Merge branch 'linux-4.12' of git://github.com/skeggsb/linux into drm-next
[platform/kernel/linux-rpi.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30
31 #include "uapi/drm/vc4_drm.h"
32 #include "vc4_drv.h"
33 #include "vc4_regs.h"
34 #include "vc4_trace.h"
35
36 static void
37 vc4_queue_hangcheck(struct drm_device *dev)
38 {
39         struct vc4_dev *vc4 = to_vc4_dev(dev);
40
41         mod_timer(&vc4->hangcheck.timer,
42                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
43 }
44
45 struct vc4_hang_state {
46         struct drm_vc4_get_hang_state user_state;
47
48         u32 bo_count;
49         struct drm_gem_object **bo;
50 };
51
52 static void
53 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
54 {
55         unsigned int i;
56
57         for (i = 0; i < state->user_state.bo_count; i++)
58                 drm_gem_object_unreference_unlocked(state->bo[i]);
59
60         kfree(state);
61 }
62
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65                          struct drm_file *file_priv)
66 {
67         struct drm_vc4_get_hang_state *get_state = data;
68         struct drm_vc4_get_hang_state_bo *bo_state;
69         struct vc4_hang_state *kernel_state;
70         struct drm_vc4_get_hang_state *state;
71         struct vc4_dev *vc4 = to_vc4_dev(dev);
72         unsigned long irqflags;
73         u32 i;
74         int ret = 0;
75
76         spin_lock_irqsave(&vc4->job_lock, irqflags);
77         kernel_state = vc4->hang_state;
78         if (!kernel_state) {
79                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80                 return -ENOENT;
81         }
82         state = &kernel_state->user_state;
83
84         /* If the user's array isn't big enough, just return the
85          * required array size.
86          */
87         if (get_state->bo_count < state->bo_count) {
88                 get_state->bo_count = state->bo_count;
89                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90                 return 0;
91         }
92
93         vc4->hang_state = NULL;
94         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95
96         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97         state->bo = get_state->bo;
98         memcpy(get_state, state, sizeof(*state));
99
100         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101         if (!bo_state) {
102                 ret = -ENOMEM;
103                 goto err_free;
104         }
105
106         for (i = 0; i < state->bo_count; i++) {
107                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108                 u32 handle;
109
110                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111                                             &handle);
112
113                 if (ret) {
114                         state->bo_count = i - 1;
115                         goto err;
116                 }
117                 bo_state[i].handle = handle;
118                 bo_state[i].paddr = vc4_bo->base.paddr;
119                 bo_state[i].size = vc4_bo->base.base.size;
120         }
121
122         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
123                          bo_state,
124                          state->bo_count * sizeof(*bo_state)))
125                 ret = -EFAULT;
126
127         kfree(bo_state);
128
129 err_free:
130
131         vc4_free_hang_state(dev, kernel_state);
132
133 err:
134         return ret;
135 }
136
137 static void
138 vc4_save_hang_state(struct drm_device *dev)
139 {
140         struct vc4_dev *vc4 = to_vc4_dev(dev);
141         struct drm_vc4_get_hang_state *state;
142         struct vc4_hang_state *kernel_state;
143         struct vc4_exec_info *exec[2];
144         struct vc4_bo *bo;
145         unsigned long irqflags;
146         unsigned int i, j, unref_list_count, prev_idx;
147
148         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
149         if (!kernel_state)
150                 return;
151
152         state = &kernel_state->user_state;
153
154         spin_lock_irqsave(&vc4->job_lock, irqflags);
155         exec[0] = vc4_first_bin_job(vc4);
156         exec[1] = vc4_first_render_job(vc4);
157         if (!exec[0] && !exec[1]) {
158                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
159                 return;
160         }
161
162         /* Get the bos from both binner and renderer into hang state. */
163         state->bo_count = 0;
164         for (i = 0; i < 2; i++) {
165                 if (!exec[i])
166                         continue;
167
168                 unref_list_count = 0;
169                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
170                         unref_list_count++;
