) happens.
44  */
45
46 #include "uapi/drm/vc4_drm.h"
47 #include "vc4_drv.h"
48 #include "vc4_packet.h"
49
50 #define VALIDATE_ARGS \
51         struct vc4_exec_info *exec,                     \
52         void *validated,                                \
53         void *untrusted
54
55 /** Return the width in pixels of a 64-byte microtile. */
56 static uint32_t
57 utile_width(int cpp)
58 {
59         switch (cpp) {
60         case 1:
61         case 2:
62                 return 8;
63         case 4:
64                 return 4;
65         case 8:
66                 return 2;
67         default:
68                 DRM_ERROR("unknown cpp: %d\n", cpp);
69                 return 1;
70         }
71 }
72
73 /** Return the height in pixels of a 64-byte microtile. */
74 static uint32_t
75 utile_height(int cpp)
76 {
77         switch (cpp) {
78         case 1:
79                 return 8;
80         case 2:
81         case 4:
82         case 8:
83                 return 4;
84         default:
85                 DRM_ERROR("unknown cpp: %d\n", cpp);
86                 return 1;
87         }
88 }
89
90 /**
91  * size_is_lt() - Returns whether a miplevel of the given size will
92  * use the lineartile (LT) tiling layout rather than the normal T
93  * tiling layout.
94  * @width: Width in pixels of the miplevel
95  * @height: Height in pixels of the miplevel
96  * @cpp: Bytes per pixel of the pixel format
97  */
98 static bool
99 size_is_lt(uint32_t width, uint32_t height, int cpp)
100 {
101         return (width <= 4 * utile_width(cpp) ||
102                 height <= 4 * utile_height(cpp));
103 }
104
105 struct drm_gem_cma_object *
106 vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
107 {
108         struct vc4_dev *vc4 = exec->dev;
109         struct drm_gem_cma_object *obj;
110         struct vc4_bo *bo;
111
112         if (WARN_ON_ONCE(vc4->is_vc5))
113                 return NULL;
114
115         if (hindex >= exec->bo_count) {
116                 DRM_DEBUG("BO index %d greater than BO count %d\n",
117                           hindex, exec->bo_count);
118                 return NULL;
119         }
120         obj = exec->bo[hindex];
121         bo = to_vc4_bo(&obj->base);
122
123         if (bo->validated_shader) {
124                 DRM_DEBUG("Trying to use shader BO as something other than "
125                           "a shader\n");
126                 return NULL;
127         }
128
129         return obj;
130 }
131
132 static struct drm_gem_cma_object *
133 vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
134 {
135         return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
136 }
137
138 static bool
139 validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
140 {
141         /* Note that the untrusted pointer passed to these functions is
142          * incremented past the packet byte.
143          */
144         return (untrusted - 1 == exec->bin_u + pos);
145 }
146
147 static uint32_t
148 gl_shader_rec_size(uint32_t pointer_bits)
149 {
150         uint32_t attribute_count = pointer_bits & 7;
151         bool extended = pointer_bits & 8;
152
153         if (attribute_count == 0)
154                 attribute_count = 8;
155
156         if (extended)
157                 return 100 + attribute_count * 4;
158         else
159                 return 36 + attribute_count * 8;
160 }
161
162 bool
163 vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
164                    uint32_t offset, uint8_t tiling_format,
165                    uint32_t width, uint32_t height, uint8_t cpp)
166 {
167         struct vc4_dev *vc4 = exec->dev;
168         uint32_t aligned_width, aligned_height, stride, size;
169         uint32_t utile_w = utile_width(cpp);
170         uint32_t utile_h = utile_height(cpp);
171
172         if (WARN_ON_ONCE(vc4->is_vc5))
173                 return -ENODEV;
174
175         /* The shaded vertex format stores signed 12.4 fixed point
176          * (-2048,2047) offsets from the viewport center, so we should
177          * never have a render target larger than 4096.  The texture
178          * unit can only sample from 2048x2048, so it's even more
179          * restricted.  This lets us avoid worrying about overflow in
180          * our math.
