drm: v3d: fix common struct sg_table related issues
[platform/kernel/linux-starfive.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/pm_runtime.h>
10 #include <linux/reset.h>
11 #include <linux/sched/signal.h>
12 #include <linux/uaccess.h>
13
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24         /* Set OVRTMUOUT, which means that the texture sampler uniform
25          * configuration's tmu output type field is used, instead of
26          * using the hardware default behavior based on the texture
27          * type.  If you want the default behavior, you can still put
28          * "2" in the indirect texture state's output_type field.
29          */
30         if (v3d->ver < 40)
31                 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32
33         /* Whenever we flush the L2T cache, we always want to flush
34          * the whole thing.
35          */
36         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44         v3d_init_core(v3d, 0);
45 }
46
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50         V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51
52         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53                       (V3D_GMP_STATUS_RD_COUNT_MASK |
54                        V3D_GMP_STATUS_WR_COUNT_MASK |
55                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57         }
58 }
59
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63         if (v3d->ver >= 41)
64                 return;
65
66         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67
68         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72         }
73 }
74
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79
80         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84
85                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
86                  * of the unit, so reset it to its power-on value here.
87                  */
88                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89         } else {
90                 WARN_ON_ONCE(V3D_GET_FIELD(version,
91                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95         }
96 }
97
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101         if (v3d->reset)
102                 reset_control_reset(v3d->reset);
103         else
104                 v3d_reset_by_bridge(v3d);
105
106         v3d_init_hw_state(v3d);
107 }
108
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112         struct drm_device *dev = &v3d->drm;
113
114         DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115         DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116                       V3D_CORE_READ(0, V3D_ERR_STAT));
117         trace_v3d_reset_begin(dev);
118
119         /* XXX: only needed for safe powerdown, not reset. */
120         if (false)
121                 v3d_idle_axi(v3d, 0);
122
123         v3d_idle_gca(v3d);
124         v3d_reset_v3d(v3d);
125
126         v3d_mmu_set_page_table(v3d);
127         v3d_irq_reset(v3d);
128
129         trace_v3d_reset_end(dev);
130 }
131
132 static void
133 v3d_flush_l3(struct v3d_dev *v3d)
134 {
135         if (v3d->ver < 41) {
136                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
137
138                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
140
141                 if (v3d->ver < 33) {
142                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
143                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
144                 }
145         }
146 }
147
148 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
149  * uniforms and instructions on V3D 3.2.
150  */
151 static void
152 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
153 {
154         if (v3d->ver > 32)
155                 return;
156
157         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
158                        V3D_L2CACTL_L2CCLR |
159                        V3D_L2CACTL_L2CENA);
160 }
161
162 /* Invalidates texture L2 cachelines */
163 static void
164 v3d_flush_l2t(struct v3d_dev *v3d, int core)
165 {
166         /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
167          * need to wait for completion before dispatching the job --
168          * L2T accesses will be stalled until the flush has completed.
169          * However, we do need to make sure we don't try to trigger a
170          * new flush while the L2_CLEAN queue is trying to
171          * synchronously clean after a job.
172          */
173         mutex_lock(&v3d->cache_clean_lock);
174         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
175                        V3D_L2TCACTL_L2TFLS |
176                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
177         mutex_unlock(&v3d->cache_clean_lock);
178 }
179
180 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
181  *
182  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
183  * executed, we need to make sure that the clean is done before
184  * signaling job completion.  So, we synchronously wait before
185  * returning, and we make sure that L2 invalidates don't happen in the
186  * meantime to confuse our are-we-done checks.