171                 state->bo_count += exec[i]->bo_count + unref_list_count;
172         }
173
174         kernel_state->bo = kcalloc(state->bo_count,
175                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
176
177         if (!kernel_state->bo) {
178                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
179                 return;
180         }
181
182         prev_idx = 0;
183         for (i = 0; i < 2; i++) {
184                 if (!exec[i])
185                         continue;
186
187                 for (j = 0; j < exec[i]->bo_count; j++) {
188                         drm_gem_object_reference(&exec[i]->bo[j]->base);
189                         kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
190                 }
191
192                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
193                         drm_gem_object_reference(&bo->base.base);
194                         kernel_state->bo[j + prev_idx] = &bo->base.base;
195                         j++;
196                 }
197                 prev_idx = j + 1;
198         }
199
200         if (exec[0])
201                 state->start_bin = exec[0]->ct0ca;
202         if (exec[1])
203                 state->start_render = exec[1]->ct1ca;
204
205         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
206
207         state->ct0ca = V3D_READ(V3D_CTNCA(0));
208         state->ct0ea = V3D_READ(V3D_CTNEA(0));
209
210         state->ct1ca = V3D_READ(V3D_CTNCA(1));
211         state->ct1ea = V3D_READ(V3D_CTNEA(1));
212
213         state->ct0cs = V3D_READ(V3D_CTNCS(0));
214         state->ct1cs = V3D_READ(V3D_CTNCS(1));
215
216         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
217         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
218
219         state->bpca = V3D_READ(V3D_BPCA);
220         state->bpcs = V3D_READ(V3D_BPCS);
221         state->bpoa = V3D_READ(V3D_BPOA);
222         state->bpos = V3D_READ(V3D_BPOS);
223
224         state->vpmbase = V3D_READ(V3D_VPMBASE);
225
226         state->dbge = V3D_READ(V3D_DBGE);
227         state->fdbgo = V3D_READ(V3D_FDBGO);
228         state->fdbgb = V3D_READ(V3D_FDBGB);
229         state->fdbgr = V3D_READ(V3D_FDBGR);
230         state->fdbgs = V3D_READ(V3D_FDBGS);
231         state->errstat = V3D_READ(V3D_ERRSTAT);
232
233         spin_lock_irqsave(&vc4->job_lock, irqflags);
234         if (vc4->hang_state) {
235                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
236                 vc4_free_hang_state(dev, kernel_state);
237         } else {
238                 vc4->hang_state = kernel_state;
239                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
240         }
241 }
242
243 static void
244 vc4_reset(struct drm_device *dev)
245 {
246         struct vc4_dev *vc4 = to_vc4_dev(dev);
247
248         DRM_INFO("Resetting GPU.\n");
249
250         mutex_lock(&vc4->power_lock);
251         if (vc4->power_refcount) {
252                 /* Power the device off and back on the by dropping the
253                  * reference on runtime PM.
254                  */
255                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
256                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
257         }
258         mutex_unlock(&vc4->power_lock);
259
260         vc4_irq_reset(dev);
261
262         /* Rearm the hangcheck -- another job might have been waiting
263          * for our hung one to get kicked off, and vc4_irq_reset()
264          * would have started it.
265          */
266         vc4_queue_hangcheck(dev);
267 }
268
269 static void
270 vc4_reset_work(struct work_struct *work)
271 {
272         struct vc4_dev *vc4 =
273                 container_of(work, struct vc4_dev, hangcheck.reset_work);
274
275         vc4_save_hang_state(vc4->dev);
276
277         vc4_reset(vc4->dev);
278 }
279
280 static void
281 vc4_hangcheck_elapsed(unsigned long data)
282 {
283         struct drm_device *dev = (struct drm_device *)data;
284         struct vc4_dev *vc4 = to_vc4_dev(dev);
285         uint32_t ct0ca, ct1ca;
286         unsigned long irqflags;
287         struct vc4_exec_info *bin_exec, *render_exec;
288
289         spin_lock_irqsave(&vc4->job_lock, irqflags);
290
291         bin_exec = vc4_first_bin_job(vc4);
292         render_exec = vc4_first_render_job(vc4);
293
294         /* If idle, we can stop watching for hangs. */
295         if (!bin_exec && !render_exec) {
296                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
297                 return;
298         }
299
300         ct0ca = V3D_READ(V3D_CTNCA(0));
301         ct1ca = V3D_READ(V3D_CTNCA(1));
302
303         /* If we've made any progress in execution, rearm the timer
304          * and wait.