181          */
182         if (width > 4096 || height > 4096) {
183                 DRM_DEBUG("Surface dimensions (%d,%d) too large",
184                           width, height);
185                 return false;
186         }
187
188         switch (tiling_format) {
189         case VC4_TILING_FORMAT_LINEAR:
190                 aligned_width = round_up(width, utile_w);
191                 aligned_height = height;
192                 break;
193         case VC4_TILING_FORMAT_T:
194                 aligned_width = round_up(width, utile_w * 8);
195                 aligned_height = round_up(height, utile_h * 8);
196                 break;
197         case VC4_TILING_FORMAT_LT:
198                 aligned_width = round_up(width, utile_w);
199                 aligned_height = round_up(height, utile_h);
200                 break;
201         default:
202                 DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format);
203                 return false;
204         }
205
206         stride = aligned_width * cpp;
207         size = stride * aligned_height;
208
209         if (size + offset < size ||
210             size + offset > fbo->base.size) {
211                 DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
212                           width, height,
213                           aligned_width, aligned_height,
214                           size, offset, fbo->base.size);
215                 return false;
216         }
217
218         return true;
219 }
220
221 static int
222 validate_flush(VALIDATE_ARGS)
223 {
224         if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
225                 DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
226                 return -EINVAL;
227         }
228         exec->found_flush = true;
229
230         return 0;
231 }
232
233 static int
234 validate_start_tile_binning(VALIDATE_ARGS)
235 {
236         if (exec->found_start_tile_binning_packet) {
237                 DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
238                 return -EINVAL;
239         }
240         exec->found_start_tile_binning_packet = true;
241
242         if (!exec->found_tile_binning_mode_config_packet) {
243                 DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
244                 return -EINVAL;
245         }
246
247         return 0;
248 }
249
250 static int
251 validate_increment_semaphore(VALIDATE_ARGS)
252 {
253         if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
254                 DRM_DEBUG("Bin CL must end with "
255                           "VC4_PACKET_INCREMENT_SEMAPHORE\n");
256                 return -EINVAL;
257         }
258         exec->found_increment_semaphore_packet = true;
259
260         return 0;
261 }
262
263 static int
264 validate_indexed_prim_list(VALIDATE_ARGS)
265 {
266         struct drm_gem_cma_object *ib;
267         uint32_t length = *(uint32_t *)(untrusted + 1);
268         uint32_t offset = *(uint32_t *)(untrusted + 5);
269         uint32_t max_index = *(uint32_t *)(untrusted + 9);
270         uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
271         struct vc4_shader_state *shader_state;
272
273         /* Check overflow condition */
274         if (exec->shader_state_count == 0) {
275                 DRM_DEBUG("shader state must precede primitives\n");
276                 return -EINVAL;
277         }
278         shader_state = &exec->shader_state[exec->shader_state_count - 1];
279
280         if (max_index > shader_state->max_index)
281                 shader_state->max_index = max_index;
282
283         ib = vc4_use_handle(exec, 0);
284         if (!ib)
285                 return -EINVAL;
286
287         exec->bin_dep_seqno = max(exec->bin_dep_seqno,
288                                   to_vc4_bo(&ib->base)->write_seqno);
289
290         if (offset > ib->base.size ||
291             (ib->base.size - offset) / index_size < length) {
292                 DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
293                           offset, length, index_size, ib->base.size);
294                 return -EINVAL;
295         }
296
297         *(uint32_t *)(validated + 5) = ib->paddr + offset;
298
299         return 0;
300 }
301
302 static int
303 validate_gl_array_primitive(VALIDATE_ARGS)
304 {
305         uint32_t length = *(uint32_t *)(untrusted + 1);
306         uint32_t base_index = *(uint32_t *)(untrusted + 5);
307         uint32_t max_index;
308         struct vc4_shader_state *shader_state;
309
310         /* Check overflow condition */
311         if (exec->shader_state_count == 0) {
312                 DRM_DEBUG("shader state must precede primitives\n");
313                 return -EINVAL;
314         }
315         shader_state = &exec->shader_state[exec->shader_state_count - 1];
316
317         if (length + base_index < length) {
318                 DRM_DEBUG("primitive vertex count overflow\n");
319                 return -EINVAL;
320         }
321         max_index = length + base_index - 1;
322
323         if (max_index > shader_state->max_index)
324                 shader_state->max_index = max_index;
325
326         return 0;
327 }
328
329 static int
330 validate_gl_shader_state(VALIDATE_ARGS)
331 {
332         uint32_t i = exec->shader_state_count++;
333
334         if (i >= exec->shader_state_size) {
335                 DRM_DEBUG("More requests for shader states than declared\n");
336                 return -EINVAL;
337         }
338
339         exec->shader_state[i].addr = *(uint32_t *)untrusted;
340         exec->shader_state[i].max_index = 0;
341
342         if (exec->shader_state[i].addr & ~0xf) {
343                 DRM_DEBUG("high bits set in GL shader rec reference\n");
344                 return -EINVAL;
345         }
346
