sched/headers: Prepare to move signal wakeup & sigpending methods from <linux/sched...
[platform/kernel/linux-starfive.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30
31 #include "uapi/drm/vc4_drm.h"
32 #include "vc4_drv.h"
33 #include "vc4_regs.h"
34 #include "vc4_trace.h"
35
36 static void
37 vc4_queue_hangcheck(struct drm_device *dev)
38 {
39         struct vc4_dev *vc4 = to_vc4_dev(dev);
40
41         mod_timer(&vc4->hangcheck.timer,
42                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
43 }
44
45 struct vc4_hang_state {
46         struct drm_vc4_get_hang_state user_state;
47
48         u32 bo_count;
49         struct drm_gem_object **bo;
50 };
51
52 static void
53 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
54 {
55         unsigned int i;
56
57         for (i = 0; i < state->user_state.bo_count; i++)
58                 drm_gem_object_unreference_unlocked(state->bo[i]);
59
60         kfree(state);
61 }
62
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65                          struct drm_file *file_priv)
66 {
67         struct drm_vc4_get_hang_state *get_state = data;
68         struct drm_vc4_get_hang_state_bo *bo_state;
69         struct vc4_hang_state *kernel_state;
70         struct drm_vc4_get_hang_state *state;
71         struct vc4_dev *vc4 = to_vc4_dev(dev);
72         unsigned long irqflags;
73         u32 i;
74         int ret = 0;
75
76         spin_lock_irqsave(&vc4->job_lock, irqflags);
77         kernel_state = vc4->hang_state;
78         if (!kernel_state) {
79                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80                 return -ENOENT;
81         }
82         state = &kernel_state->user_state;
83
84         /* If the user's array isn't big enough, just return the
85          * required array size.
86          */
87         if (get_state->bo_count < state->bo_count) {
88                 get_state->bo_count = state->bo_count;
89                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90                 return 0;
91         }
92
93         vc4->hang_state = NULL;
94         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95
96         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97         state->bo = get_state->bo;
98         memcpy(get_state, state, sizeof(*state));
99
100         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101         if (!bo_state) {
102                 ret = -ENOMEM;
103                 goto err_free;
104         }
105
106         for (i = 0; i < state->bo_count; i++) {
107                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108                 u32 handle;
109
110                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111                                             &handle);
112
113                 if (ret) {
114                         state->bo_count = i - 1;
115                         goto err;
116                 }
117                 bo_state[i].handle = handle;
118                 bo_state[i].paddr = vc4_bo->base.paddr;
119                 bo_state[i].size = vc4_bo->base.base.size;
120         }
121
122         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
123                          bo_state,
124                          state->bo_count * sizeof(*bo_state)))
125                 ret = -EFAULT;
126
127         kfree(bo_state);
128
129 err_free:
130
131         vc4_free_hang_state(dev, kernel_state);
132
133 err:
134         return ret;
135 }
136
137 static void
138 vc4_save_hang_state(struct drm_device *dev)
139 {
140         struct vc4_dev *vc4 = to_vc4_dev(dev);
141         struct drm_vc4_get_hang_state *state;
142         struct vc4_hang_state *kernel_state;
143         struct vc4_exec_info *exec[2];
144         struct vc4_bo *bo;
145         unsigned long irqflags;
146         unsigned int i, j, unref_list_count, prev_idx;
147
148         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
149         if (!kernel_state)
150                 return;
151
152         state = &kernel_state->user_state;
153
154         spin_lock_irqsave(&vc4->job_lock, irqflags);
155         exec[0] = vc4_first_bin_job(vc4);