305          */
306         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
307             (render_exec && ct1ca != render_exec->last_ct1ca)) {
308                 if (bin_exec)
309                         bin_exec->last_ct0ca = ct0ca;
310                 if (render_exec)
311                         render_exec->last_ct1ca = ct1ca;
312                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
313                 vc4_queue_hangcheck(dev);
314                 return;
315         }
316
317         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
318
319         /* We've gone too long with no progress, reset.  This has to
320          * be done from a work struct, since resetting can sleep and
321          * this timer hook isn't allowed to.
322          */
323         schedule_work(&vc4->hangcheck.reset_work);
324 }
325
326 static void
327 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
328 {
329         struct vc4_dev *vc4 = to_vc4_dev(dev);
330
331         /* Set the current and end address of the control list.
332          * Writing the end register is what starts the job.
333          */
334         V3D_WRITE(V3D_CTNCA(thread), start);
335         V3D_WRITE(V3D_CTNEA(thread), end);
336 }
337
338 int
339 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
340                    bool interruptible)
341 {
342         struct vc4_dev *vc4 = to_vc4_dev(dev);
343         int ret = 0;
344         unsigned long timeout_expire;
345         DEFINE_WAIT(wait);
346
347         if (vc4->finished_seqno >= seqno)
348                 return 0;
349
350         if (timeout_ns == 0)
351                 return -ETIME;
352
353         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
354
355         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
356         for (;;) {
357                 prepare_to_wait(&vc4->job_wait_queue, &wait,
358                                 interruptible ? TASK_INTERRUPTIBLE :
359                                 TASK_UNINTERRUPTIBLE);
360
361                 if (interruptible && signal_pending(current)) {
362                         ret = -ERESTARTSYS;
363                         break;
364                 }
365
366                 if (vc4->finished_seqno >= seqno)
367                         break;
368
369                 if (timeout_ns != ~0ull) {
370                         if (time_after_eq(jiffies, timeout_expire)) {
371                                 ret = -ETIME;
372                                 break;
373                         }
374                         schedule_timeout(timeout_expire - jiffies);
375                 } else {
376                         schedule();
377                 }
378         }
379
380         finish_wait(&vc4->job_wait_queue, &wait);
381         trace_vc4_wait_for_seqno_end(dev, seqno);
382
383         return ret;
384 }
385
386 static void
387 vc4_flush_caches(struct drm_device *dev)
388 {
389         struct vc4_dev *vc4 = to_vc4_dev(dev);
390
391         /* Flush the GPU L2 caches.  These caches sit on top of system
392          * L3 (the 128kb or so shared with the CPU), and are
393          * non-allocating in the L3.
394          */
395         V3D_WRITE(V3D_L2CACTL,
396                   V3D_L2CACTL_L2CCLR);
397
398         V3D_WRITE(V3D_SLCACTL,
399                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
400                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
401                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
402                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
403 }
404
405 /* Sets the registers for the next job to be actually be executed in
406  * the hardware.
407  *
408  * The job_lock should be held during this.
409  */
410 void
411 vc4_submit_next_bin_job(struct drm_device *dev)
412 {
413         struct vc4_dev *vc4 = to_vc4_dev(dev);
414         struct vc4_exec_info *exec;
415
416 again:
417         exec = vc4_first_bin_job(vc4);
418         if (!exec)
419                 return;
420
421         vc4_flush_caches(dev);
422
423         /* Either put the job in the binner if it uses the binner, or
424          * immediately move it to the to-be-rendered queue.
