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24 #include <linux/errno.h>
25 #include <linux/export.h>
26 #include <linux/kernel.h>
28 #include <drm/drm_mode.h>
29 #include <drm/drm_print.h>
30 #include <drm/drm_rect.h>
33 * drm_rect_intersect - intersect two rectangles
34 * @r1: first rectangle
35 * @r2: second rectangle
37 * Calculate the intersection of rectangles @r1 and @r2.
38 * @r1 will be overwritten with the intersection.
41 * %true if rectangle @r1 is still visible after the operation,
44 bool drm_rect_intersect(struct drm_rect *r1, const struct drm_rect *r2)
46 r1->x1 = max(r1->x1, r2->x1);
47 r1->y1 = max(r1->y1, r2->y1);
48 r1->x2 = min(r1->x2, r2->x2);
49 r1->y2 = min(r1->y2, r2->y2);
51 return drm_rect_visible(r1);
53 EXPORT_SYMBOL(drm_rect_intersect);
55 static u32 clip_scaled(int src, int dst, int *clip)
62 /* Only clip what we have. Keeps the result bounded. */
63 *clip = min(*clip, dst);
65 tmp = mul_u32_u32(src, dst - *clip);
68 * Round toward 1.0 when clipping so that we don't accidentally
69 * change upscaling to downscaling or vice versa.
71 if (src < (dst << 16))
72 return DIV_ROUND_UP_ULL(tmp, dst);
74 return DIV_ROUND_DOWN_ULL(tmp, dst);
78 * drm_rect_clip_scaled - perform a scaled clip operation
79 * @src: source window rectangle
80 * @dst: destination window rectangle
81 * @clip: clip rectangle
83 * Clip rectangle @dst by rectangle @clip. Clip rectangle @src by the
84 * the corresponding amounts, retaining the vertical and horizontal scaling
85 * factors from @src to @dst.
89 * %true if rectangle @dst is still visible after being clipped,
92 bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst,
93 const struct drm_rect *clip)
97 diff = clip->x1 - dst->x1;
99 u32 new_src_w = clip_scaled(drm_rect_width(src),
100 drm_rect_width(dst), &diff);
102 src->x1 = src->x2 - new_src_w;
105 diff = clip->y1 - dst->y1;
107 u32 new_src_h = clip_scaled(drm_rect_height(src),
108 drm_rect_height(dst), &diff);
110 src->y1 = src->y2 - new_src_h;
113 diff = dst->x2 - clip->x2;
115 u32 new_src_w = clip_scaled(drm_rect_width(src),
116 drm_rect_width(dst), &diff);
118 src->x2 = src->x1 + new_src_w;
121 diff = dst->y2 - clip->y2;
123 u32 new_src_h = clip_scaled(drm_rect_height(src),
124 drm_rect_height(dst), &diff);
126 src->y2 = src->y1 + new_src_h;
130 return drm_rect_visible(dst);
132 EXPORT_SYMBOL(drm_rect_clip_scaled);
134 static int drm_calc_scale(int src, int dst)
138 if (WARN_ON(src < 0 || dst < 0))
144 if (src > (dst << 16))
145 return DIV_ROUND_UP(src, dst);
153 * drm_rect_calc_hscale - calculate the horizontal scaling factor
154 * @src: source window rectangle
155 * @dst: destination window rectangle
156 * @min_hscale: minimum allowed horizontal scaling factor
157 * @max_hscale: maximum allowed horizontal scaling factor
159 * Calculate the horizontal scaling factor as
160 * (@src width) / (@dst width).
162 * If the scale is below 1 << 16, round down. If the scale is above
163 * 1 << 16, round up. This will calculate the scale with the most
164 * pessimistic limit calculation.
167 * The horizontal scaling factor, or errno of out of limits.
169 int drm_rect_calc_hscale(const struct drm_rect *src,
170 const struct drm_rect *dst,
171 int min_hscale, int max_hscale)
173 int src_w = drm_rect_width(src);
174 int dst_w = drm_rect_width(dst);
175 int hscale = drm_calc_scale(src_w, dst_w);
177 if (hscale < 0 || dst_w == 0)
180 if (hscale < min_hscale || hscale > max_hscale)
185 EXPORT_SYMBOL(drm_rect_calc_hscale);
188 * drm_rect_calc_vscale - calculate the vertical scaling factor
189 * @src: source window rectangle
190 * @dst: destination window rectangle
191 * @min_vscale: minimum allowed vertical scaling factor
192 * @max_vscale: maximum allowed vertical scaling factor
194 * Calculate the vertical scaling factor as
195 * (@src height) / (@dst height).
197 * If the scale is below 1 << 16, round down. If the scale is above
198 * 1 << 16, round up. This will calculate the scale with the most
199 * pessimistic limit calculation.
202 * The vertical scaling factor, or errno of out of limits.
