1 /* SPDX-License-Identifier: GPL-2.0-only */
3 * Copyright (C) 2015 Broadcom
8 #include <linux/delay.h>
10 #include <linux/refcount.h>
11 #include <linux/uaccess.h>
13 #include <drm/drm_atomic.h>
14 #include <drm/drm_debugfs.h>
15 #include <drm/drm_device.h>
16 #include <drm/drm_encoder.h>
17 #include <drm/drm_gem_cma_helper.h>
18 #include <drm/drm_managed.h>
19 #include <drm/drm_mm.h>
20 #include <drm/drm_modeset_lock.h>
22 #include "uapi/drm/vc4_drm.h"
25 struct drm_gem_object;
27 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
30 enum vc4_kernel_bo_type {
31 /* Any kernel allocation (gem_create_object hook) before it
32 * gets another type set.
36 VC4_BO_TYPE_V3D_SHADER,
41 VC4_BO_TYPE_KERNEL_CACHE,
45 /* Performance monitor object. The perform lifetime is controlled by userspace
46 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
47 * request, and when this is the case, HW perf counters will be activated just
48 * before the submit_cl is submitted to the GPU and disabled when the job is
49 * done. This way, only events related to a specific job will be counted.
54 /* Tracks the number of users of the perfmon, when this counter reaches
55 * zero the perfmon is destroyed.
59 /* Number of counters activated in this perfmon instance
60 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
64 /* Events counted by the HW perf counters. */
65 u8 events[DRM_VC4_MAX_PERF_COUNTERS];
67 /* Storage for counter values. Counters are incremented by the HW
68 * perf counter values every time the perfmon is attached to a GPU job.
69 * This way, perfmon users don't have to retrieve the results after
70 * each job if they want to track events covering several submissions.
71 * Note that counter values can't be reset, but you can fake a reset by
72 * destroying the perfmon and creating a new one.
78 struct drm_device base;
88 struct vc4_hang_state *hang_state;
90 /* The kernel-space BO cache. Tracks buffers that have been
91 * unreferenced by all other users (refcounts of 0!) but not
92 * yet freed, so we can do cheap allocations.
95 /* Array of list heads for entries in the BO cache,
96 * based on number of pages, so we can do O(1) lookups
97 * in the cache when allocating.
99 struct list_head *size_list;
100 uint32_t size_list_size;
102 /* List of all BOs in the cache, ordered by age, so we
103 * can do O(1) lookups when trying to free old
106 struct list_head time_list;
107 struct work_struct time_work;
108 struct timer_list time_timer;
118 /* Protects bo_cache and bo_labels. */
119 struct mutex bo_lock;
121 /* Purgeable BO pool. All BOs in this pool can have their memory
122 * reclaimed if the driver is unable to allocate new BOs. We also
123 * keep stats related to the purge mechanism here.
126 struct list_head list;
129 unsigned int purged_num;
134 uint64_t dma_fence_context;
136 /* Sequence number for the last job queued in bin_job_list.
137 * Starts at 0 (no jobs emitted).
141 /* Sequence number for the last completed job on the GPU.
142 * Starts at 0 (no jobs completed).
144 uint64_t finished_seqno;
146 /* List of all struct vc4_exec_info for jobs to be executed in
147 * the binner. The first job in the list is the one currently
148 * programmed into ct0ca for execution.
150 struct list_head bin_job_list;
152 /* List of all struct vc4_exec_info for jobs that have
153 * completed binning and are ready for rendering. The first
154 * job in the list is the one currently programmed into ct1ca
157 struct list_head render_job_list;
159 /* List of the finished vc4_exec_infos waiting to be freed by
162 struct list_head job_done_list;
163 /* Spinlock used to synchronize the job_list and seqno
164 * accesses between the IRQ handler and GEM ioctls.
167 wait_queue_head_t job_wait_queue;
168 struct work_struct job_done_work;
170 /* Used to track the active perfmon if any. Access to this field is
171 * protected by job_lock.
173 struct vc4_perfmon *active_perfmon;
175 /* List of struct vc4_seqno_cb for callbacks to be made from a
176 * workqueue when the given seqno is passed.