187  */
188 void
189 v3d_clean_caches(struct v3d_dev *v3d)
190 {
191         struct drm_device *dev = &v3d->drm;
192         int core = 0;
193
194         trace_v3d_cache_clean_begin(dev);
195
196         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
197         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
198                        V3D_L2TCACTL_L2TFLS), 100)) {
199                 DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
200         }
201
202         mutex_lock(&v3d->cache_clean_lock);
203         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
204                        V3D_L2TCACTL_L2TFLS |
205                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
206
207         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
208                        V3D_L2TCACTL_L2TFLS), 100)) {
209                 DRM_ERROR("Timeout waiting for L2T clean\n");
210         }
211
212         mutex_unlock(&v3d->cache_clean_lock);
213
214         trace_v3d_cache_clean_end(dev);
215 }
216
217 /* Invalidates the slice caches.  These are read-only caches. */
218 static void
219 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
220 {
221         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
222                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
223                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
224                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
225                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
226 }
227
228 void
229 v3d_invalidate_caches(struct v3d_dev *v3d)
230 {
231         /* Invalidate the caches from the outside in.  That way if
232          * another CL's concurrent use of nearby memory were to pull
233          * an invalidated cacheline back in, we wouldn't leave stale
234          * data in the inner cache.
235          */
236         v3d_flush_l3(v3d);
237         v3d_invalidate_l2c(v3d, 0);
238         v3d_flush_l2t(v3d, 0);
239         v3d_invalidate_slices(v3d, 0);
240 }
241
242 /* Takes the reservation lock on all the BOs being referenced, so that
243  * at queue submit time we can update the reservations.
244  *
245  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
246  * (all of which are on exec->unref_list).  They're entirely private
247  * to v3d, so we don't attach dma-buf fences to them.
248  */
249 static int
250 v3d_lock_bo_reservations(struct v3d_job *job,
251                          struct ww_acquire_ctx *acquire_ctx)
252 {
253         int i, ret;
254
255         ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
256         if (ret)
257                 return ret;
258
259         for (i = 0; i < job->bo_count; i++) {
260                 ret = drm_gem_fence_array_add_implicit(&job->deps,
261                                                        job->bo[i], true);
262                 if (ret) {
263                         drm_gem_unlock_reservations(job->bo, job->bo_count,
264                                                     acquire_ctx);
265                         return ret;
266                 }
267         }
268
269         return 0;
270 }
271
272 /**
273  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
274  * referenced by the job.
275  * @dev: DRM device
276  * @file_priv: DRM file for this fd
277  * @job: V3D job being set up
278  *
279  * The command validator needs to reference BOs by their index within
280  * the submitted job's BO list.  This does the validation of the job's
281  * BO list and reference counting for the lifetime of the job.
282  *
283  * Note that this function doesn't need to unreference the BOs on
284  * failure, because that will happen at v3d_exec_cleanup() time.
285  */
286 static int
287 v3d_lookup_bos(struct drm_device *dev,
288                struct drm_file *file_priv,
289                struct v3d_job *job,
290                u64 bo_handles,
291                u32 bo_count)
292 {
293         u32 *handles;
294         int ret = 0;
295         int i;
296
297         job->bo_count = bo_count;
298
299         if (!job->bo_count) {
300                 /* See comment on bo_index for why we have to check
301                  * this.
302                  */
303                 DRM_DEBUG("Rendering requires BOs\n");
304                 return -EINVAL;
305         }
306
307         job->bo = kvmalloc_array(job->bo_count,
308                                  sizeof(struct drm_gem_cma_object *),
309                                  GFP_KERNEL | __GFP_ZERO);
310         if (!job->bo) {
311                 DRM_DEBUG("Failed to allocate validated BO pointers\n");
312                 return -ENOMEM;
313         }
314
315         handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
316         if (!handles) {
317                 ret = -ENOMEM;
318                 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
319                 goto fail;
320         }
321
322         if (copy_from_user(handles,
323                            (void __user *)(uintptr_t)bo_handles,
324                            job->bo_count * sizeof(u32))) {
325                 ret = -EFAULT;
326                 DRM_DEBUG("Failed to copy in GEM handles\n");
327                 goto fail;
328         }
329
330         spin_lock(&file_priv->table_lock);
331         for (i = 0; i < job->bo_count; i++) {
332                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
333                                                      handles[i]);
334                 if (!bo) {
335                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
336                                   i, handles[i]);
337                         ret = -ENOENT;
338                         spin_unlock(&file_priv->table_lock);
339                         goto fail;
340                 }