204 int drm_rect_calc_vscale(const struct drm_rect *src,
205 const struct drm_rect *dst,
206 int min_vscale, int max_vscale)
208 int src_h = drm_rect_height(src);
209 int dst_h = drm_rect_height(dst);
210 int vscale = drm_calc_scale(src_h, dst_h);
212 if (vscale < 0 || dst_h == 0)
215 if (vscale < min_vscale || vscale > max_vscale)
220 EXPORT_SYMBOL(drm_rect_calc_vscale);
223 * drm_rect_debug_print - print the rectangle information
224 * @prefix: prefix string
225 * @r: rectangle to print
226 * @fixed_point: rectangle is in 16.16 fixed point format
228 void drm_rect_debug_print(const char *prefix, const struct drm_rect *r, bool fixed_point)
231 DRM_DEBUG_KMS("%s" DRM_RECT_FP_FMT "\n", prefix, DRM_RECT_FP_ARG(r));
233 DRM_DEBUG_KMS("%s" DRM_RECT_FMT "\n", prefix, DRM_RECT_ARG(r));
235 EXPORT_SYMBOL(drm_rect_debug_print);
238 * drm_rect_rotate - Rotate the rectangle
239 * @r: rectangle to be rotated
240 * @width: Width of the coordinate space
241 * @height: Height of the coordinate space
242 * @rotation: Transformation to be applied
244 * Apply @rotation to the coordinates of rectangle @r.
246 * @width and @height combined with @rotation define
247 * the location of the new origin.
249 * @width correcsponds to the horizontal and @height
250 * to the vertical axis of the untransformed coordinate
253 void drm_rect_rotate(struct drm_rect *r,
254 int width, int height,
255 unsigned int rotation)
259 if (rotation & (DRM_MODE_REFLECT_X | DRM_MODE_REFLECT_Y)) {
262 if (rotation & DRM_MODE_REFLECT_X) {
263 r->x1 = width - tmp.x2;
264 r->x2 = width - tmp.x1;
267 if (rotation & DRM_MODE_REFLECT_Y) {
268 r->y1 = height - tmp.y2;
269 r->y2 = height - tmp.y1;
273 switch (rotation & DRM_MODE_ROTATE_MASK) {
274 case DRM_MODE_ROTATE_0:
276 case DRM_MODE_ROTATE_90:
280 r->y1 = width - tmp.x2;
281 r->y2 = width - tmp.x1;
283 case DRM_MODE_ROTATE_180:
285 r->x1 = width - tmp.x2;
286 r->x2 = width - tmp.x1;
287 r->y1 = height - tmp.y2;
288 r->y2 = height - tmp.y1;
290 case DRM_MODE_ROTATE_270:
292 r->x1 = height - tmp.y2;
293 r->x2 = height - tmp.y1;
301 EXPORT_SYMBOL(drm_rect_rotate);
304 * drm_rect_rotate_inv - Inverse rotate the rectangle
305 * @r: rectangle to be rotated
306 * @width: Width of the coordinate space
307 * @height: Height of the coordinate space
308 * @rotation: Transformation whose inverse is to be applied
310 * Apply the inverse of @rotation to the coordinates
313 * @width and @height combined with @rotation define
314 * the location of the new origin.
316 * @width correcsponds to the horizontal and @height
317 * to the vertical axis of the original untransformed
318 * coordinate space, so that you never have to flip
319 * them when doing a rotatation and its inverse.
320 * That is, if you do ::
322 * drm_rect_rotate(&r, width, height, rotation);
323 * drm_rect_rotate_inv(&r, width, height, rotation);
325 * you will always get back the original rectangle.
327 void drm_rect_rotate_inv(struct drm_rect *r,
328 int width, int height,
329 unsigned int rotation)
333 switch (rotation & DRM_MODE_ROTATE_MASK) {
334 case DRM_MODE_ROTATE_0:
336 case DRM_MODE_ROTATE_90:
338 r->x1 = width - tmp.y2;
339 r->x2 = width - tmp.y1;
343 case DRM_MODE_ROTATE_180:
345 r->x1 = width - tmp.x2;
346 r->x2 = width - tmp.x1;
347 r->y1 = height - tmp.y2;
348 r->y2 = height - tmp.y1;
350 case DRM_MODE_ROTATE_270:
354 r->y1 = height - tmp.x2;
355 r->y2 = height - tmp.x1;
361 if (rotation & (DRM_MODE_REFLECT_X | DRM_MODE_REFLECT_Y)) {
364 if (rotation & DRM_MODE_REFLECT_X) {
365 r->x1 = width - tmp.x2;
366 r->x2 = width - tmp.x1;
369 if (rotation & DRM_MODE_REFLECT_Y) {
370 r->y1 = height - tmp.y2;
371 r->y2 = height - tmp.y1;
375 EXPORT_SYMBOL(drm_rect_rotate_inv);