arm_compute v18.05
[platform/upstream/armcl.git] / documentation / roi__pooling__layer_8cl_source.xhtml
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120 <a href="roi__pooling__layer_8cl.xhtml">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright (c) 2017 ARM Limited.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPDX-License-Identifier: MIT</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * of this software and associated documentation files (the &quot;Software&quot;), to</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * deal in the Software without restriction, including without limitation the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * sell copies of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included in all</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * copies or substantial portions of the Software.</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * SOFTWARE.</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="helpers_8h.xhtml">helpers.h</a>&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#if DATA_SIZE == 32</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#define VEC_SIZE 4</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#define VEC_MAX vec4_max</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#elif DATA_SIZE == 16</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#define VEC_SIZE 8</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define VEC_MAX vec8_max</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#else </span><span class="comment">/* DATA_SIZE not equals 32 or 16 */</span><span class="preprocessor"></span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#error &quot;Unsupported data size&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* DATA_SIZE == 32 */</span><span class="preprocessor"></span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="roi__pooling__layer_8cl.xhtml#aa841846d3e0f01df176038026eab8e25">   36</a></span>&#160;<span class="keyword">inline</span> <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> <a class="code" href="roi__pooling__layer_8cl.xhtml#aa841846d3e0f01df176038026eab8e25">vec4_max</a>(<a class="code" href="fixed__point_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 4) vec)</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;{</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <a class="code" href="fixed__point_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 2)</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    temp = fmax(vec.lo, vec.hi);</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    <span class="keywordflow">return</span> fmax(temp.x, temp.y);</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;}</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="roi__pooling__layer_8cl.xhtml#a03ae72789bf65b85136cb5356b4c189b">   43</a></span>&#160;<span class="keyword">inline</span> <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> <a class="code" href="roi__pooling__layer_8cl.xhtml#a03ae72789bf65b85136cb5356b4c189b">vec8_max</a>(<a class="code" href="fixed__point_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 8) vec)</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <a class="code" href="fixed__point_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 4)</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    temp = fmax(vec.lo, vec.hi);</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="roi__pooling__layer_8cl.xhtml#aa841846d3e0f01df176038026eab8e25">vec4_max</a>(temp);</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;}</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="roi__pooling__layer_8cl.xhtml#aa23d7bc09d4a60b853c5b3ba5425c2ec">   61</a></span>&#160;<span class="keyword">inline</span> <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> <a class="code" href="roi__pooling__layer_8cl.xhtml#aa23d7bc09d4a60b853c5b3ba5425c2ec">roi_pool_1x1</a>(<span class="keyword">const</span> <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> *input, <span class="keywordtype">int</span> region_start_x, <span class="keywordtype">int</span> region_end_x, <span class="keywordtype">int</span> region_start_y, <span class="keywordtype">int</span> region_end_y, <span class="keywordtype">int</span> pz)</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;{</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    <span class="comment">// Iterate through the pooling region</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <span class="keywordflow">if</span>((region_end_x &lt;= region_start_x) || (region_end_y &lt;= region_start_y))</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    {</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <span class="keywordflow">return</span> (<a class="code" href="convolution3x3_8cl.xhtml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de" href="helpers_8h.xhtml#a40a6eb9f2a7712f08d6bb8ff6c9e6ca7">VECTOR_DECLARATION</a>(rois),</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(output),</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> input_stride_w, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> output_stride_w)</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;{</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="comment">// Get pixels pointer</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> input  = <a class="code" href="helpers_8h.xhtml#a79e8e562daa6599317d2d1cd86ef1bf2">CONVERT_TO_TENSOR3D_STRUCT_NO_STEP</a>(input);</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <a class="code" href="struct_vector.xhtml">Vector</a>   rois   = <a class="code" href="helpers_8h.xhtml#a64d779f80eeb923e0ab2313433f7b40b">CONVERT_TO_VECTOR_STRUCT_NO_STEP</a>(rois);</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> output = <a class="code" href="helpers_8h.xhtml#a79e8e562daa6599317d2d1cd86ef1bf2">CONVERT_TO_TENSOR3D_STRUCT_NO_STEP</a>(output);</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> px = get_global_id(0);</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> py = get_global_id(1);</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> pw = get_global_id(2);</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    <span class="comment">// Load roi parameters</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    <span class="comment">// roi is laid out as follows:</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    <span class="comment">// { x, y, width, height, batch_index }</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    <span class="keyword">const</span> ushort4 roi      = vload4(0, (__global ushort *)<a class="code" href="helpers_8h.xhtml#a7e4940407322d6f0ccb8b6b86b856019">vector_offset</a>(&amp;rois, pw));</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    <span class="keyword">const</span> ushort roi_batch = *((__global ushort *)<a class="code" href="helpers_8h.xhtml#a7e4940407322d6f0ccb8b6b86b856019">vector_offset</a>(&amp;rois, pw) + 4);</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    <span class="keyword">const</span> int2 roi_anchor  = convert_int2_sat(<a class="code" href="namespacearm__compute.xhtml#a6452ac376d4adb94d93a93d678bb6757">round</a>(convert_float2(roi.s01) * (<span class="keywordtype">float</span>)SPATIAL_SCALE));</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="keyword">const</span> int2 roi_dims    = convert_int2_sat(fmax(<a class="code" href="namespacearm__compute.xhtml#a6452ac376d4adb94d93a93d678bb6757">round</a>(convert_float2(roi.s23) * (<span class="keywordtype">float</span>)SPATIAL_SCALE), 1.f));</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    <span class="comment">// Calculate pooled region start and end</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <span class="keyword">const</span> float2 spatial_indx     = (float2)(px, py);</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    <span class="keyword">const</span> float2 pooled_dims      = (float2)(POOLED_DIM_X, POOLED_DIM_Y);</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    <span class="keyword">const</span> int2   max_spatial_dims = (int2)(MAX_DIM_X, MAX_DIM_Y);</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    int2         region_start     = convert_int2_sat(floor(spatial_indx / pooled_dims * convert_float2(roi_dims))) + roi_anchor;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    int2         region_end       = convert_int2_sat(floor((spatial_indx + 1) / pooled_dims * convert_float2(roi_dims))) + roi_anchor;</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    region_start = <a class="code" href="namespacearm__compute_1_1utility.xhtml#a12c3c62f510452805c289e180ec78bb7">clamp</a>(region_start, 0, max_spatial_dims);</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    region_end   = <a class="code" href="namespacearm__compute_1_1utility.xhtml#a12c3c62f510452805c289e180ec78bb7">clamp</a>(region_end, 0, max_spatial_dims);</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    <span class="comment">// Move input and output pointer across the fourth dimension</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    input.