178 struct list_head seqno_cb_list;
180 /* The memory used for storing binner tile alloc, tile state,
181 * and overflow memory allocations. This is freed when V3D
184 struct vc4_bo *bin_bo;
186 /* Size of blocks allocated within bin_bo. */
187 uint32_t bin_alloc_size;
189 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
192 uint32_t bin_alloc_used;
194 /* Bitmask of the current bin_alloc used for overflow memory. */
195 uint32_t bin_alloc_overflow;
197 /* Incremented when an underrun error happened after an atomic commit.
198 * This is particularly useful to detect when a specific modeset is too
199 * demanding in term of memory or HVS bandwidth which is hard to guess
200 * at atomic check time.
204 struct work_struct overflow_mem_work;
208 /* Set to true when the load tracker is active. */
209 bool load_tracker_enabled;
211 /* Mutex controlling the power refcount. */
212 struct mutex power_lock;
215 struct timer_list timer;
216 struct work_struct reset_work;
219 struct drm_modeset_lock ctm_state_lock;
220 struct drm_private_obj ctm_manager;
221 struct drm_private_obj hvs_channels;
222 struct drm_private_obj load_tracker;
224 /* List of vc4_debugfs_info_entry for adding to debugfs once
225 * the minor is available (after drm_dev_register()).
227 struct list_head debugfs_list;
229 /* Mutex for binner bo allocation. */
230 struct mutex bin_bo_lock;
231 /* Reference count for our binner bo. */
232 struct kref bin_bo_kref;
235 static inline struct vc4_dev *
236 to_vc4_dev(struct drm_device *dev)
238 return container_of(dev, struct vc4_dev, base);
242 struct drm_gem_cma_object base;
244 /* seqno of the last job to render using this BO. */
247 /* seqno of the last job to use the RCL to write to this BO.
249 * Note that this doesn't include binner overflow memory
252 uint64_t write_seqno;
256 /* List entry for the BO's position in either
257 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
259 struct list_head unref_head;
261 /* Time in jiffies when the BO was put in vc4->bo_cache. */
262 unsigned long free_time;
264 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
265 struct list_head size_head;
267 /* Struct for shader validation state, if created by
268 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
270 struct vc4_validated_shader_info *validated_shader;
272 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
273 * for user-allocated labels.
277 /* Count the number of active users. This is needed to determine
278 * whether we can move the BO to the purgeable list or not (when the BO
279 * is used by the GPU or the display engine we can't purge it).
283 /* Store purgeable/purged state here */
285 struct mutex madv_lock;
288 static inline struct vc4_bo *
289 to_vc4_bo(struct drm_gem_object *bo)
291 return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base);
295 struct dma_fence base;
296 struct drm_device *dev;
297 /* vc4 seqno for signaled() test */
301 static inline struct vc4_fence *
302 to_vc4_fence(struct dma_fence *fence)
304 return container_of(fence, struct vc4_fence, base);
307 struct vc4_seqno_cb {
308 struct work_struct work;
310 void (*func)(struct vc4_seqno_cb *cb);
315 struct platform_device *pdev;
318 struct debugfs_regset32 regset;
323 struct platform_device *pdev;
327 struct clk *core_clk;
329 /* Memory manager for CRTCs to allocate space in the display
330 * list. Units are dwords.
332 struct drm_mm dlist_mm;
333 /* Memory manager for the LBM memory used by HVS scaling. */
334 struct drm_mm lbm_mm;
337 struct drm_mm_node mitchell_netravali_filter;
339 struct debugfs_regset32 regset;
343 struct drm_plane base;
346 static inline struct vc4_plane *
347 to_vc4_plane(struct drm_plane *plane)
349 return container_of(plane, struct vc4_plane, base);
352 enum vc4_scaling_mode {
358 struct vc4_plane_state {
359 struct drm_plane_state base;
360 /* System memory copy of the display list for this element, computed
361 * at atomic_check time.
364 u32 dlist_size; /* Number of dwords allocated for the display list */
365 u32 dlist_count; /* Number of used dwords in the display list. */
367 /* Offset in the dlist to various words, for pageflip or
375 /* Offset where the plane's dlist was last stored in the
376 * hardware at vc4_crtc_atomic_flush() time.
