1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
5 * DOC: Broadcom V3D Graphics Driver
7 * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
8 * For V3D 2.x support, see the VC4 driver.
10 * The V3D GPU includes a tiled render (composed of a bin and render
11 * pipelines), the TFU (texture formatting unit), and the CSD (compute
15 #include <linux/clk.h>
16 #include <linux/device.h>
17 #include <linux/dma-mapping.h>
19 #include <linux/module.h>
20 #include <linux/of_platform.h>
21 #include <linux/platform_device.h>
22 #include <linux/pm_runtime.h>
23 #include <linux/reset.h>
25 #include <drm/drm_drv.h>
26 #include <drm/drm_fb_cma_helper.h>
27 #include <drm/drm_fb_helper.h>
28 #include <drm/drm_managed.h>
29 #include <uapi/drm/v3d_drm.h>
34 #define DRIVER_NAME "v3d"
35 #define DRIVER_DESC "Broadcom V3D graphics"
36 #define DRIVER_DATE "20180419"
37 #define DRIVER_MAJOR 1
38 #define DRIVER_MINOR 0
39 #define DRIVER_PATCHLEVEL 0
42 static int v3d_runtime_suspend(struct device *dev)
44 struct drm_device *drm = dev_get_drvdata(dev);
45 struct v3d_dev *v3d = to_v3d_dev(drm);
49 clk_disable_unprepare(v3d->clk);
54 static int v3d_runtime_resume(struct device *dev)
56 struct drm_device *drm = dev_get_drvdata(dev);
57 struct v3d_dev *v3d = to_v3d_dev(drm);
60 ret = clk_prepare_enable(v3d->clk);
66 v3d_mmu_set_page_table(v3d);
73 static const struct dev_pm_ops v3d_pm_ops = {
74 SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
77 static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
78 struct drm_file *file_priv)
80 struct v3d_dev *v3d = to_v3d_dev(dev);
81 struct drm_v3d_get_param *args = data;
82 static const u32 reg_map[] = {
83 [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG,
84 [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1,
85 [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2,
86 [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3,
87 [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0,
88 [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1,
89 [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2,
95 /* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need
96 * to explicitly allow it in the "the register in our
97 * parameter map" check.
99 if (args->param < ARRAY_SIZE(reg_map) &&
100 (reg_map[args->param] ||
101 args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) {
102 u32 offset = reg_map[args->param];
104 if (args->value != 0)
107 if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 &&
108 args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) {
109 args->value = V3D_CORE_READ(0, offset);
111 args->value = V3D_READ(offset);
117 switch (args->param) {
118 case DRM_V3D_PARAM_SUPPORTS_TFU:
121 case DRM_V3D_PARAM_SUPPORTS_CSD:
122 args->value = v3d_has_csd(v3d);
124 case DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH:
128 DRM_DEBUG("Unknown parameter %d\n", args->param);
134 v3d_open(struct drm_device *dev, struct drm_file *file)
136 struct v3d_dev *v3d = to_v3d_dev(dev);
137 struct v3d_file_priv *v3d_priv;
138 struct drm_gpu_scheduler *sched;
141 v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL);
147 for (i = 0; i < V3D_MAX_QUEUES; i++) {
148 sched = &v3d->queue[i].sched;
149 drm_sched_entity_init(&v3d_priv->sched_entity[i],
150 DRM_SCHED_PRIORITY_NORMAL, &sched,
154 file->driver_priv = v3d_priv;
160 v3d_postclose(struct drm_device *dev, struct drm_file *file)
162 struct v3d_file_priv *v3d_priv = file->driver_priv;
165 for (q = 0; q < V3D_MAX_QUEUES; q++) {
166 drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
172 DEFINE_DRM_GEM_FOPS(v3d_drm_fops);
174 /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
175 * protection between clients. Note that render nodes would be be
176 * able to submit CLs that could access BOs from clients authenticated
177 * with the master node. The TFU doesn't use the GMP, so it would
178 * need to stay DRM_AUTH until we do buffer size/offset validation.