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a> += roi_batch * input_stride_w;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;    output.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a> += pw * output_stride_w;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> pz = 0; pz &lt; MAX_DIM_Z; ++pz)</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;    {</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        *(__global <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> *)<a class="code" href="helpers_8h.xhtml#a2101b2fe0193ce227ae4e0945e321d85">tensor3D_offset</a>(&amp;output, px, py, pz) = (__global <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>)<a class="code" href="roi__pooling__layer_8cl.xhtml#aa23d7bc09d4a60b853c5b3ba5425c2ec">roi_pool_1x1</a>(&amp;input,</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;                                                                                                       region_start.x,</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;                                                                                                       region_end.x,</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;                                                                                                       region_start.y,</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;                                                                                                       region_end.y, pz);</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    }</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;}</div><div class="ttc" id="struct_vector_xhtml"><div class="ttname"><a href="struct_vector.xhtml">Vector</a></div><div class="ttdoc">Structure to hold Vector information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00134">helpers.h:134</a></div></div>
121 <div class="ttc" id="helpers_8h_xhtml_a287e2fc366c312b468382c95bb90f91f"><div class="ttname"><a href="helpers_8h.xhtml#a287e2fc366c312b468382c95bb90f91f">VLOAD</a></div><div class="ttdeci">#define VLOAD(size)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00042">helpers.h:42</a></div></div>
122 <div class="ttc" id="convolution3x3_8cl_xhtml_afb8c72ce35c4a1f4a2588d6573e54aa1"><div class="ttname"><a href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a></div><div class="ttdeci">#define DATA_TYPE</div><div class="ttdef"><b>Definition:</b> <a href="convolution3x3_8cl_source.xhtml#l00027">convolution3x3.cl:27</a></div></div>
123 <div class="ttc" id="roi__pooling__layer_8cl_xhtml_a03ae72789bf65b85136cb5356b4c189b"><div class="ttname"><a href="roi__pooling__layer_8cl.xhtml#a03ae72789bf65b85136cb5356b4c189b">vec8_max</a></div><div class="ttdeci">DATA_TYPE vec8_max(DATA_TYPE8 vec)</div><div class="ttdef"><b>Definition:</b> <a href="roi__pooling__layer_8cl_source.xhtml#l00043">roi_pooling_layer.cl:43</a></div></div>
124 <div class="ttc" id="roi__pooling__layer_8cl_xhtml_a635f6123e4bdfef756e8959061a743b5"><div class="ttname"><a href="roi__pooling__layer_8cl.xhtml#a635f6123e4bdfef756e8959061a743b5">roi_pooling_layer</a></div><div class="ttdeci">__kernel void roi_pooling_layer(__global uchar *input_ptr, uint input_stride_x, uint input_step_x, uint input_stride_y, uint input_step_y, uint input_stride_z, uint input_step_z, uint input_offset_first_element_in_bytes, __global uchar *rois_ptr, uint rois_stride_x, uint rois_step_x, uint rois_offset_first_element_in_bytes, __global uchar *output_ptr, uint output_stride_x, uint output_step_x, uint output_stride_y, uint output_step_y, uint output_stride_z, uint output_step_z, uint output_offset_first_element_in_bytes, unsigned int input_stride_w, unsigned int output_stride_w)</div><div class="ttdoc">Performs a roi pooling function. </div><div class="ttdef"><b>Definition:</b> <a href="roi__pooling__layer_8cl_source.xhtml#l00123">roi_pooling_layer.cl:123</a></div></div>
125 <div class="ttc" id="namespacearm__compute_1_1utility_xhtml_a12c3c62f510452805c289e180ec78bb7"><div class="ttname"><a href="namespacearm__compute_1_1utility.xhtml#a12c3c62f510452805c289e180ec78bb7">arm_compute::utility::clamp</a></div><div class="ttdeci">T clamp(const T &amp;n, const T &amp;lower, const T &amp;upper)</div><div class="ttdoc">Performs clamping among a lower and upper value. </div><div class="ttdef"><b>Definition:</b> <a href="_utility_8h_source.xhtml#l00084">Utility.h:84</a></div></div>