341                 drm_gem_object_get(bo);
342                 job->bo[i] = bo;
343         }
344         spin_unlock(&file_priv->table_lock);
345
346 fail:
347         kvfree(handles);
348         return ret;
349 }
350
351 static void
352 v3d_job_free(struct kref *ref)
353 {
354         struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
355         unsigned long index;
356         struct dma_fence *fence;
357         int i;
358
359         for (i = 0; i < job->bo_count; i++) {
360                 if (job->bo[i])
361                         drm_gem_object_put(job->bo[i]);
362         }
363         kvfree(job->bo);
364
365         xa_for_each(&job->deps, index, fence) {
366                 dma_fence_put(fence);
367         }
368         xa_destroy(&job->deps);
369
370         dma_fence_put(job->irq_fence);
371         dma_fence_put(job->done_fence);
372
373         pm_runtime_mark_last_busy(job->v3d->drm.dev);
374         pm_runtime_put_autosuspend(job->v3d->drm.dev);
375
376         kfree(job);
377 }
378
379 static void
380 v3d_render_job_free(struct kref *ref)
381 {
382         struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
383                                                   base.refcount);
384         struct v3d_bo *bo, *save;
385
386         list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
387                 drm_gem_object_put(&bo->base.base);
388         }
389
390         v3d_job_free(ref);
391 }
392
393 void v3d_job_put(struct v3d_job *job)
394 {
395         kref_put(&job->refcount, job->free);
396 }
397
398 int
399 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
400                   struct drm_file *file_priv)
401 {
402         int ret;
403         struct drm_v3d_wait_bo *args = data;
404         ktime_t start = ktime_get();
405         u64 delta_ns;
406         unsigned long timeout_jiffies =
407                 nsecs_to_jiffies_timeout(args->timeout_ns);
408
409         if (args->pad != 0)
410                 return -EINVAL;
411
412         ret = drm_gem_dma_resv_wait(file_priv, args->handle,
413                                               true, timeout_jiffies);
414
415         /* Decrement the user's timeout, in case we got interrupted
416          * such that the ioctl will be restarted.
417          */
418         delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
419         if (delta_ns < args->timeout_ns)
420                 args->timeout_ns -= delta_ns;
421         else
422                 args->timeout_ns = 0;
423
424         /* Asked to wait beyond the jiffie/scheduler precision? */
425         if (ret == -ETIME && args->timeout_ns)
426                 ret = -EAGAIN;
427
428         return ret;
429 }
430
431 static int
432 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
433              struct v3d_job *job, void (*free)(struct kref *ref),
434              u32 in_sync)
435 {
436         struct dma_fence *in_fence = NULL;
437         int ret;
438
439         job->v3d = v3d;
440         job->free = free;
441
442         ret = pm_runtime_get_sync(v3d->drm.dev);
443         if (ret < 0)
444                 return ret;
445
446         xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
447
448         ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
449         if (ret == -EINVAL)
450                 goto fail;
451
452         ret = drm_gem_fence_array_add(&job->deps, in_fence);
453         if (ret)
454                 goto fail;
455
456         kref_init(&job->refcount);
457
458         return 0;
459 fail:
460         xa_destroy(&job->deps);
461         pm_runtime_put_autosuspend(v3d->drm.dev);
462         return ret;
463 }
464
465 static int
466 v3d_push_job(struct v3d_file_priv *v3d_priv,
467              struct v3d_job *job, enum v3d_queue queue)
468 {
469         int ret;
470
471         ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
472                                  v3d_priv);
473         if (ret)
474                 return ret;
475
476         job->done_fence = dma_fence_get(&job->base.s_fence->finished);
477
478         /* put by scheduler job completion */
479         kref_get(&job->refcount);
480
481         drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
482
483         return 0;
484 }
485
486 static void
487 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
488                                          struct v3d_job *job,
489                                          struct ww_acquire_ctx *acquire_ctx,
490                                          u32 out_sync,
491                                          struct dma_fence *done_fence)
492 {
493         struct drm_syncobj *sync_out;
494         int i;
495
496         for (i = 0; i < job->bo_count; i++) {
497                 /* XXX: Use shared fences for read-only objects. */
498                 dma_resv_add_excl_fence(job->bo[i]->resv,
499                                                   job->done_fence);
500         }
501
502         drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
503
504         /* Update the return sync object for the job */
505         sync_out = drm_syncobj_find(file_priv, out_sync);
506         if (sync_out) {
507                 drm_syncobj_replace_fence(sync_out, done_fence);
508                 drm_syncobj_put(sync_out);
509         }
510 }
511
512 /**
513  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
514  * @dev: DRM device
515  * @data: ioctl argument
516  * @file_priv: DRM file for this fd
517  *
518  * This is the main entrypoint for userspace to submit a 3D frame to
519  * the GPU.  Userspace provides the binner command list (if
520  * applicable), and the kernel sets up the render command list to draw
521  * to the framebuffer described in the ioctl, using the command lists
522  * that the 3D engine's binner will produce.