347         *(uint32_t *)validated = (exec->shader_rec_p +
348                                   exec->shader_state[i].addr);
349
350         exec->shader_rec_p +=
351                 roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
352
353         return 0;
354 }
355
356 static int
357 validate_tile_binning_config(VALIDATE_ARGS)
358 {
359         struct drm_device *dev = exec->exec_bo->base.dev;
360         struct vc4_dev *vc4 = to_vc4_dev(dev);
361         uint8_t flags;
362         uint32_t tile_state_size;
363         uint32_t tile_count, bin_addr;
364         int bin_slot;
365
366         if (exec->found_tile_binning_mode_config_packet) {
367                 DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
368                 return -EINVAL;
369         }
370         exec->found_tile_binning_mode_config_packet = true;
371
372         exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
373         exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
374         tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
375         flags = *(uint8_t *)(untrusted + 14);
376
377         if (exec->bin_tiles_x == 0 ||
378             exec->bin_tiles_y == 0) {
379                 DRM_DEBUG("Tile binning config of %dx%d too small\n",
380                           exec->bin_tiles_x, exec->bin_tiles_y);
381                 return -EINVAL;
382         }
383
384         if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
385                      VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
386                 DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags);
387                 return -EINVAL;
388         }
389
390         bin_slot = vc4_v3d_get_bin_slot(vc4);
391         if (bin_slot < 0) {
392                 if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
393                         DRM_ERROR("Failed to allocate binner memory: %d\n",
394                                   bin_slot);
395                 }
396                 return bin_slot;
397         }
398
399         /* The slot we allocated will only be used by this job, and is
400          * free when the job completes rendering.
401          */
402         exec->bin_slots |= BIT(bin_slot);
403         bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size;
404
405         /* The tile state data array is 48 bytes per tile, and we put it at
406          * the start of a BO containing both it and the tile alloc.
407          */
408         tile_state_size = 48 * tile_count;
409
410         /* Since the tile alloc array will follow us, align. */
411         exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);
412
413         *(uint8_t *)(validated + 14) =
414                 ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
415                             VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
416                  VC4_BIN_CONFIG_AUTO_INIT_TSDA |
417                  VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
418                                VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
419                  VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
420                                VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
421
422         /* tile alloc address. */
423         *(uint32_t *)(validated + 0) = exec->tile_alloc_offset;
424         /* tile alloc size. */
425         *(uint32_t *)(validated + 4) = (bin_addr + vc4->bin_alloc_size -
426                                         exec->tile_alloc_offset);
427         /* tile state address. */
428         *(uint32_t *)(validated + 8) = bin_addr;
429
430         return 0;
431 }
432
433 static int
434 validate_gem_handles(VALIDATE_ARGS)
435 {
436         memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
437         return 0;
438 }
439
440 #define VC4_DEFINE_PACKET(packet, func) \
441         [packet] = { packet ## _SIZE, #packet, func }
442
443 static const struct cmd_info {
444         uint16_t len;
445         const char *name;
446         int (*func)(struct vc4_exec_info *exec, void *validated,
447                     void *untrusted);
448 } cmd_info[] = {
449         VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
450         VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
451         VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
452         VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
453         VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
454                           validate_start_tile_binning),
455         VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
456                           validate_increment_semaphore),
457
458         VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
459                           validate_indexed_prim_list),
460         VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
461                           validate_gl_array_primitive),
462
463         VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
464
465         VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
466
467         VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
468         VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
469         VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
470         VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
471         VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
472         VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
473         VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
474         VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
475         VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
476         /* Note: The docs say this was also 105, but it was 106 in the
477          * initial userland code drop.