126 <div class="ttc" id="struct_tensor3_d_xhtml"><div class="ttname"><a href="struct_tensor3_d.xhtml">Tensor3D</a></div><div class="ttdoc">Structure to hold 3D tensor information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00151">helpers.h:151</a></div></div>
127 <div class="ttc" id="helpers_8h_xhtml"><div class="ttname"><a href="helpers_8h.xhtml">helpers.h</a></div></div>
128 <div class="ttc" id="helpers_8h_xhtml_a2101b2fe0193ce227ae4e0945e321d85"><div class="ttname"><a href="helpers_8h.xhtml#a2101b2fe0193ce227ae4e0945e321d85">tensor3D_offset</a></div><div class="ttdeci">__global const uchar * tensor3D_offset(const Tensor3D *tensor, int x, int y, int z)</div><div class="ttdoc">Get the pointer position of a Tensor3D. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00315">helpers.h:315</a></div></div>
129 <div class="ttc" id="helpers_8h_xhtml_a40a6eb9f2a7712f08d6bb8ff6c9e6ca7"><div class="ttname"><a href="helpers_8h.xhtml#a40a6eb9f2a7712f08d6bb8ff6c9e6ca7">VECTOR_DECLARATION</a></div><div class="ttdeci">#define VECTOR_DECLARATION(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00062">helpers.h:62</a></div></div>
130 <div class="ttc" id="helpers_8h_xhtml_a6b83038822d1ae7ab619b684ed3b7fc0"><div class="ttname"><a href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a></div><div class="ttdeci">#define TENSOR3D_DECLARATION(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00076">helpers.h:76</a></div></div>
131 <div class="ttc" id="fixed__point_8h_xhtml_a36f754c05b6fddf6df0d8d0a74f8159f"><div class="ttname"><a href="fixed__point_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a></div><div class="ttdeci">#define VEC_DATA_TYPE(type, size)</div><div class="ttdef"><b>Definition:</b> <a href="fixed__point_8h_source.xhtml#l00093">fixed_point.h:93</a></div></div>
132 <div class="ttc" id="helpers_8h_xhtml_a79e8e562daa6599317d2d1cd86ef1bf2"><div class="ttname"><a href="helpers_8h.xhtml#a79e8e562daa6599317d2d1cd86ef1bf2">CONVERT_TO_TENSOR3D_STRUCT_NO_STEP</a></div><div class="ttdeci">#define CONVERT_TO_TENSOR3D_STRUCT_NO_STEP(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00123">helpers.h:123</a></div></div>
133 <div class="ttc" id="helpers_8h_xhtml_a64d779f80eeb923e0ab2313433f7b40b"><div class="ttname"><a href="helpers_8h.xhtml#a64d779f80eeb923e0ab2313433f7b40b">CONVERT_TO_VECTOR_STRUCT_NO_STEP</a></div><div class="ttdeci">#define CONVERT_TO_VECTOR_STRUCT_NO_STEP(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00101">helpers.h:101</a></div></div>
134 <div class="ttc" id="roi__pooling__layer_8cl_xhtml_aa23d7bc09d4a60b853c5b3ba5425c2ec"><div class="ttname"><a href="roi__pooling__layer_8cl.xhtml#aa23d7bc09d4a60b853c5b3ba5425c2ec">roi_pool_1x1</a></div><div class="ttdeci">DATA_TYPE roi_pool_1x1(const Tensor3D *input, int region_start_x, int region_end_x, int region_start_y, int region_end_y, int pz)</div><div class="ttdoc">Performs a roi pooling on a single output pixel. </div><div class="ttdef"><b>Definition:</b> <a href="roi__pooling__layer_8cl_source.xhtml#l00061">roi_pooling_layer.cl:61</a></div></div>
135 <div class="ttc" id="helpers_8h_xhtml_a7e4940407322d6f0ccb8b6b86b856019"><div class="ttname"><a href="helpers_8h.xhtml#a7e4940407322d6f0ccb8b6b86b856019">vector_offset</a></div><div class="ttdeci">__global const uchar * vector_offset(const Vector *vec, int x)</div><div class="ttdoc">Get the pointer position of a Vector. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00292">helpers.h:292</a></div></div>
136 <div class="ttc" id="namespacearm__compute_xhtml_a6452ac376d4adb94d93a93d678bb6757"><div class="ttname"><a href="namespacearm__compute.xhtml#a6452ac376d4adb94d93a93d678bb6757">arm_compute::round</a></div><div class="ttdeci">int round(float x, RoundingPolicy rounding_policy)</div><div class="ttdoc">Return a rounded value of x. </div></div>
137 <div class="ttc" id="struct_tensor3_d_xhtml_acf52c23cbd7424606c10a606524e3e32"><div class="ttname"><a href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">Tensor3D::ptr</a></div><div class="ttdeci">__global uchar * ptr</div><div class="ttdoc">Pointer to the starting postion of the buffer. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00153">helpers.h:153</a></div></div>
138 <div class="ttc" id="roi__pooling__layer_8cl_xhtml_aa841846d3e0f01df176038026eab8e25"><div class="ttname"><a href="roi__pooling__layer_8cl.xhtml#aa841846d3e0f01df176038026eab8e25">vec4_max</a></div><div class="ttdeci">DATA_TYPE vec4_max(DATA_TYPE4 vec)</div><div class="ttdef"><b>Definition:</b> <a href="roi__pooling__layer_8cl_source.xhtml#l00036">roi_pooling_layer.cl:36</a></div></div>
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