425          */
426         if (exec->ct0ca != exec->ct0ea) {
427                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
428         } else {
429                 vc4_move_job_to_render(dev, exec);
430                 goto again;
431         }
432 }
433
434 void
435 vc4_submit_next_render_job(struct drm_device *dev)
436 {
437         struct vc4_dev *vc4 = to_vc4_dev(dev);
438         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
439
440         if (!exec)
441                 return;
442
443         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
444 }
445
446 void
447 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
448 {
449         struct vc4_dev *vc4 = to_vc4_dev(dev);
450         bool was_empty = list_empty(&vc4->render_job_list);
451
452         list_move_tail(&exec->head, &vc4->render_job_list);
453         if (was_empty)
454                 vc4_submit_next_render_job(dev);
455 }
456
457 static void
458 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
459 {
460         struct vc4_bo *bo;
461         unsigned i;
462
463         for (i = 0; i < exec->bo_count; i++) {
464                 bo = to_vc4_bo(&exec->bo[i]->base);
465                 bo->seqno = seqno;
466         }
467
468         list_for_each_entry(bo, &exec->unref_list, unref_head) {
469                 bo->seqno = seqno;
470         }
471
472         for (i = 0; i < exec->rcl_write_bo_count; i++) {
473                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
474                 bo->write_seqno = seqno;
475         }
476 }
477
478 /* Queues a struct vc4_exec_info for execution.  If no job is
479  * currently executing, then submits it.
480  *
481  * Unlike most GPUs, our hardware only handles one command list at a
482  * time.  To queue multiple jobs at once, we'd need to edit the
483  * previous command list to have a jump to the new one at the end, and
484  * then bump the end address.  That's a change for a later date,
485  * though.
486  */
487 static void
488 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489 {
490         struct vc4_dev *vc4 = to_vc4_dev(dev);
491         uint64_t seqno;
492         unsigned long irqflags;
493
494         spin_lock_irqsave(&vc4->job_lock, irqflags);
495
496         seqno = ++vc4->emit_seqno;
497         exec->seqno = seqno;
498         vc4_update_bo_seqnos(exec, seqno);
499
500         list_add_tail(&exec->head, &vc4->bin_job_list);
501
502         /* If no job was executing, kick ours off.  Otherwise, it'll
503          * get started when the previous job's flush done interrupt
504          * occurs.
505          */
506         if (vc4_first_bin_job(vc4) == exec) {
507                 vc4_submit_next_bin_job(dev);
508                 vc4_queue_hangcheck(dev);
509         }
510
511         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
512 }
513
514 /**
515  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
516  * referenced by the job.
517  * @dev: DRM device
518  * @file_priv: DRM file for this fd
519  * @exec: V3D job being set up
520  *
521  * The command validator needs to reference BOs by their index within
522  * the submitted job's BO list.  This does the validation of the job's
523  * BO list and reference counting for the lifetime of the job.
524  *
525  * Note that this function doesn't need to unreference the BOs on
526  * failure, because that will happen at vc4_complete_exec() time.
527  */
528 static int
529 vc4_cl_lookup_bos(struct drm_device *dev,
530                   struct drm_file *file_priv,
531                   struct vc4_exec_info *exec)
532 {
533         struct drm_vc4_submit_cl *args = exec->args;
534         uint32_t *handles;
535         int ret = 0;
536         int i;
537
538         exec->bo_count = args->bo_handle_count;
539
540         if (!exec->bo_count) {
541                 /* See comment on bo_index for why we have to check
542                  * this.