478          */
479         VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
480
481         VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
482                           validate_tile_binning_config),
483
484         VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
485 };
486
487 int
488 vc4_validate_bin_cl(struct drm_device *dev,
489                     void *validated,
490                     void *unvalidated,
491                     struct vc4_exec_info *exec)
492 {
493         struct vc4_dev *vc4 = to_vc4_dev(dev);
494         uint32_t len = exec->args->bin_cl_size;
495         uint32_t dst_offset = 0;
496         uint32_t src_offset = 0;
497
498         if (WARN_ON_ONCE(vc4->is_vc5))
499                 return -ENODEV;
500
501         while (src_offset < len) {
502                 void *dst_pkt = validated + dst_offset;
503                 void *src_pkt = unvalidated + src_offset;
504                 u8 cmd = *(uint8_t *)src_pkt;
505                 const struct cmd_info *info;
506
507                 if (cmd >= ARRAY_SIZE(cmd_info)) {
508                         DRM_DEBUG("0x%08x: packet %d out of bounds\n",
509                                   src_offset, cmd);
510                         return -EINVAL;
511                 }
512
513                 info = &cmd_info[cmd];
514                 if (!info->name) {
515                         DRM_DEBUG("0x%08x: packet %d invalid\n",
516                                   src_offset, cmd);
517                         return -EINVAL;
518                 }
519
520                 if (src_offset + info->len > len) {
521                         DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
522                                   "exceeds bounds (0x%08x)\n",
523                                   src_offset, cmd, info->name, info->len,
524                                   src_offset + len);
525                         return -EINVAL;
526                 }
527
528                 if (cmd != VC4_PACKET_GEM_HANDLES)
529                         memcpy(dst_pkt, src_pkt, info->len);
530
531                 if (info->func && info->func(exec,
532                                              dst_pkt + 1,
533                                              src_pkt + 1)) {
534                         DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
535                                   src_offset, cmd, info->name);
536                         return -EINVAL;
537                 }
538
539                 src_offset += info->len;
540                 /* GEM handle loading doesn't produce HW packets. */
541                 if (cmd != VC4_PACKET_GEM_HANDLES)
542                         dst_offset += info->len;
543
544                 /* When the CL hits halt, it'll stop reading anything else. */
545                 if (cmd == VC4_PACKET_HALT)
546                         break;
547         }
548
549         exec->ct0ea = exec->ct0ca + dst_offset;
550
551         if (!exec->found_start_tile_binning_packet) {
552                 DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
553                 return -EINVAL;
554         }
555
556         /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
557          * semaphore is used to trigger the render CL to start up, and the
558          * FLUSH is what caps the bin lists with
559          * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
560          * render CL when they get called to) and actually triggers the queued
561          * semaphore increment.
562          */
563         if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
564                 DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
565                           "VC4_PACKET_FLUSH\n");
566                 return -EINVAL;
567         }
568
569         return 0;
570 }
571
572 static bool
573 reloc_tex(struct vc4_exec_info *exec,
574           void *uniform_data_u,
575           struct vc4_texture_sample_info *sample,
576           uint32_t texture_handle_index, bool is_cs)
577 {
578         struct drm_gem_cma_object *tex;
579         uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
580         uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
581         uint32_t p2 = (sample->p_offset[2] != ~0 ?
582                        *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
583         uint32_t p3 = (sample->p_offset[3] != ~0 ?