156         exec[1] = vc4_first_render_job(vc4);
157         if (!exec[0] && !exec[1]) {
158                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
159                 return;
160         }
161
162         /* Get the bos from both binner and renderer into hang state. */
163         state->bo_count = 0;
164         for (i = 0; i < 2; i++) {
165                 if (!exec[i])
166                         continue;
167
168                 unref_list_count = 0;
169                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
170                         unref_list_count++;
171                 state->bo_count += exec[i]->bo_count + unref_list_count;
172         }
173
174         kernel_state->bo = kcalloc(state->bo_count,
175                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
176
177         if (!kernel_state->bo) {
178                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
179                 return;
180         }
181
182         prev_idx = 0;
183         for (i = 0; i < 2; i++) {
184                 if (!exec[i])
185                         continue;
186
187                 for (j = 0; j < exec[i]->bo_count; j++) {
188                         drm_gem_object_reference(&exec[i]->bo[j]->base);
189                         kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
190                 }
191
192                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
193                         drm_gem_object_reference(&bo->base.base);
194                         kernel_state->bo[j + prev_idx] = &bo->base.base;
195                         j++;
196                 }
197                 prev_idx = j + 1;
198         }
199
200         if (exec[0])
201                 state->start_bin = exec[0]->ct0ca;
202         if (exec[1])
203                 state->start_render = exec[1]->ct1ca;
204
205         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
206
207         state->ct0ca = V3D_READ(V3D_CTNCA(0));
208         state->ct0ea = V3D_READ(V3D_CTNEA(0));
209
210         state->ct1ca = V3D_READ(V3D_CTNCA(1));
211         state->ct1ea = V3D_READ(V3D_CTNEA(1));
212
213         state->ct0cs = V3D_READ(V3D_CTNCS(0));
214         state->ct1cs = V3D_READ(V3D_CTNCS(1));
215
216         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
217         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
218
219         state->bpca = V3D_READ(V3D_BPCA);
220         state->bpcs = V3D_READ(V3D_BPCS);
221         state->bpoa = V3D_READ(V3D_BPOA);
222         state->bpos = V3D_READ(V3D_BPOS);
223
224         state->vpmbase = V3D_READ(V3D_VPMBASE);
225
226         state->dbge = V3D_READ(V3D_DBGE);
227         state->fdbgo = V3D_READ(V3D_FDBGO);
228         state->fdbgb = V3D_READ(V3D_FDBGB);
229         state->fdbgr = V3D_READ(V3D_FDBGR);
230         state->fdbgs = V3D_READ(V3D_FDBGS);
231         state->errstat = V3D_READ(V3D_ERRSTAT);
232
233         spin_lock_irqsave(&vc4->job_lock, irqflags);
234         if (vc4->hang_state) {
235                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
236                 vc4_free_hang_state(dev, kernel_state);
237         } else {
238                 vc4->hang_state = kernel_state;
239                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
240         }
241 }
242
243 static void
244 vc4_reset(struct drm_device *dev)
245 {
246         struct vc4_dev *vc4 = to_vc4_dev(dev);
247
248         DRM_INFO("Resetting GPU.\n");
249
250         mutex_lock(&vc4->power_lock);
251         if (vc4->power_refcount) {
252                 /* Power the device off and back on the by dropping the
253                  * reference on runtime PM.
254                  */
255                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
256                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
257         }
258         mutex_unlock(&vc4->power_lock);
259
260         vc4_irq_reset(dev);
261
262         /* Rearm the hangcheck -- another job might have been waiting
263          * for our hung one to get kicked off, and vc4_irq_reset()
264          * would have started it.