378 u32 __iomem *hw_dlist;
380 /* Clipped coordinates of the plane on the display. */
381 int crtc_x, crtc_y, crtc_w, crtc_h;
382 /* Clipped area being scanned from in the FB. */
385 u32 src_w[2], src_h[2];
387 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
388 enum vc4_scaling_mode x_scaling[2], y_scaling[2];
392 /* Offset to start scanning out from the start of the plane's
397 /* Our allocation in LBM for temporary storage during scaling. */
398 struct drm_mm_node lbm;
400 /* Set when the plane has per-pixel alpha content or does not cover
401 * the entire screen. This is a hint to the CRTC that it might need
402 * to enable background color fill.
406 /* Mark the dlist as initialized. Useful to avoid initializing it twice
407 * when async update is not possible.
409 bool dlist_initialized;
411 /* Load of this plane on the HVS block. The load is expressed in HVS
416 /* Memory bandwidth needed for this plane. This is expressed in
422 static inline struct vc4_plane_state *
423 to_vc4_plane_state(struct drm_plane_state *state)
425 return container_of(state, struct vc4_plane_state, base);
428 enum vc4_encoder_type {
429 VC4_ENCODER_TYPE_NONE,
430 VC4_ENCODER_TYPE_HDMI0,
431 VC4_ENCODER_TYPE_HDMI1,
432 VC4_ENCODER_TYPE_VEC,
433 VC4_ENCODER_TYPE_DSI0,
434 VC4_ENCODER_TYPE_DSI1,
435 VC4_ENCODER_TYPE_SMI,
436 VC4_ENCODER_TYPE_DPI,
440 struct drm_encoder base;
441 enum vc4_encoder_type type;
444 void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
445 void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
446 void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
448 void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
449 void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
452 static inline struct vc4_encoder *
453 to_vc4_encoder(struct drm_encoder *encoder)
455 return container_of(encoder, struct vc4_encoder, base);
458 struct vc4_crtc_data {
459 const char *debugfs_name;
461 /* Bitmask of channels (FIFOs) of the HVS that the output can source from */
462 unsigned int hvs_available_channels;
464 /* Which output of the HVS this pixelvalve sources from. */
469 struct vc4_crtc_data base;
471 /* Depth of the PixelValve FIFO in bytes */
472 unsigned int fifo_depth;
474 /* Number of pixels output per clock period */
477 enum vc4_encoder_type encoder_types[4];
481 struct drm_crtc base;
482 struct platform_device *pdev;
483 const struct vc4_crtc_data *data;
486 /* Timestamp at start of vblank irq - unaffected by lock delays. */
493 struct drm_pending_vblank_event *event;
495 struct debugfs_regset32 regset;
498 * @feeds_txp: True if the CRTC feeds our writeback controller.
503 * @irq_lock: Spinlock protecting the resources shared between
504 * the atomic code and our vblank handler.
509 * @current_dlist: Start offset of the display list currently
510 * set in the HVS for that CRTC. Protected by @irq_lock, and
511 * copied in vc4_hvs_update_dlist() for the CRTC interrupt
512 * handler to have access to that value.
514 unsigned int current_dlist;
517 * @current_hvs_channel: HVS channel currently assigned to the
518 * CRTC. Protected by @irq_lock, and copied in
519 * vc4_hvs_atomic_begin() for the CRTC interrupt handler to have
520 * access to that value.
522 unsigned int current_hvs_channel;
525 static inline struct vc4_crtc *
526 to_vc4_crtc(struct drm_crtc *crtc)
528 return container_of(crtc, struct vc4_crtc, base);
531 static inline const struct vc4_crtc_data *
532 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
537 static inline const struct vc4_pv_data *
538 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
540 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
542 return container_of(data, struct vc4_pv_data, base);
545 struct drm_encoder *vc4_get_crtc_encoder(struct drm_crtc *crtc,
546 struct drm_crtc_state *state);
548 struct vc4_crtc_state {
549 struct drm_crtc_state base;
550 /* Dlist area for this CRTC configuration. */
551 struct drm_mm_node mm;
553 unsigned int assigned_channel;
562 unsigned long hvs_load;
564 /* Transitional state below, only valid during atomic commits */
568 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
570 static inline struct vc4_crtc_state *
571 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
573 return container_of(crtc_state, struct vc4_crtc_state, base);
576 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
577 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
578 #define HVS_READ(offset) readl(hvs->regs + offset)
579 #define HVS_WRITE(offset, val) writel(val, hvs->regs + offset)
581 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
583 struct vc4_exec_info {
586 /* Sequence number for this bin/render job. */
589 /* Latest write_seqno of any BO that binning depends on. */
590 uint64_t bin_dep_seqno;
592 struct dma_fence *fence;
594 /* Last current addresses the hardware was processing when the
595 * hangcheck timer checked on us.