584                        *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
585         uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
586         uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
587         uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
588         uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
589         uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
590         uint32_t cpp, tiling_format, utile_w, utile_h;
591         uint32_t i;
592         uint32_t cube_map_stride = 0;
593         enum vc4_texture_data_type type;
594
595         tex = vc4_use_bo(exec, texture_handle_index);
596         if (!tex)
597                 return false;
598
599         if (sample->is_direct) {
600                 uint32_t remaining_size = tex->base.size - p0;
601
602                 if (p0 > tex->base.size - 4) {
603                         DRM_DEBUG("UBO offset greater than UBO size\n");
604                         goto fail;
605                 }
606                 if (p1 > remaining_size - 4) {
607                         DRM_DEBUG("UBO clamp would allow reads "
608                                   "outside of UBO\n");
609                         goto fail;
610                 }
611                 *validated_p0 = tex->paddr + p0;
612                 return true;
613         }
614
615         if (width == 0)
616                 width = 2048;
617         if (height == 0)
618                 height = 2048;
619
620         if (p0 & VC4_TEX_P0_CMMODE_MASK) {
621                 if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
622                     VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
623                         cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
624                 if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
625                     VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
626                         if (cube_map_stride) {
627                                 DRM_DEBUG("Cube map stride set twice\n");
628                                 goto fail;
629                         }
630
631                         cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
632                 }
633                 if (!cube_map_stride) {
634                         DRM_DEBUG("Cube map stride not set\n");
635                         goto fail;
636                 }
637         }
638
639         type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
640                 (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
641
642         switch (type) {
643         case VC4_TEXTURE_TYPE_RGBA8888:
644         case VC4_TEXTURE_TYPE_RGBX8888:
645         case VC4_TEXTURE_TYPE_RGBA32R:
646                 cpp = 4;
647                 break;
648         case VC4_TEXTURE_TYPE_RGBA4444:
649         case VC4_TEXTURE_TYPE_RGBA5551:
650         case VC4_TEXTURE_TYPE_RGB565:
651         case VC4_TEXTURE_TYPE_LUMALPHA:
652         case VC4_TEXTURE_TYPE_S16F:
653         case VC4_TEXTURE_TYPE_S16:
654                 cpp = 2;
655                 break;
656         case VC4_TEXTURE_TYPE_LUMINANCE:
657         case VC4_TEXTURE_TYPE_ALPHA:
658         case VC4_TEXTURE_TYPE_S8:
659                 cpp = 1;
660                 break;
661         case VC4_TEXTURE_TYPE_ETC1:
662                 /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
663                  * pixels.
664                  */
665                 cpp = 8;
666                 width = (width + 3) >> 2;
667                 height = (height + 3) >> 2;
668                 break;
669         case VC4_TEXTURE_TYPE_BW1:
670         case VC4_TEXTURE_TYPE_A4:
671         case VC4_TEXTURE_TYPE_A1:
672         case VC4_TEXTURE_TYPE_RGBA64:
673         case VC4_TEXTURE_TYPE_YUV422R:
674         default:
675                 DRM_DEBUG("Texture format %d unsupported\n", type);
676                 goto fail;
677         }
678         utile_w = utile_width(cpp);
679         utile_h = utile_height(cpp);
680
681         if (type == VC4_TEXTURE_TYPE_RGBA32R) {
682                 tiling_format = VC4_TILING_FORMAT_LINEAR;
683         } else {
684                 if (size_is_lt(width, height, cpp))
685                         tiling_format = VC4_TILING_FORMAT_LT;
686                 else
687                         tiling_format = VC4_TILING_FORMAT_T;
688         }
689
690         if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
691                                 tiling_format, width, height, cpp)) {
692                 goto fail;
693         }
694
695         /* The mipmap levels are stored before the base of the texture.  Make
696          * sure there is actually space in the BO.