265          */
266         vc4_queue_hangcheck(dev);
267 }
268
269 static void
270 vc4_reset_work(struct work_struct *work)
271 {
272         struct vc4_dev *vc4 =
273                 container_of(work, struct vc4_dev, hangcheck.reset_work);
274
275         vc4_save_hang_state(vc4->dev);
276
277         vc4_reset(vc4->dev);
278 }
279
280 static void
281 vc4_hangcheck_elapsed(unsigned long data)
282 {
283         struct drm_device *dev = (struct drm_device *)data;
284         struct vc4_dev *vc4 = to_vc4_dev(dev);
285         uint32_t ct0ca, ct1ca;
286         unsigned long irqflags;
287         struct vc4_exec_info *bin_exec, *render_exec;
288
289         spin_lock_irqsave(&vc4->job_lock, irqflags);
290
291         bin_exec = vc4_first_bin_job(vc4);
292         render_exec = vc4_first_render_job(vc4);
293
294         /* If idle, we can stop watching for hangs. */
295         if (!bin_exec && !render_exec) {
296                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
297                 return;
298         }
299
300         ct0ca = V3D_READ(V3D_CTNCA(0));
301         ct1ca = V3D_READ(V3D_CTNCA(1));
302
303         /* If we've made any progress in execution, rearm the timer
304          * and wait.
305          */
306         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
307             (render_exec && ct1ca != render_exec->last_ct1ca)) {
308                 if (bin_exec)
309                         bin_exec->last_ct0ca = ct0ca;
310                 if (render_exec)
311                         render_exec->last_ct1ca = ct1ca;
312                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
313                 vc4_queue_hangcheck(dev);
314                 return;
315         }
316
317         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
318
319         /* We've gone too long with no progress, reset.  This has to
320          * be done from a work struct, since resetting can sleep and
321          * this timer hook isn't allowed to.
322          */
323         schedule_work(&vc4->hangcheck.reset_work);
324 }
325
326 static void
327 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
328 {
329         struct vc4_dev *vc4 = to_vc4_dev(dev);
330
331         /* Set the current and end address of the control list.
332          * Writing the end register is what starts the job.
333          */
334         V3D_WRITE(V3D_CTNCA(thread), start);
335         V3D_WRITE(V3D_CTNEA(thread), end);
336 }
337
338 int
339 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
340                    bool interruptible)
341 {
342         struct vc4_dev *vc4 = to_vc4_dev(dev);
343         int ret = 0;
344         unsigned long timeout_expire;
345         DEFINE_WAIT(wait);
346
347         if (vc4->finished_seqno >= seqno)
348                 return 0;
349
350         if (timeout_ns == 0)
351                 return -ETIME;
352
353         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
354
355         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
356         for (;;) {
357                 prepare_to_wait(&vc4->job_wait_queue, &wait,
358                                 interruptible ? TASK_INTERRUPTIBLE :
359                                 TASK_UNINTERRUPTIBLE);
360
361                 if (interruptible && signal_pending(current)) {
362                         ret = -ERESTARTSYS;
363                         break;
364                 }
365
366                 if (vc4->finished_seqno >= seqno)
367                         break;
368
369                 if (timeout_ns != ~0ull) {
370                         if (time_after_eq(jiffies, timeout_expire)) {
371                                 ret = -ETIME;
372                                 break;
373                         }
374                         schedule_timeout(timeout_expire - jiffies);
375                 } else {
376                         schedule();
377                 }
378         }
379
380         finish_wait(&vc4->job_wait_queue, &wait);
381         trace_vc4_wait_for_seqno_end(dev, seqno);
382
383         return ret;
384 }
385
386 static void
387 vc4_flush_caches(struct drm_device *dev)
388 {
389         struct vc4_dev *vc4 = to_vc4_dev(dev);
390
391         /* Flush the GPU L2 caches.  These caches sit on top of system
392          * L3 (the 128kb or so shared with the CPU), and are
393          * non-allocating in the L3.
394          */
395         V3D_WRITE(V3D_L2CACTL,
396                   V3D_L2CACTL_L2CCLR);
397
398         V3D_WRITE(V3D_SLCACTL,
399                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
400                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
401                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
402                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
403 }
404
405 /* Sets the registers for the next job to be actually be executed in
406  * the hardware.
407  *
408  * The job_lock should be held during this.