597 uint32_t last_ct0ca, last_ct1ca;
599 /* Kernel-space copy of the ioctl arguments */
600 struct drm_vc4_submit_cl *args;
602 /* This is the array of BOs that were looked up at the start of exec.
603 * Command validation will use indices into this array.
605 struct drm_gem_cma_object **bo;
608 /* List of BOs that are being written by the RCL. Other than
609 * the binner temporary storage, this is all the BOs written
612 struct drm_gem_cma_object *rcl_write_bo[4];
613 uint32_t rcl_write_bo_count;
615 /* Pointers for our position in vc4->job_list */
616 struct list_head head;
618 /* List of other BOs used in the job that need to be released
619 * once the job is complete.
621 struct list_head unref_list;
623 /* Current unvalidated indices into @bo loaded by the non-hardware
624 * VC4_PACKET_GEM_HANDLES.
626 uint32_t bo_index[2];
628 /* This is the BO where we store the validated command lists, shader
629 * records, and uniforms.
631 struct drm_gem_cma_object *exec_bo;
634 * This tracks the per-shader-record state (packet 64) that
635 * determines the length of the shader record and the offset
636 * it's expected to be found at. It gets read in from the
639 struct vc4_shader_state {
641 /* Maximum vertex index referenced by any primitive using this
647 /** How many shader states the user declared they were using. */
648 uint32_t shader_state_size;
649 /** How many shader state records the validator has seen. */
650 uint32_t shader_state_count;
652 bool found_tile_binning_mode_config_packet;
653 bool found_start_tile_binning_packet;
654 bool found_increment_semaphore_packet;
656 uint8_t bin_tiles_x, bin_tiles_y;
657 /* Physical address of the start of the tile alloc array
658 * (where each tile's binned CL will start)
660 uint32_t tile_alloc_offset;
661 /* Bitmask of which binner slots are freed when this job completes. */
665 * Computed addresses pointing into exec_bo where we start the
666 * bin thread (ct0) and render thread (ct1).
668 uint32_t ct0ca, ct0ea;
669 uint32_t ct1ca, ct1ea;
671 /* Pointer to the unvalidated bin CL (if present). */
674 /* Pointers to the shader recs. These paddr gets incremented as CL
675 * packets are relocated in validate_gl_shader_state, and the vaddrs
676 * (u and v) get incremented and size decremented as the shader recs
677 * themselves are validated.
681 uint32_t shader_rec_p;
682 uint32_t shader_rec_size;
684 /* Pointers to the uniform data. These pointers are incremented, and
685 * size decremented, as each batch of uniforms is uploaded.
690 uint32_t uniforms_size;
692 /* Pointer to a performance monitor object if the user requested it,
695 struct vc4_perfmon *perfmon;
697 /* Whether the exec has taken a reference to the binner BO, which should
698 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
703 /* Per-open file private data. Any driver-specific resource that has to be
704 * released when the DRM file is closed should be placed here.
717 static inline struct vc4_exec_info *
718 vc4_first_bin_job(struct vc4_dev *vc4)
720 return list_first_entry_or_null(&vc4->bin_job_list,
721 struct vc4_exec_info, head);
724 static inline struct vc4_exec_info *
725 vc4_first_render_job(struct vc4_dev *vc4)
727 return list_first_entry_or_null(&vc4->render_job_list,
728 struct vc4_exec_info, head);
731 static inline struct vc4_exec_info *
732 vc4_last_render_job(struct vc4_dev *vc4)
734 if (list_empty(&vc4->render_job_list))
736 return list_last_entry(&vc4->render_job_list,
737 struct vc4_exec_info, head);
741 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
744 * This will be used at draw time to relocate the reference to the texture
745 * contents in p0, and validate that the offset combined with
746 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
747 * Note that the hardware treats unprovided config parameters as 0, so not all
748 * of them need to be set up for every texure sample, and we'll store ~0 as
749 * the offset to mark the unused ones.