697          */
698         for (i = 1; i <= miplevels; i++) {
699                 uint32_t level_width = max(width >> i, 1u);
700                 uint32_t level_height = max(height >> i, 1u);
701                 uint32_t aligned_width, aligned_height;
702                 uint32_t level_size;
703
704                 /* Once the levels get small enough, they drop from T to LT. */
705                 if (tiling_format == VC4_TILING_FORMAT_T &&
706                     size_is_lt(level_width, level_height, cpp)) {
707                         tiling_format = VC4_TILING_FORMAT_LT;
708                 }
709
710                 switch (tiling_format) {
711                 case VC4_TILING_FORMAT_T:
712                         aligned_width = round_up(level_width, utile_w * 8);
713                         aligned_height = round_up(level_height, utile_h * 8);
714                         break;
715                 case VC4_TILING_FORMAT_LT:
716                         aligned_width = round_up(level_width, utile_w);
717                         aligned_height = round_up(level_height, utile_h);
718                         break;
719                 default:
720                         aligned_width = round_up(level_width, utile_w);
721                         aligned_height = level_height;
722                         break;
723                 }
724
725                 level_size = aligned_width * cpp * aligned_height;
726
727                 if (offset < level_size) {
728                         DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
729                                   "overflowed buffer bounds (offset %d)\n",
730                                   i, level_width, level_height,
731                                   aligned_width, aligned_height,
732                                   level_size, offset);
733                         goto fail;
734                 }
735
736                 offset -= level_size;
737         }
738
739         *validated_p0 = tex->paddr + p0;
740
741         if (is_cs) {
742                 exec->bin_dep_seqno = max(exec->bin_dep_seqno,
743                                           to_vc4_bo(&tex->base)->write_seqno);
744         }
745
746         return true;
747  fail:
748         DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
749         DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
750         DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
751         DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
752         return false;
753 }
754
755 static int
756 validate_gl_shader_rec(struct drm_device *dev,
757                        struct vc4_exec_info *exec,
758                        struct vc4_shader_state *state)
759 {
760         uint32_t *src_handles;
761         void *pkt_u, *pkt_v;
762         static const uint32_t shader_reloc_offsets[] = {
763                 4, /* fs */
764                 16, /* vs */
765                 28, /* cs */
766         };
767         uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
768         struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
769         uint32_t nr_attributes, nr_relocs, packet_size;
770         int i;
771
772         nr_attributes = state->addr & 0x7;
773         if (nr_attributes == 0)
774                 nr_attributes = 8;
775         packet_size = gl_shader_rec_size(state->addr);
776
777         nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
778         if (nr_relocs * 4 > exec->shader_rec_size) {
779                 DRM_DEBUG("overflowed shader recs reading %d handles "
780                           "from %d bytes left\n",
781                           nr_relocs, exec->shader_rec_size);
782                 return -EINVAL;
783         }
784         src_handles = exec->shader_rec_u;
785         exec->shader_rec_u += nr_relocs * 4;
786         exec->shader_rec_size -= nr_relocs * 4;
787
788         if (packet_size > exec->shader_rec_size) {
789                 DRM_DEBUG("overflowed shader recs copying %db packet "
790                           "from %d bytes left\n",
791                           packet_size, exec->shader_rec_size);
792                 return -EINVAL;
793         }
794         pkt_u = exec->shader_rec_u;
795         pkt_v = exec->shader_rec_v;
796         memcpy(pkt_v, pkt_u, packet_size);
797         exec->shader_rec_u += packet_size;
798         /* Shader recs have to be aligned to 16 bytes (due to the attribute
799          * flags being in the low bytes), so round the next validated shader
800          * rec address up.  This should be safe, since we've got so many
801          * relocations in a shader rec packet.