409  */
410 void
411 vc4_submit_next_bin_job(struct drm_device *dev)
412 {
413         struct vc4_dev *vc4 = to_vc4_dev(dev);
414         struct vc4_exec_info *exec;
415
416 again:
417         exec = vc4_first_bin_job(vc4);
418         if (!exec)
419                 return;
420
421         vc4_flush_caches(dev);
422
423         /* Either put the job in the binner if it uses the binner, or
424          * immediately move it to the to-be-rendered queue.
425          */
426         if (exec->ct0ca != exec->ct0ea) {
427                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
428         } else {
429                 vc4_move_job_to_render(dev, exec);
430                 goto again;
431         }
432 }
433
434 void
435 vc4_submit_next_render_job(struct drm_device *dev)
436 {
437         struct vc4_dev *vc4 = to_vc4_dev(dev);
438         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
439
440         if (!exec)
441                 return;
442
443         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
444 }
445
446 void
447 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
448 {
449         struct vc4_dev *vc4 = to_vc4_dev(dev);
450         bool was_empty = list_empty(&vc4->render_job_list);
451
452         list_move_tail(&exec->head, &vc4->render_job_list);
453         if (was_empty)
454                 vc4_submit_next_render_job(dev);
455 }
456
457 static void
458 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
459 {
460         struct vc4_bo *bo;
461         unsigned i;
462
463         for (i = 0; i < exec->bo_count; i++) {
464                 bo = to_vc4_bo(&exec->bo[i]->base);
465                 bo->seqno = seqno;
466         }
467
468         list_for_each_entry(bo, &exec->unref_list, unref_head) {
469                 bo->seqno = seqno;
470         }
471
472         for (i = 0; i < exec->rcl_write_bo_count; i++) {
473                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
474                 bo->write_seqno = seqno;
475         }
476 }
477
478 /* Queues a struct vc4_exec_info for execution.  If no job is
479  * currently executing, then submits it.
480  *
481  * Unlike most GPUs, our hardware only handles one command list at a
482  * time.  To queue multiple jobs at once, we'd need to edit the
483  * previous command list to have a jump to the new one at the end, and
484  * then bump the end address.  That's a change for a later date,
485  * though.
486  */
487 static void
488 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489 {
490         struct vc4_dev *vc4 = to_vc4_dev(dev);
491         uint64_t seqno;
492         unsigned long irqflags;
493
494         spin_lock_irqsave(&vc4->job_lock, irqflags);
495
496         seqno = ++vc4->emit_seqno;
497         exec->seqno = seqno;
498         vc4_update_bo_seqnos(exec, seqno);
499
500         list_add_tail(&exec->head, &vc4->bin_job_list);
501
502         /* If no job was executing, kick ours off.  Otherwise, it'll
503          * get started when the previous job's flush done interrupt
504          * occurs.
505          */
506         if (vc4_first_bin_job(vc4) == exec) {
507                 vc4_submit_next_bin_job(dev);
508                 vc4_queue_hangcheck(dev);
509         }
510
511         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
512 }
513
514 /**
515  * Looks up a bunch of GEM handles for BOs and stores the array for
516  * use in the command validator that actually writes relocated
517  * addresses pointing to them.
518  */
519 static int
520 vc4_cl_lookup_bos(struct drm_device *dev,
521                   struct drm_file *file_priv,
522                   struct vc4_exec_info *exec)
523 {
524         struct drm_vc4_submit_cl *args = exec->args;
525         uint32_t *handles;
526         int ret = 0;
527         int i;
528
529         exec->bo_count = args->bo_handle_count;
530
531         if (!exec->bo_count) {
532                 /* See comment on bo_index for why we have to check
533                  * this.