751 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
752 * Setup") for definitions of the texture parameters.
754 struct vc4_texture_sample_info {
756 uint32_t p_offset[4];
760 * struct vc4_validated_shader_info - information about validated shaders that
761 * needs to be used from command list validation.
763 * For a given shader, each time a shader state record references it, we need
764 * to verify that the shader doesn't read more uniforms than the shader state
765 * record's uniform BO pointer can provide, and we need to apply relocations
766 * and validate the shader state record's uniforms that define the texture
769 struct vc4_validated_shader_info {
770 uint32_t uniforms_size;
771 uint32_t uniforms_src_size;
772 uint32_t num_texture_samples;
773 struct vc4_texture_sample_info *texture_samples;
775 uint32_t num_uniform_addr_offsets;
776 uint32_t *uniform_addr_offsets;
782 * __wait_for - magic wait macro
784 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
785 * important that we check the condition again after having timed out, since the
786 * timeout could be due to preemption or similar and we've never had a chance to
787 * check the condition before the timeout.
789 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
790 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
791 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
795 const bool expired__ = ktime_after(ktime_get_raw(), end__); \
797 /* Guarantee COND check prior to timeout */ \
804 ret__ = -ETIMEDOUT; \
807 usleep_range(wait__, wait__ * 2); \
808 if (wait__ < (Wmax)) \
814 #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
816 #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
819 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
820 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
821 bool from_cache, enum vc4_kernel_bo_type type);
822 int vc4_bo_dumb_create(struct drm_file *file_priv,
823 struct drm_device *dev,
824 struct drm_mode_create_dumb *args);
825 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
826 struct drm_file *file_priv);
827 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
828 struct drm_file *file_priv);
829 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
830 struct drm_file *file_priv);
831 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
832 struct drm_file *file_priv);
833 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
834 struct drm_file *file_priv);
835 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
836 struct drm_file *file_priv);
837 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
838 struct drm_file *file_priv);
839 int vc4_bo_cache_init(struct drm_device *dev);
840 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
841 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
842 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
843 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
844 int vc4_bo_debugfs_init(struct drm_minor *minor);
847 extern struct platform_driver vc4_crtc_driver;
848 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
849 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
850 const struct drm_crtc_funcs *crtc_funcs,
851 const struct drm_crtc_helper_funcs *crtc_helper_funcs);
852 int vc4_page_flip(struct drm_crtc *crtc,
853 struct drm_framebuffer *fb,
854 struct drm_pending_vblank_event *event,
856 struct drm_modeset_acquire_ctx *ctx);
857 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
858 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
859 struct drm_crtc_state *state);
860 void vc4_crtc_reset(struct drm_crtc *crtc);
861 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
862 void vc4_crtc_send_vblank(struct drm_crtc *crtc);
863 int vc4_crtc_late_register(struct drm_crtc *crtc);
864 void vc4_crtc_get_margins(struct drm_crtc_state *state,
865 unsigned int *left, unsigned int *right,
866 unsigned int *top, unsigned int *bottom);
869 void vc4_debugfs_init(struct drm_minor *minor);
870 #ifdef CONFIG_DEBUG_FS
871 int vc4_debugfs_add_file(struct drm_minor *minor,
872 const char *filename,
873 int (*show)(struct seq_file*, void*),
875 int vc4_debugfs_add_regset32(struct drm_minor *minor,
876 const char *filename,
877 struct debugfs_regset32 *regset);
879 static inline int vc4_debugfs_add_file(struct drm_minor *minor,
880 const char *filename,
881 int (*show)(struct seq_file*, void*),
887 static inline int vc4_debugfs_add_regset32(struct drm_minor *minor,
888 const char *filename,
889 struct debugfs_regset32 *regset)