523  */
524 int
525 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
526                     struct drm_file *file_priv)
527 {
528         struct v3d_dev *v3d = to_v3d_dev(dev);
529         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
530         struct drm_v3d_submit_cl *args = data;
531         struct v3d_bin_job *bin = NULL;
532         struct v3d_render_job *render;
533         struct v3d_job *clean_job = NULL;
534         struct v3d_job *last_job;
535         struct ww_acquire_ctx acquire_ctx;
536         int ret = 0;
537
538         trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
539
540         if (args->flags != 0 &&
541             args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
542                 DRM_INFO("invalid flags: %d\n", args->flags);
543                 return -EINVAL;
544         }
545
546         render = kcalloc(1, sizeof(*render), GFP_KERNEL);
547         if (!render)
548                 return -ENOMEM;
549
550         render->start = args->rcl_start;
551         render->end = args->rcl_end;
552         INIT_LIST_HEAD(&render->unref_list);
553
554         ret = v3d_job_init(v3d, file_priv, &render->base,
555                            v3d_render_job_free, args->in_sync_rcl);
556         if (ret) {
557                 kfree(render);
558                 return ret;
559         }
560
561         if (args->bcl_start != args->bcl_end) {
562                 bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
563                 if (!bin) {
564                         v3d_job_put(&render->base);
565                         return -ENOMEM;
566                 }
567
568                 ret = v3d_job_init(v3d, file_priv, &bin->base,
569                                    v3d_job_free, args->in_sync_bcl);
570                 if (ret) {
571                         kfree(bin);
572                         v3d_job_put(&render->base);
573                         kfree(bin);
574                         return ret;
575                 }
576
577                 bin->start = args->bcl_start;
578                 bin->end = args->bcl_end;
579                 bin->qma = args->qma;
580                 bin->qms = args->qms;
581                 bin->qts = args->qts;
582                 bin->render = render;
583         }
584
585         if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
586                 clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
587                 if (!clean_job) {
588                         ret = -ENOMEM;
589                         goto fail;
590                 }
591
592                 ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
593                 if (ret) {
594                         kfree(clean_job);
595                         clean_job = NULL;
596                         goto fail;
597                 }
598
599                 last_job = clean_job;
600         } else {
601                 last_job = &render->base;
602         }
603
604         ret = v3d_lookup_bos(dev, file_priv, last_job,
605                              args->bo_handles, args->bo_handle_count);
606         if (ret)
607                 goto fail;
608
609         ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
610         if (ret)
611                 goto fail;
612
613         mutex_lock(&v3d->sched_lock);
614         if (bin) {
615                 ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
616                 if (ret)
617                         goto fail_unreserve;
618
619                 ret = drm_gem_fence_array_add(&render->base.deps,
620                                               dma_fence_get(bin->base.done_fence));
621                 if (ret)
622                         goto fail_unreserve;
623         }
624
625         ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
626         if (ret)
627                 goto fail_unreserve;
628
629         if (clean_job) {
630                 struct dma_fence *render_fence =
631                         dma_fence_get(render->base.done_fence);
632                 ret = drm_gem_fence_array_add(&clean_job->deps, render_fence);
633                 if (ret)
634                         goto fail_unreserve;
635                 ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
636                 if (ret)
637                         goto fail_unreserve;
638         }
639
640         mutex_unlock(&v3d->sched_lock);
641
642         v3d_attach_fences_and_unlock_reservation(file_priv,
643                                                  last_job,
644                                                  &acquire_ctx,
645                                                  args->out_sync,
646                                                  last_job->done_fence);
647
648         if (bin)
649                 v3d_job_put(&bin->base);
650         v3d_job_put(&render->base);
651         if (clean_job)
652                 v3d_job_put(clean_job);
653
654         return 0;
655
656 fail_unreserve:
657         mutex_unlock(&v3d->sched_lock);
658         drm_gem_unlock_reservations(last_job->bo,
659                                     last_job->bo_count, &acquire_ctx);
660 fail:
661         if (bin)
662                 v3d_job_put(&bin->base);
663         v3d_job_put(&render->base);
664         if (clean_job)
665                 v3d_job_put(clean_job);
666
667         return ret;
668 }
669
670 /**
671  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
672  * @dev: DRM device
673  * @data: ioctl argument
674  * @file_priv: DRM file for this fd
675  *
676  * Userspace provides the register setup for the TFU, which we don't
677  * need to validate since the TFU is behind the MMU.