534                  */
535                 DRM_ERROR("Rendering requires BOs to validate\n");
536                 return -EINVAL;
537         }
538
539         exec->bo = drm_calloc_large(exec->bo_count,
540                                     sizeof(struct drm_gem_cma_object *));
541         if (!exec->bo) {
542                 DRM_ERROR("Failed to allocate validated BO pointers\n");
543                 return -ENOMEM;
544         }
545
546         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
547         if (!handles) {
548                 ret = -ENOMEM;
549                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
550                 goto fail;
551         }
552
553         if (copy_from_user(handles,
554                            (void __user *)(uintptr_t)args->bo_handles,
555                            exec->bo_count * sizeof(uint32_t))) {
556                 ret = -EFAULT;
557                 DRM_ERROR("Failed to copy in GEM handles\n");
558                 goto fail;
559         }
560
561         spin_lock(&file_priv->table_lock);
562         for (i = 0; i < exec->bo_count; i++) {
563                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
564                                                      handles[i]);
565                 if (!bo) {
566                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
567                                   i, handles[i]);
568                         ret = -EINVAL;
569                         spin_unlock(&file_priv->table_lock);
570                         goto fail;
571                 }
572                 drm_gem_object_reference(bo);
573                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
574         }
575         spin_unlock(&file_priv->table_lock);
576
577 fail:
578         drm_free_large(handles);
579         return ret;
580 }
581
582 static int
583 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
584 {
585         struct drm_vc4_submit_cl *args = exec->args;
586         void *temp = NULL;
587         void *bin;
588         int ret = 0;
589         uint32_t bin_offset = 0;
590         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
591                                              16);
592         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
593         uint32_t exec_size = uniforms_offset + args->uniforms_size;
594         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
595                                           args->shader_rec_count);
596         struct vc4_bo *bo;
597
598         if (shader_rec_offset < args->bin_cl_size ||
599             uniforms_offset < shader_rec_offset ||
600             exec_size < uniforms_offset ||
601             args->shader_rec_count >= (UINT_MAX /
602                                           sizeof(struct vc4_shader_state)) ||
603             temp_size < exec_size) {
604                 DRM_ERROR("overflow in exec arguments\n");
605                 ret = -EINVAL;
606                 goto fail;
607         }
608
609         /* Allocate space where we'll store the copied in user command lists
610          * and shader records.
611          *
612          * We don't just copy directly into the BOs because we need to
613          * read the contents back for validation, and I think the
614          * bo->vaddr is uncached access.
615          */
616         temp = drm_malloc_ab(temp_size, 1);
617         if (!temp) {
618                 DRM_ERROR("Failed to allocate storage for copying "
619                           "in bin/render CLs.\n");
620                 ret = -ENOMEM;
621                 goto fail;
622         }
623         bin = temp + bin_offset;
624         exec->shader_rec_u = temp + shader_rec_offset;
625         exec->uniforms_u = temp + uniforms_offset;
626         exec->shader_state = temp + exec_size;
627         exec->shader_state_size = args->shader_rec_count;
628
629         if (copy_from_user(bin,
630                            (void __user *)(uintptr_t)args->bin_cl,
631                            args->bin_cl_size)) {
632                 ret = -EFAULT;
633                 goto fail;
634         }
635
636         if (copy_from_user(exec->shader_rec_u,
637                            (void __user *)(uintptr_t)args->shader_rec,
638                            args->shader_rec_size)) {
639                 ret = -EFAULT;
640                 goto fail;
641         }
642
643         if (copy_from_user(exec->uniforms_u,
644                            (void __user *)(uintptr_t)args->uniforms,
645                            args->uniforms_size)) {
646                 ret = -EFAULT;
647                 goto fail;
648         }
649
650         bo = vc4_bo_create(dev, exec_size, true);
651         if (IS_ERR(bo)) {
652                 DRM_ERROR("Couldn't allocate BO for binning\n");
653                 ret = PTR_ERR(bo);
654                 goto fail;
655         }
656         exec->exec_bo = &bo->base;
657
658         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
659                       &exec->unref_list);
660
661         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
662
663         exec->bin_u = bin;
664
665         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
666         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
667         exec->shader_rec_size = args->shader_rec_size;
668
669         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
670         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
671         exec->uniforms_size = args->uniforms_size;
672
673         ret = vc4_validate_bin_cl(dev,
674                                   exec->exec_bo->vaddr + bin_offset,
675                                   bin,
676                                   exec);
677         if (ret)
678                 goto fail;
679
680         ret = vc4_validate_shader_recs(dev, exec);
681         if (ret)
682                 goto fail;
683
684         /* Block waiting on any previous rendering into the CS's VBO,
685          * IB, or textures, so that pixels are actually written by the
686          * time we try to read them.