543                  */
544                 DRM_ERROR("Rendering requires BOs to validate\n");
545                 return -EINVAL;
546         }
547
548         exec->bo = drm_calloc_large(exec->bo_count,
549                                     sizeof(struct drm_gem_cma_object *));
550         if (!exec->bo) {
551                 DRM_ERROR("Failed to allocate validated BO pointers\n");
552                 return -ENOMEM;
553         }
554
555         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
556         if (!handles) {
557                 ret = -ENOMEM;
558                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
559                 goto fail;
560         }
561
562         if (copy_from_user(handles,
563                            (void __user *)(uintptr_t)args->bo_handles,
564                            exec->bo_count * sizeof(uint32_t))) {
565                 ret = -EFAULT;
566                 DRM_ERROR("Failed to copy in GEM handles\n");
567                 goto fail;
568         }
569
570         spin_lock(&file_priv->table_lock);
571         for (i = 0; i < exec->bo_count; i++) {
572                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
573                                                      handles[i]);
574                 if (!bo) {
575                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
576                                   i, handles[i]);
577                         ret = -EINVAL;
578                         spin_unlock(&file_priv->table_lock);
579                         goto fail;
580                 }
581                 drm_gem_object_reference(bo);
582                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
583         }
584         spin_unlock(&file_priv->table_lock);
585
586 fail:
587         drm_free_large(handles);
588         return ret;
589 }
590
591 static int
592 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
593 {
594         struct drm_vc4_submit_cl *args = exec->args;
595         void *temp = NULL;
596         void *bin;
597         int ret = 0;
598         uint32_t bin_offset = 0;
599         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
600                                              16);
601         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
602         uint32_t exec_size = uniforms_offset + args->uniforms_size;
603         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
604                                           args->shader_rec_count);
605         struct vc4_bo *bo;
606
607         if (shader_rec_offset < args->bin_cl_size ||
608             uniforms_offset < shader_rec_offset ||
609             exec_size < uniforms_offset ||
610             args->shader_rec_count >= (UINT_MAX /
611                                           sizeof(struct vc4_shader_state)) ||
612             temp_size < exec_size) {
613                 DRM_ERROR("overflow in exec arguments\n");
614                 ret = -EINVAL;
615                 goto fail;
616         }
617
618         /* Allocate space where we'll store the copied in user command lists
619          * and shader records.
620          *
621          * We don't just copy directly into the BOs because we need to
622          * read the contents back for validation, and I think the
623          * bo->vaddr is uncached access.
624          */
625         temp = drm_malloc_ab(temp_size, 1);
626         if (!temp) {
627                 DRM_ERROR("Failed to allocate storage for copying "
628                           "in bin/render CLs.\n");
629                 ret = -ENOMEM;
630                 goto fail;
631         }
632         bin = temp + bin_offset;
633         exec->shader_rec_u = temp + shader_rec_offset;
634         exec->uniforms_u = temp + uniforms_offset;
635         exec->shader_state = temp + exec_size;
636         exec->shader_state_size = args->shader_rec_count;
637
638         if (copy_from_user(bin,
639                            (void __user *)(uintptr_t)args->bin_cl,
640                            args->bin_cl_size)) {
641                 ret = -EFAULT;
642                 goto fail;
643         }
644
645         if (copy_from_user(exec->shader_rec_u,
646                            (void __user *)(uintptr_t)args->shader_rec,
647                            args->shader_rec_size)) {
648                 ret = -EFAULT;
649                 goto fail;
650         }
651
652         if (copy_from_user(exec->uniforms_u,
653                            (void __user *)(uintptr_t)args->uniforms,
654                            args->uniforms_size)) {
655                 ret = -EFAULT;
656                 goto fail;
657         }
658
659         bo = vc4_bo_create(dev, exec_size, true);
660         if (IS_ERR(bo)) {
661                 DRM_ERROR("Couldn't allocate BO for binning\n");
662                 ret = PTR_ERR(bo);
663                 goto fail;
664         }
665         exec->exec_bo = &bo->base;
666
667         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
668                       &exec->unref_list);
669
670         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
671
672         exec->bin_u = bin;
673
674         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
675         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
676         exec->shader_rec_size = args->shader_rec_size;
677
678         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
679         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
680         exec->uniforms_size = args->uniforms_size;
681
682         ret = vc4_validate_bin_cl(dev,
683                                   exec->exec_bo->vaddr + bin_offset,
684                                   bin,
685                                   exec);
686         if (ret)
687                 goto fail;
688
689         ret = vc4_validate_shader_recs(dev, exec);
690         if (ret)
691                 goto fail;
692
693         /* Block waiting on any previous rendering into the CS's VBO,
694          * IB, or textures, so that pixels are actually written by the
695          * time we try to read them.
