arm_compute v17.04
[platform/upstream/armcl.git] / documentation / normalization__layer_8cl_source.xhtml
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119 <a href="normalization__layer_8cl.xhtml">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright (c) 2017 ARM Limited.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPDX-License-Identifier: MIT</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * of this software and associated documentation files (the &quot;Software&quot;), to</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * deal in the Software without restriction, including without limitation the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * sell copies of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included in all</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * copies or substantial portions of the Software.</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * SOFTWARE.</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="helpers_8h.xhtml">helpers.h</a>&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="normalization__layer_8cl.xhtml#a904c8d1ee4f70e0a7ac448f24fadc64f">   59</a></span>&#160;__kernel <span class="keywordtype">void</span> <a class="code" href="normalization__layer_8cl.xhtml#a904c8d1ee4f70e0a7ac448f24fadc64f">normalization_layer_cross_map</a>(<a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(input),</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;                                            <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(squared_input),</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;                                            <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab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7424606c10a606524e3e32">ptr</a> = <a class="code" href="helpers_8h.xhtml#aa8d95ba04fc73845abc6045952cae5be">CONVERT</a>(normalized_pixel, <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>);</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;}</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno"><a class="line" href="normalization__layer_8cl.xhtml#a044ad0744b887f4e4226b19c79b29948">  124</a></span>&#160;__kernel <span class="keywordtype">void</span> <a class="code" href="normalization__layer_8cl.xhtml#a044ad0744b887f4e4226b19c79b29948">normalization_layer_in_map</a>(<a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(input),</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;                                         <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(squared_input),</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;                                         <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(output),</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                                         <span class="keywordtype">float</span> coeff,</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;                                         <span class="keywordtype">float</span> beta,</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;                                         <span class="keywordtype">float</span> kappa,</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                                         uint  radius)</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;{</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> in         = <a class="code" href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a>(input);</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> squared_in = <a class="code" href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a>(squared_input);</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> out        = <a class="code" href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a>(output);</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    <a class="code" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 4)</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    acc_vec = 0;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> current_pos = get_global_id(0) &lt;&lt; 2;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> left_pos  = max(current_pos - (<span class="keywordtype">int</span>)radius, -3);</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> right_pos = min(current_pos + (<span class="keywordtype">int</span>)radius, (<span class="keywordtype">int</span>)((get_global_size(0) &lt;&lt; 2) + 3 - 1));</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = left_pos; i &lt;= right_pos; i += 1)</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    {</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        acc_vec += vload4(0, (__global <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> *)<a class="code" href="helpers_8h.xhtml#a2101b2fe0193ce227ae4e0945e321d85">tensor3D_offset</a>(&amp;squared_in, i - current_pos, 0, 0));</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    }</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    <span class="keyword">const</span> float4 normalized = pow((float4)kappa + coeff * (float4)acc_vec, beta);</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    <span class="keyword">const</span> float4 normalized_pixel = <a class="code" href="helpers_8h.xhtml#aa8d95ba04fc73845abc6045952cae5be">CONVERT</a>(vload4(0, (__global <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> *)in.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>), float4) / normalized;</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    vstore4(<a class="code" href="helpers_8h.xhtml#aa8d95ba04fc73845abc6045952cae5be">CONVERT</a>(normalized_pixel, <a class="code" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 4)), 0, (__global <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> *)out.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>);</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;}</div><div class="ttc" id="helpers_8h_xhtml_a31c8c760f08fb1a331b16b7c204321dc"><div class="ttname"><a href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a></div><div class="ttdeci">#define CONVERT_TO_TENSOR3D_STRUCT(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00079">helpers.h:79</a></div></div>