802          */
803         BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
804         exec->shader_rec_v += roundup(packet_size, 16);
805         exec->shader_rec_size -= packet_size;
806
807         for (i = 0; i < shader_reloc_count; i++) {
808                 if (src_handles[i] > exec->bo_count) {
809                         DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
810                         return -EINVAL;
811                 }
812
813                 bo[i] = exec->bo[src_handles[i]];
814                 if (!bo[i])
815                         return -EINVAL;
816         }
817         for (i = shader_reloc_count; i < nr_relocs; i++) {
818                 bo[i] = vc4_use_bo(exec, src_handles[i]);
819                 if (!bo[i])
820                         return -EINVAL;
821         }
822
823         if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
824             to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
825                 DRM_DEBUG("Thread mode of CL and FS do not match\n");
826                 return -EINVAL;
827         }
828
829         if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
830             to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
831                 DRM_DEBUG("cs and vs cannot be threaded\n");
832                 return -EINVAL;
833         }
834
835         for (i = 0; i < shader_reloc_count; i++) {
836                 struct vc4_validated_shader_info *validated_shader;
837                 uint32_t o = shader_reloc_offsets[i];
838                 uint32_t src_offset = *(uint32_t *)(pkt_u + o);
839                 uint32_t *texture_handles_u;
840                 void *uniform_data_u;
841                 uint32_t tex, uni;
842
843                 *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
844
845                 if (src_offset != 0) {
846                         DRM_DEBUG("Shaders must be at offset 0 of "
847                                   "the BO.\n");
848                         return -EINVAL;
849                 }
850
851                 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
852                 if (!validated_shader)
853                         return -EINVAL;
854
855                 if (validated_shader->uniforms_src_size >
856                     exec->uniforms_size) {
857                         DRM_DEBUG("Uniforms src buffer overflow\n");
858                         return -EINVAL;
859                 }
860
861                 texture_handles_u = exec->uniforms_u;
862                 uniform_data_u = (texture_handles_u +
863                                   validated_shader->num_texture_samples);
864
865                 memcpy(exec->uniforms_v, uniform_data_u,
866                        validated_shader->uniforms_size);
867
868                 for (tex = 0;
869                      tex < validated_shader->num_texture_samples;
870                      tex++) {
871                         if (!reloc_tex(exec,
872                                        uniform_data_u,
873                                        &validated_shader->texture_samples[tex],
874                                        texture_handles_u[tex],
875                                        i == 2)) {
876                                 return -EINVAL;
877                         }
878                 }
879
880                 /* Fill in the uniform slots that need this shader's
881                  * start-of-uniforms address (used for resetting the uniform
882                  * stream in the presence of control flow).
883                  */
884                 for (uni = 0;
885                      uni < validated_shader->num_uniform_addr_offsets;
886                      uni++) {
887                         uint32_t o = validated_shader->uniform_addr_offsets[uni];
888                         ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
889                 }
890
891                 *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
892
893                 exec->uniforms_u += validated_shader->uniforms_src_size;
894                 exec->uniforms_v += validated_shader->uniforms_size;
895                 exec->uniforms_p += validated_shader->uniforms_size;
896         }
897
898         for (i = 0; i < nr_attributes; i++) {
899                 struct drm_gem_cma_object *vbo =
900                         bo[ARRAY_SIZE(shader_reloc_offsets) + i];
901                 uint32_t o = 36 + i * 8;
902                 uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
903                 uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
904                 uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
905                 uint32_t max_index;
906
907                 exec->bin_dep_seqno = max(exec->bin_dep_seqno,
908                                           to_vc4_bo(&vbo->base)->write_seqno);
909
910                 if (state->addr & 0x8)
911                         stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
912
913                 if (vbo->base.size < offset ||
914                     vbo->base.size - offset < attr_size) {
915                         DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
916                                   offset, attr_size, vbo->base.size);
917                         return -EINVAL;
918                 }
919
920                 if (stride != 0) {
921                         max_index = ((vbo->base.size - offset - attr_size) /
922                                      stride);
923                         if (state->max_index > max_index) {
924                                 DRM_DEBUG("primitives use index %d out of "
925                                           "supplied %d\n",
926                                           state->max_index, max_index);
927                                 return -EINVAL;
928                         }
929                 }
930
931                 *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
932         }
933
934         return 0;
935 }
936
937 int
938 vc4_validate_shader_recs(struct drm_device *dev,
939                          struct vc4_exec_info *exec)
940 {
941         struct vc4_dev *vc4 = to_vc4_dev(dev);
942         uint32_t i;
943         int ret = 0;
944
945         if (WARN_ON_ONCE(vc4->is_vc5))
946                 return -ENODEV;
947
948         for (i = 0; i < exec->shader_state_count; i++) {
949                 ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
950                 if (ret)
951                         return ret;
952         }
953
954         return ret;
955 }