687          */
688         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
689
690 fail:
691         drm_free_large(temp);
692         return ret;
693 }
694
695 static void
696 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
697 {
698         struct vc4_dev *vc4 = to_vc4_dev(dev);
699         unsigned i;
700
701         if (exec->bo) {
702                 for (i = 0; i < exec->bo_count; i++)
703                         drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
704                 drm_free_large(exec->bo);
705         }
706
707         while (!list_empty(&exec->unref_list)) {
708                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
709                                                      struct vc4_bo, unref_head);
710                 list_del(&bo->unref_head);
711                 drm_gem_object_unreference_unlocked(&bo->base.base);
712         }
713
714         mutex_lock(&vc4->power_lock);
715         if (--vc4->power_refcount == 0) {
716                 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
717                 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
718         }
719         mutex_unlock(&vc4->power_lock);
720
721         kfree(exec);
722 }
723
724 void
725 vc4_job_handle_completed(struct vc4_dev *vc4)
726 {
727         unsigned long irqflags;
728         struct vc4_seqno_cb *cb, *cb_temp;
729
730         spin_lock_irqsave(&vc4->job_lock, irqflags);
731         while (!list_empty(&vc4->job_done_list)) {
732                 struct vc4_exec_info *exec =
733                         list_first_entry(&vc4->job_done_list,
734                                          struct vc4_exec_info, head);
735                 list_del(&exec->head);
736
737                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
738                 vc4_complete_exec(vc4->dev, exec);
739                 spin_lock_irqsave(&vc4->job_lock, irqflags);
740         }
741
742         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
743                 if (cb->seqno <= vc4->finished_seqno) {
744                         list_del_init(&cb->work.entry);
745                         schedule_work(&cb->work);
746                 }
747         }
748
749         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
750 }
751
752 static void vc4_seqno_cb_work(struct work_struct *work)
753 {
754         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
755
756         cb->func(cb);
757 }
758
759 int vc4_queue_seqno_cb(struct drm_device *dev,
760                        struct vc4_seqno_cb *cb, uint64_t seqno,
761                        void (*func)(struct vc4_seqno_cb *cb))
762 {
763         struct vc4_dev *vc4 = to_vc4_dev(dev);
764         int ret = 0;
765         unsigned long irqflags;
766
767         cb->func = func;
768         INIT_WORK(&cb->work, vc4_seqno_cb_work);
769
770         spin_lock_irqsave(&vc4->job_lock, irqflags);
771         if (seqno > vc4->finished_seqno) {
772                 cb->seqno = seqno;
773                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
774         } else {
775                 schedule_work(&cb->work);
776         }
777         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
778
779         return ret;
780 }
781
782 /* Scheduled when any job has been completed, this walks the list of
783  * jobs that had completed and unrefs their BOs and frees their exec
784  * structs.