120 <div class="ttc" id="normalization__layer_8cl_xhtml_a044ad0744b887f4e4226b19c79b29948"><div class="ttname"><a href="normalization__layer_8cl.xhtml#a044ad0744b887f4e4226b19c79b29948">normalization_layer_in_map</a></div><div class="ttdeci">__kernel void normalization_layer_in_map(__global uchar *input_ptr, uint input_stride_x, uint input_step_x, uint input_stride_y, uint input_step_y, uint input_stride_z, uint input_step_z, uint input_offset_first_element_in_bytes, __global uchar *squared_input_ptr, uint squared_input_stride_x, uint squared_input_step_x, uint squared_input_stride_y, uint squared_input_step_y, uint squared_input_stride_z, uint squared_input_step_z, uint squared_input_offset_first_element_in_bytes, __global uchar *output_ptr, uint output_stride_x, uint output_step_x, uint output_stride_y, uint output_step_y, uint output_stride_z, uint output_step_z, uint output_offset_first_element_in_bytes, float coeff, float beta, float kappa, uint radius)</div><div class="ttdoc">Apply in map normalization. </div><div class="ttdef"><b>Definition:</b> <a href="normalization__layer_8cl_source.xhtml#l00124">normalization_layer.cl:124</a></div></div>
121 <div class="ttc" id="convolution3x3_8cl_xhtml_afb8c72ce35c4a1f4a2588d6573e54aa1"><div class="ttname"><a href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a></div><div class="ttdeci">#define DATA_TYPE</div><div class="ttdef"><b>Definition:</b> <a href="convolution3x3_8cl_source.xhtml#l00027">convolution3x3.cl:27</a></div></div>
122 <div class="ttc" id="struct_tensor3_d_xhtml"><div class="ttname"><a href="struct_tensor3_d.xhtml">Tensor3D</a></div><div class="ttdoc">Structure to hold 3D tensor information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00104">helpers.h:104</a></div></div>
123 <div class="ttc" id="helpers_8h_xhtml"><div class="ttname"><a href="helpers_8h.xhtml">helpers.h</a></div></div>
124 <div class="ttc" id="helpers_8h_xhtml_a36f754c05b6fddf6df0d8d0a74f8159f"><div class="ttname"><a href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a></div><div class="ttdeci">#define VEC_DATA_TYPE(type, size)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00032">helpers.h:32</a></div></div>
125 <div class="ttc" id="helpers_8h_xhtml_a2101b2fe0193ce227ae4e0945e321d85"><div class="ttname"><a href="helpers_8h.xhtml#a2101b2fe0193ce227ae4e0945e321d85">tensor3D_offset</a></div><div class="ttdeci">__global const uchar * tensor3D_offset(const Tensor3D *tensor, int x, int y, int z)</div><div class="ttdoc">Get the pointer position of a Tensor3D. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00213">helpers.h:213</a></div></div>
126 <div class="ttc" id="helpers_8h_xhtml_a6b83038822d1ae7ab619b684ed3b7fc0"><div class="ttname"><a href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a></div><div class="ttdeci">#define TENSOR3D_DECLARATION(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00057">helpers.h:57</a></div></div>
127 <div class="ttc" id="struct_tensor3_d_xhtml_acf52c23cbd7424606c10a606524e3e32"><div class="ttname"><a href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">Tensor3D::ptr</a></div><div class="ttdeci">__global uchar * ptr</div><div class="ttdoc">Pointer to the starting postion of the buffer. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00106">helpers.h:106</a></div></div>
128 <div class="ttc" id="helpers_8h_xhtml_aa8d95ba04fc73845abc6045952cae5be"><div class="ttname"><a href="helpers_8h.xhtml#aa8d95ba04fc73845abc6045952cae5be">CONVERT</a></div><div class="ttdeci">#define CONVERT(x, type)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00035">helpers.h:35</a></div></div>
129 <div class="ttc" id="normalization__layer_8cl_xhtml_a904c8d1ee4f70e0a7ac448f24fadc64f"><div class="ttname"><a href="normalization__layer_8cl.xhtml#a904c8d1ee4f70e0a7ac448f24fadc64f">normalization_layer_cross_map</a></div><div class="ttdeci">__kernel void normalization_layer_cross_map(__global uchar *input_ptr, uint input_stride_x, uint input_step_x, uint input_stride_y, uint input_step_y, uint input_stride_z, uint input_step_z, uint input_offset_first_element_in_bytes, __global uchar *squared_input_ptr, uint squared_input_stride_x, uint squared_input_step_x, uint squared_input_stride_y, uint squared_input_step_y, uint squared_input_stride_z, uint squared_input_step_z, uint squared_input_offset_first_element_in_bytes, __global uchar *output_ptr, uint output_stride_x, uint output_step_x, uint output_stride_y, uint output_step_y, uint output_stride_z, uint output_step_z, uint output_offset_first_element_in_bytes, float coeff, float beta, float kappa, uint radius)</div><div class="ttdoc">Apply cross map normalization. </div><div class="ttdef"><b>Definition:</b> <a href="normalization__layer_8cl_source.xhtml#l00059">normalization_layer.cl:59</a></div></div>
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