896 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
897 int vc4_dumb_fixup_args(struct drm_mode_create_dumb *args);
900 extern struct platform_driver vc4_dpi_driver;
903 extern struct platform_driver vc4_dsi_driver;
906 extern const struct dma_fence_ops vc4_fence_ops;
909 int vc4_gem_init(struct drm_device *dev);
910 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
911 struct drm_file *file_priv);
912 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
913 struct drm_file *file_priv);
914 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
915 struct drm_file *file_priv);
916 void vc4_submit_next_bin_job(struct drm_device *dev);
917 void vc4_submit_next_render_job(struct drm_device *dev);
918 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
919 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
920 uint64_t timeout_ns, bool interruptible);
921 void vc4_job_handle_completed(struct vc4_dev *vc4);
922 int vc4_queue_seqno_cb(struct drm_device *dev,
923 struct vc4_seqno_cb *cb, uint64_t seqno,
924 void (*func)(struct vc4_seqno_cb *cb));
925 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
926 struct drm_file *file_priv);
929 extern struct platform_driver vc4_hdmi_driver;
932 extern struct platform_driver vc4_vec_driver;
935 extern struct platform_driver vc4_txp_driver;
938 void vc4_irq_enable(struct drm_device *dev);
939 void vc4_irq_disable(struct drm_device *dev);
940 int vc4_irq_install(struct drm_device *dev, int irq);
941 void vc4_irq_uninstall(struct drm_device *dev);
942 void vc4_irq_reset(struct drm_device *dev);
945 extern struct platform_driver vc4_hvs_driver;
946 void vc4_hvs_stop_channel(struct vc4_hvs *hvs, unsigned int output);
947 int vc4_hvs_get_fifo_from_output(struct vc4_hvs *hvs, unsigned int output);
948 u8 vc4_hvs_get_fifo_frame_count(struct vc4_hvs *hvs, unsigned int fifo);
949 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
950 void vc4_hvs_atomic_begin(struct drm_crtc *crtc, struct drm_atomic_state *state);
951 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
952 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
953 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
954 void vc4_hvs_dump_state(struct vc4_hvs *hvs);
955 void vc4_hvs_unmask_underrun(struct vc4_hvs *hvs, int channel);
956 void vc4_hvs_mask_underrun(struct vc4_hvs *hvs, int channel);
957 int vc4_hvs_debugfs_init(struct drm_minor *minor);
960 int vc4_kms_load(struct drm_device *dev);
963 struct drm_plane *vc4_plane_init(struct drm_device *dev,
964 enum drm_plane_type type,
965 uint32_t possible_crtcs);
966 int vc4_plane_create_additional_planes(struct drm_device *dev);
967 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
968 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
969 void vc4_plane_async_set_fb(struct drm_plane *plane,
970 struct drm_framebuffer *fb);
973 extern struct platform_driver vc4_v3d_driver;
974 extern const struct of_device_id vc4_v3d_dt_match[];
975 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
976 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
977 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
978 int vc4_v3d_pm_get(struct vc4_dev *vc4);
979 void vc4_v3d_pm_put(struct vc4_dev *vc4);
980 int vc4_v3d_debugfs_init(struct drm_minor *minor);
984 vc4_validate_bin_cl(struct drm_device *dev,
987 struct vc4_exec_info *exec);
990 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
992 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
995 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
997 bool vc4_check_tex_size(struct vc4_exec_info *exec,
998 struct drm_gem_cma_object *fbo,
999 uint32_t offset, uint8_t tiling_format,
1000 uint32_t width, uint32_t height, uint8_t cpp);
1002 /* vc4_validate_shader.c */
1003 struct vc4_validated_shader_info *
1004 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
1007 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
1008 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
1009 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
1010 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
1012 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
1013 void vc4_perfmon_open_file(struct vc4_file *vc4file);
1014 void vc4_perfmon_close_file(struct vc4_file *vc4file);
1015 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
1016 struct drm_file *file_priv);
1017 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
1018 struct drm_file *file_priv);
1019 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
1020 struct drm_file *file_priv);
1022 #endif /* _VC4_DRV_H_ */