678  */
679 int
680 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
681                      struct drm_file *file_priv)
682 {
683         struct v3d_dev *v3d = to_v3d_dev(dev);
684         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
685         struct drm_v3d_submit_tfu *args = data;
686         struct v3d_tfu_job *job;
687         struct ww_acquire_ctx acquire_ctx;
688         int ret = 0;
689
690         trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
691
692         job = kcalloc(1, sizeof(*job), GFP_KERNEL);
693         if (!job)
694                 return -ENOMEM;
695
696         ret = v3d_job_init(v3d, file_priv, &job->base,
697                            v3d_job_free, args->in_sync);
698         if (ret) {
699                 kfree(job);
700                 return ret;
701         }
702
703         job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
704                                sizeof(*job->base.bo), GFP_KERNEL);
705         if (!job->base.bo) {
706                 v3d_job_put(&job->base);
707                 return -ENOMEM;
708         }
709
710         job->args = *args;
711
712         spin_lock(&file_priv->table_lock);
713         for (job->base.bo_count = 0;
714              job->base.bo_count < ARRAY_SIZE(args->bo_handles);
715              job->base.bo_count++) {
716                 struct drm_gem_object *bo;
717
718                 if (!args->bo_handles[job->base.bo_count])
719                         break;
720
721                 bo = idr_find(&file_priv->object_idr,
722                               args->bo_handles[job->base.bo_count]);
723                 if (!bo) {
724                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
725                                   job->base.bo_count,
726                                   args->bo_handles[job->base.bo_count]);
727                         ret = -ENOENT;
728                         spin_unlock(&file_priv->table_lock);
729                         goto fail;
730                 }
731                 drm_gem_object_get(bo);
732                 job->base.bo[job->base.bo_count] = bo;
733         }
734         spin_unlock(&file_priv->table_lock);
735
736         ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
737         if (ret)
738                 goto fail;
739
740         mutex_lock(&v3d->sched_lock);
741         ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
742         if (ret)
743                 goto fail_unreserve;
744         mutex_unlock(&v3d->sched_lock);
745
746         v3d_attach_fences_and_unlock_reservation(file_priv,
747                                                  &job->base, &acquire_ctx,
748                                                  args->out_sync,
749                                                  job->base.done_fence);
750
751         v3d_job_put(&job->base);
752
753         return 0;
754
755 fail_unreserve:
756         mutex_unlock(&v3d->sched_lock);
757         drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
758                                     &acquire_ctx);
759 fail:
760         v3d_job_put(&job->base);
761
762         return ret;
763 }
764
765 /**
766  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
767  * @dev: DRM device
768  * @data: ioctl argument
769  * @file_priv: DRM file for this fd
770  *
771  * Userspace provides the register setup for the CSD, which we don't
772  * need to validate since the CSD is behind the MMU.