785  */
786 static void
787 vc4_job_done_work(struct work_struct *work)
788 {
789         struct vc4_dev *vc4 =
790                 container_of(work, struct vc4_dev, job_done_work);
791
792         vc4_job_handle_completed(vc4);
793 }
794
795 static int
796 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
797                                 uint64_t seqno,
798                                 uint64_t *timeout_ns)
799 {
800         unsigned long start = jiffies;
801         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
802
803         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
804                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
805
806                 if (*timeout_ns >= delta)
807                         *timeout_ns -= delta;
808         }
809
810         return ret;
811 }
812
813 int
814 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
815                      struct drm_file *file_priv)
816 {
817         struct drm_vc4_wait_seqno *args = data;
818
819         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
820                                                &args->timeout_ns);
821 }
822
823 int
824 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
825                   struct drm_file *file_priv)
826 {
827         int ret;
828         struct drm_vc4_wait_bo *args = data;
829         struct drm_gem_object *gem_obj;
830         struct vc4_bo *bo;
831
832         if (args->pad != 0)
833                 return -EINVAL;
834
835         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
836         if (!gem_obj) {
837                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
838                 return -EINVAL;
839         }
840         bo = to_vc4_bo(gem_obj);
841
842         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
843                                               &args->timeout_ns);
844
845         drm_gem_object_unreference_unlocked(gem_obj);
846         return ret;
847 }
848
849 /**
850  * Submits a command list to the VC4.
851  *
852  * This is what is called batchbuffer emitting on other hardware.
853  */
854 int
855 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
856                     struct drm_file *file_priv)
857 {
858         struct vc4_dev *vc4 = to_vc4_dev(dev);
859         struct drm_vc4_submit_cl *args = data;
860         struct vc4_exec_info *exec;
861         int ret = 0;
862
863         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
864                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
865                 return -EINVAL;
866         }
867
868         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
869         if (!exec) {
870                 DRM_ERROR("malloc failure on exec struct\n");
871                 return -ENOMEM;
872         }
873
874         mutex_lock(&vc4->power_lock);
875         if (vc4->power_refcount++ == 0)
876                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
877         mutex_unlock(&vc4->power_lock);
878         if (ret < 0) {
879                 kfree(exec);
880                 return ret;
881         }
882
883         exec->args = args;
884         INIT_LIST_HEAD(&exec->unref_list);
885
886         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
887         if (ret)
888                 goto fail;
889
890         if (exec->args->bin_cl_size != 0) {
891                 ret = vc4_get_bcl(dev, exec);
892                 if (ret)
893                         goto fail;
894         } else {
895                 exec->ct0ca = 0;
896                 exec->ct0ea = 0;
897         }
898
899         ret = vc4_get_rcl(dev, exec);
900         if (ret)
901                 goto fail;
902
903         /* Clear this out of the struct we'll be putting in the queue,
904          * since it's part of our stack.
905          */
906         exec->args = NULL;
907
908         vc4_queue_submit(dev, exec);
909
910         /* Return the seqno for our job. */
911         args->seqno = vc4->emit_seqno;
912
913         return 0;
914
915 fail:
916         vc4_complete_exec(vc4->dev, exec);
917
918         return ret;
919 }
920
921 void
922 vc4_gem_init(struct drm_device *dev)
923 {
924         struct vc4_dev *vc4 = to_vc4_dev(dev);
925
926         INIT_LIST_HEAD(&vc4->bin_job_list);
927         INIT_LIST_HEAD(&vc4->render_job_list);
928         INIT_LIST_HEAD(&vc4->job_done_list);
929         INIT_LIST_HEAD(&vc4->seqno_cb_list);
930         spin_lock_init(&vc4->job_lock);
931
932         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
933         setup_timer(&vc4->hangcheck.timer,
934                     vc4_hangcheck_elapsed,
935                     (unsigned long)dev);
936
937         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
938
939         mutex_init(&vc4->power_lock);
940 }
941
942 void
943 vc4_gem_destroy(struct drm_device *dev)
944 {
945         struct vc4_dev *vc4 = to_vc4_dev(dev);
946
947         /* Waiting for exec to finish would need to be done before
948          * unregistering V3D.
949          */
950         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
951
952         /* V3D should already have disabled its interrupt and cleared
953          * the overflow allocation registers.  Now free the object.
954          */
955         if (vc4->overflow_mem) {
956                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
957                 vc4->overflow_mem = NULL;
958         }
959
960         if (vc4->hang_state)
961                 vc4_free_hang_state(dev, vc4->hang_state);
962
963         vc4_bo_cache_destroy(dev);
964 }