696          */
697         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
698
699 fail:
700         drm_free_large(temp);
701         return ret;
702 }
703
704 static void
705 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
706 {
707         struct vc4_dev *vc4 = to_vc4_dev(dev);
708         unsigned i;
709
710         if (exec->bo) {
711                 for (i = 0; i < exec->bo_count; i++)
712                         drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
713                 drm_free_large(exec->bo);
714         }
715
716         while (!list_empty(&exec->unref_list)) {
717                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
718                                                      struct vc4_bo, unref_head);
719                 list_del(&bo->unref_head);
720                 drm_gem_object_unreference_unlocked(&bo->base.base);
721         }
722
723         mutex_lock(&vc4->power_lock);
724         if (--vc4->power_refcount == 0) {
725                 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
726                 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
727         }
728         mutex_unlock(&vc4->power_lock);
729
730         kfree(exec);
731 }
732
733 void
734 vc4_job_handle_completed(struct vc4_dev *vc4)
735 {
736         unsigned long irqflags;
737         struct vc4_seqno_cb *cb, *cb_temp;
738
739         spin_lock_irqsave(&vc4->job_lock, irqflags);
740         while (!list_empty(&vc4->job_done_list)) {
741                 struct vc4_exec_info *exec =
742                         list_first_entry(&vc4->job_done_list,
743                                          struct vc4_exec_info, head);
744                 list_del(&exec->head);
745
746                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
747                 vc4_complete_exec(vc4->dev, exec);
748                 spin_lock_irqsave(&vc4->job_lock, irqflags);
749         }
750
751         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
752                 if (cb->seqno <= vc4->finished_seqno) {
753                         list_del_init(&cb->work.entry);
754                         schedule_work(&cb->work);
755                 }
756         }
757
758         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
759 }
760
761 static void vc4_seqno_cb_work(struct work_struct *work)
762 {
763         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
764
765         cb->func(cb);
766 }
767
768 int vc4_queue_seqno_cb(struct drm_device *dev,
769                        struct vc4_seqno_cb *cb, uint64_t seqno,
770                        void (*func)(struct vc4_seqno_cb *cb))
771 {
772         struct vc4_dev *vc4 = to_vc4_dev(dev);
773         int ret = 0;
774         unsigned long irqflags;
775
776         cb->func = func;
777         INIT_WORK(&cb->work, vc4_seqno_cb_work);
778
779         spin_lock_irqsave(&vc4->job_lock, irqflags);
780         if (seqno > vc4->finished_seqno) {
781                 cb->seqno = seqno;
782                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
783         } else {
784                 schedule_work(&cb->work);
785         }
786         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
787
788         return ret;
789 }
790
791 /* Scheduled when any job has been completed, this walks the list of
792  * jobs that had completed and unrefs their BOs and frees their exec
793  * structs.
794  */
795 static void
796 vc4_job_done_work(struct work_struct *work)
797 {
798         struct vc4_dev *vc4 =
799                 container_of(work, struct vc4_dev, job_done_work);
800
801         vc4_job_handle_completed(vc4);
802 }
803
804 static int
805 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
806                                 uint64_t seqno,
807                                 uint64_t *timeout_ns)
808 {
809         unsigned long start = jiffies;
810         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
811
812         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
813                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
814
815                 if (*timeout_ns >= delta)
816                         *timeout_ns -= delta;
817         }
818
819         return ret;
820 }
821
822 int
823 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
824                      struct drm_file *file_priv)
825 {
826         struct drm_vc4_wait_seqno *args = data;
827
828         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
829                                                &args->timeout_ns);
830 }
831
832 int
833 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
834                   struct drm_file *file_priv)
835 {
836         int ret;
837         struct drm_vc4_wait_bo *args = data;
838         struct drm_gem_object *gem_obj;
839         struct vc4_bo *bo;
840
841         if (args->pad != 0)
842                 return -EINVAL;
843
844         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
845         if (!gem_obj) {
846                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
847                 return -EINVAL;
848         }
849         bo = to_vc4_bo(gem_obj);
850
851         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
852                                               &args->timeout_ns);
853
854         drm_gem_object_unreference_unlocked(gem_obj);
855         return ret;
856 }
857
858 /**
859  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
860  * @dev: DRM device
861  * @data: ioctl argument
862  * @file_priv: DRM file for this fd
863  *
864  * This is the main entrypoint for userspace to submit a 3D frame to
865  * the GPU.  Userspace provides the binner command list (if
866  * applicable), and the kernel sets up the render command list to draw
867  * to the framebuffer described in the ioctl, using the command lists
868  * that the 3D engine's binner will produce.