773  */
774 int
775 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
776                      struct drm_file *file_priv)
777 {
778         struct v3d_dev *v3d = to_v3d_dev(dev);
779         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
780         struct drm_v3d_submit_csd *args = data;
781         struct v3d_csd_job *job;
782         struct v3d_job *clean_job;
783         struct ww_acquire_ctx acquire_ctx;
784         int ret;
785
786         trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
787
788         if (!v3d_has_csd(v3d)) {
789                 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
790                 return -EINVAL;
791         }
792
793         job = kcalloc(1, sizeof(*job), GFP_KERNEL);
794         if (!job)
795                 return -ENOMEM;
796
797         ret = v3d_job_init(v3d, file_priv, &job->base,
798                            v3d_job_free, args->in_sync);
799         if (ret) {
800                 kfree(job);
801                 return ret;
802         }
803
804         clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
805         if (!clean_job) {
806                 v3d_job_put(&job->base);
807                 kfree(job);
808                 return -ENOMEM;
809         }
810
811         ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
812         if (ret) {
813                 v3d_job_put(&job->base);
814                 kfree(clean_job);
815                 return ret;
816         }
817
818         job->args = *args;
819
820         ret = v3d_lookup_bos(dev, file_priv, clean_job,
821                              args->bo_handles, args->bo_handle_count);
822         if (ret)
823                 goto fail;
824
825         ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
826         if (ret)
827                 goto fail;
828
829         mutex_lock(&v3d->sched_lock);
830         ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
831         if (ret)
832                 goto fail_unreserve;
833
834         ret = drm_gem_fence_array_add(&clean_job->deps,
835                                       dma_fence_get(job->base.done_fence));
836         if (ret)
837                 goto fail_unreserve;
838
839         ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
840         if (ret)
841                 goto fail_unreserve;
842         mutex_unlock(&v3d->sched_lock);
843
844         v3d_attach_fences_and_unlock_reservation(file_priv,
845                                                  clean_job,
846                                                  &acquire_ctx,
847                                                  args->out_sync,
848                                                  clean_job->done_fence);
849
850         v3d_job_put(&job->base);
851         v3d_job_put(clean_job);
852
853         return 0;
854
855 fail_unreserve:
856         mutex_unlock(&v3d->sched_lock);
857         drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
858                                     &acquire_ctx);
859 fail:
860         v3d_job_put(&job->base);
861         v3d_job_put(clean_job);
862
863         return ret;
864 }
865
866 int
867 v3d_gem_init(struct drm_device *dev)
868 {
869         struct v3d_dev *v3d = to_v3d_dev(dev);
870         u32 pt_size = 4096 * 1024;
871         int ret, i;
872
873         for (i = 0; i < V3D_MAX_QUEUES; i++)
874                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
875
876         spin_lock_init(&v3d->mm_lock);
877         spin_lock_init(&v3d->job_lock);
878         mutex_init(&v3d->bo_lock);
879         mutex_init(&v3d->reset_lock);
880         mutex_init(&v3d->sched_lock);
881         mutex_init(&v3d->cache_clean_lock);
882
883         /* Note: We don't allocate address 0.  Various bits of HW
884          * treat 0 as special, such as the occlusion query counters
885          * where 0 means "disabled".
886          */
887         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
888
889         v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
890                                &v3d->pt_paddr,
891                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
892         if (!v3d->pt) {
893                 drm_mm_takedown(&v3d->mm);
894                 dev_err(v3d->drm.dev,
895                         "Failed to allocate page tables. "
896                         "Please ensure you have CMA enabled.\n");
897                 return -ENOMEM;
898         }
899
900         v3d_init_hw_state(v3d);
901         v3d_mmu_set_page_table(v3d);
902
903         ret = v3d_sched_init(v3d);
904         if (ret) {
905                 drm_mm_takedown(&v3d->mm);
906                 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
907                                   v3d->pt_paddr);
908         }
909
910         return 0;
911 }
912
913 void
914 v3d_gem_destroy(struct drm_device *dev)
915 {
916         struct v3d_dev *v3d = to_v3d_dev(dev);
917
918         v3d_sched_fini(v3d);
919
920         /* Waiting for jobs to finish would need to be done before
921          * unregistering V3D.
922          */
923         WARN_ON(v3d->bin_job);
924         WARN_ON(v3d->render_job);
925
926         drm_mm_takedown(&v3d->mm);
927
928         dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
929                           v3d->pt_paddr);
930 }