180 static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
181 DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
182 DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW),
183 DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW),
184 DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
185 DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
186 DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
187 DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
188 DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CSD, v3d_submit_csd_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
191 static struct drm_driver v3d_drm_driver = {
192 .driver_features = (DRIVER_GEM |
197 .postclose = v3d_postclose,
199 #if defined(CONFIG_DEBUG_FS)
200 .debugfs_init = v3d_debugfs_init,
203 .gem_create_object = v3d_create_object,
204 .prime_handle_to_fd = drm_gem_prime_handle_to_fd,
205 .prime_fd_to_handle = v3d_drm_gem_prime_fd_to_handle,
206 .gem_prime_import_sg_table = v3d_prime_import_sg_table,
207 .gem_prime_mmap = drm_gem_prime_mmap,
209 .ioctls = v3d_drm_ioctls,
210 .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls),
211 .fops = &v3d_drm_fops,
216 .major = DRIVER_MAJOR,
217 .minor = DRIVER_MINOR,
218 .patchlevel = DRIVER_PATCHLEVEL,
221 static const struct of_device_id v3d_of_match[] = {
222 { .compatible = "brcm,7268-v3d" },
223 { .compatible = "brcm,7278-v3d" },
224 { .compatible = "brcm,2711-v3d" },
227 MODULE_DEVICE_TABLE(of, v3d_of_match);
230 map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
232 struct resource *res =
233 platform_get_resource_byname(v3d_to_pdev(v3d), IORESOURCE_MEM, name);
235 *regs = devm_ioremap_resource(v3d->drm.dev, res);
236 return PTR_ERR_OR_ZERO(*regs);
239 static int v3d_platform_drm_probe(struct platform_device *pdev)
241 struct device *dev = &pdev->dev;
242 struct drm_device *drm;
249 v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm);
255 platform_set_drvdata(pdev, drm);
257 ret = map_regs(v3d, &v3d->hub_regs, "hub");
261 ret = map_regs(v3d, &v3d->core_regs[0], "core0");
265 mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
266 dma_set_mask_and_coherent(dev,
267 DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)));
268 v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
270 ident1 = V3D_READ(V3D_HUB_IDENT1);
271 v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
272 V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
273 v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
274 WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
276 v3d->reset = devm_reset_control_get_exclusive(dev, NULL);
277 if (IS_ERR(v3d->reset)) {
278 ret = PTR_ERR(v3d->reset);
280 if (ret == -EPROBE_DEFER)
284 ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
287 "Failed to get reset control or bridge regs\n");
292 v3d->clk = devm_clk_get(dev, NULL);
293 if (IS_ERR_OR_NULL(v3d->clk)) {
294 if (PTR_ERR(v3d->clk) != -EPROBE_DEFER)
295 dev_err(dev, "Failed to get clock (%ld)\n", PTR_ERR(v3d->clk));
296 return PTR_ERR(v3d->clk);
298 v3d->clk_up_rate = clk_get_rate(v3d->clk);
299 /* For downclocking, drop it to the minimum frequency we can get from
300 * the CPRMAN clock generator dividing off our parent. The divider is
301 * 4 bits, but ask for just higher than that so that rounding doesn't
302 * make cprman reject our rate.
305 (clk_get_rate(clk_get_parent(v3d->clk)) / (1 << 4)) + 10000;
308 ret = map_regs(v3d, &v3d->gca_regs, "gca");
313 v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
314 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
315 if (!v3d->mmu_scratch) {
316 dev_err(dev, "Failed to allocate MMU scratch page\n");
321 ret = v3d_gem_init(drm);
325 ret = v3d_irq_init(v3d);
329 ret = drm_dev_register(drm, 0);
333 ret = clk_set_rate(v3d->clk, v3d->clk_down_rate);
334 WARN_ON_ONCE(ret != 0);
339 v3d_irq_disable(v3d);
341 v3d_gem_destroy(drm);
343 dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
347 static int v3d_platform_drm_remove(struct platform_device *pdev)
349 struct drm_device *drm = platform_get_drvdata(pdev);
350 struct v3d_dev *v3d = to_v3d_dev(drm);
352 drm_dev_unregister(drm);
354 v3d_gem_destroy(drm);
356 dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch,
357 v3d->mmu_scratch_paddr);
362 static struct platform_driver v3d_platform_driver = {
363 .probe = v3d_platform_drm_probe,
364 .remove = v3d_platform_drm_remove,
367 .of_match_table = v3d_of_match,
372 module_platform_driver(v3d_platform_driver);
374 MODULE_ALIAS("platform:v3d-drm");
375 MODULE_DESCRIPTION("Broadcom V3D DRM Driver");
376 MODULE_AUTHOR("Eric Anholt <eric@anholt.net>");
377 MODULE_LICENSE("GPL v2");