869  */
870 int
871 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
872                     struct drm_file *file_priv)
873 {
874         struct vc4_dev *vc4 = to_vc4_dev(dev);
875         struct drm_vc4_submit_cl *args = data;
876         struct vc4_exec_info *exec;
877         int ret = 0;
878
879         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
880                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
881                 return -EINVAL;
882         }
883
884         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
885         if (!exec) {
886                 DRM_ERROR("malloc failure on exec struct\n");
887                 return -ENOMEM;
888         }
889
890         mutex_lock(&vc4->power_lock);
891         if (vc4->power_refcount++ == 0)
892                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
893         mutex_unlock(&vc4->power_lock);
894         if (ret < 0) {
895                 kfree(exec);
896                 return ret;
897         }
898
899         exec->args = args;
900         INIT_LIST_HEAD(&exec->unref_list);
901
902         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
903         if (ret)
904                 goto fail;
905
906         if (exec->args->bin_cl_size != 0) {
907                 ret = vc4_get_bcl(dev, exec);
908                 if (ret)
909                         goto fail;
910         } else {
911                 exec->ct0ca = 0;
912                 exec->ct0ea = 0;
913         }
914
915         ret = vc4_get_rcl(dev, exec);
916         if (ret)
917                 goto fail;
918
919         /* Clear this out of the struct we'll be putting in the queue,
920          * since it's part of our stack.
921          */
922         exec->args = NULL;
923
924         vc4_queue_submit(dev, exec);
925
926         /* Return the seqno for our job. */
927         args->seqno = vc4->emit_seqno;
928
929         return 0;
930
931 fail:
932         vc4_complete_exec(vc4->dev, exec);
933
934         return ret;
935 }
936
937 void
938 vc4_gem_init(struct drm_device *dev)
939 {
940         struct vc4_dev *vc4 = to_vc4_dev(dev);
941
942         INIT_LIST_HEAD(&vc4->bin_job_list);
943         INIT_LIST_HEAD(&vc4->render_job_list);
944         INIT_LIST_HEAD(&vc4->job_done_list);
945         INIT_LIST_HEAD(&vc4->seqno_cb_list);
946         spin_lock_init(&vc4->job_lock);
947
948         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
949         setup_timer(&vc4->hangcheck.timer,
950                     vc4_hangcheck_elapsed,
951                     (unsigned long)dev);
952
953         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
954
955         mutex_init(&vc4->power_lock);
956 }
957
958 void
959 vc4_gem_destroy(struct drm_device *dev)
960 {
961         struct vc4_dev *vc4 = to_vc4_dev(dev);
962
963         /* Waiting for exec to finish would need to be done before
964          * unregistering V3D.
965          */
966         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
967
968         /* V3D should already have disabled its interrupt and cleared
969          * the overflow allocation registers.  Now free the object.
970          */
971         if (vc4->overflow_mem) {
972                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
973                 vc4->overflow_mem = NULL;
974         }
975
976         if (vc4->hang_state)
977                 vc4_free_hang_state(dev, vc4->hang_state);
978
979         vc4_bo_cache_destroy(dev);
980 }