arm_compute v17.04
[platform/upstream/armcl.git] / documentation / helpers_8h_source.xhtml
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43    &#160;<span id="projectnumber">17.04</span>
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119 <a href="helpers_8h.xhtml">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright (c) 2016, 2017 ARM Limited.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPDX-License-Identifier: MIT</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * of this software and associated documentation files (the &quot;Software&quot;), to</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * deal in the Software without restriction, including without limitation the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * sell copies of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included in all</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * copies or substantial portions of the Software.</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * SOFTWARE.</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#ifndef ARM_COMPUTE_HELPER_H</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#define ARM_COMPUTE_HELPER_H</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#pragma OPENCL EXTENSION cl_khr_fp16 : enable</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#aabdbe431f2713c5c2604cb9872b66aab">   29</a></span>&#160;<span class="preprocessor">#define CLAMP(x, min_val, max_val) min(max(x, min_val), max_val)</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#ae802822defb0fa3a7f74f98e324696cb">   31</a></span>&#160;<span class="preprocessor">#define VEC_DATA_TYPE_STR(type, size) type##size</span></div><div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">   32</a></span>&#160;<span class="preprocessor">#define VEC_DATA_TYPE(type, size) VEC_DATA_TYPE_STR(type, size)</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a4090567b3adb034c7cc1af308cb45670">   34</a></span>&#160;<span class="preprocessor">#define CONVERT_STR(x, type) (convert_##type((x)))</span></div><div class="line"><a name="l00035"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#aa8d95ba04fc73845abc6045952cae5be">   35</a></span>&#160;<span class="preprocessor">#define CONVERT(x, type) CONVERT_STR(x, type)</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a4e0fc93c9a69863dcdf7672ab547026c">   37</a></span>&#160;<span class="preprocessor">#define CONVERT_SAT_STR(x, type) (convert_##type##_sat((x)))</span></div><div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a23fb01b6f3453cc0e48a026fd44f6acd">   38</a></span>&#160;<span class="preprocessor">#define CONVERT_SAT(x, type) CONVERT_SAT_STR(x, type)</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a341a0c28698c3f6bd171df1771c5a512">   40</a></span>&#160;<span class="preprocessor">#define CONVERT_SAT_ROUND_STR(x, type, round) (convert_##type##_sat_##round((x)))</span></div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a28b2b123792a5b11a32cb05a6d327437">   41</a></span>&#160;<span class="preprocessor">#define CONVERT_SAT_ROUND(x, type, round) CONVERT_SAT_ROUND_STR(x, type, round)</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a40a6eb9f2a7712f08d6bb8ff6c9e6ca7">   43</a></span>&#160;<span class="preprocessor">#define VECTOR_DECLARATION(name)     \</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">    __global uchar *name##_ptr,      \</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">    uint        name##_stride_x, \</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">    uint        name##_step_x,   \</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">    uint        name##_offset_first_element_in_bytes</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a22f42fcf2077d951271df83b55c1a71a">   49</a></span>&#160;<span class="preprocessor">#define IMAGE_DECLARATION(name)      \</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">    __global uchar *name##_ptr,      \</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">    uint        name##_stride_x, \</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">    uint        name##_step_x,   \</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">    uint        name##_stride_y, \</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">    uint        name##_step_y,   \</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">    uint        name##_offset_first_element_in_bytes</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">   57</a></span>&#160;<span class="preprocessor">#define TENSOR3D_DECLARATION(name)   \</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">    __global uchar *name##_ptr,      \</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">    uint        name##_stride_x, \</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">    uint        name##_step_x,   \</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">    uint        name##_stride_y, \</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">    uint        name##_step_y,   \</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">    uint        name##_stride_z, \</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">    uint        name##_step_z,   \</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">    uint        name##_offset_first_element_in_bytes</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a527bfdf5eeb306f1cf01c4a8e29f38e0">   67</a></span>&#160;<span class="preprocessor">#define CONVERT_TO_VECTOR_STRUCT(name) \</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="preprocessor">    update_vector_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x)</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a64d779f80eeb923e0ab2313433f7b40b">   70</a></span>&#160;<span class="preprocessor">#define CONVERT_TO_VECTOR_STRUCT_NO_STEP(name) \</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="preprocessor">    update_vector_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, 0)</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#aebe814363556c244be043b13e7969197">   73</a></span>&#160;<span class="preprocessor">#define CONVERT_TO_IMAGE_STRUCT(name) \</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="preprocessor">    update_image_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x, name##_stride_y, name##_step_y)</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a4334a4a76f8e9628c0fb9e1acf616e2a">   76</a></span>&#160;<span class="preprocessor">#define CONVERT_TO_IMAGE_STRUCT_NO_STEP(name) \</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor">    update_image_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, 0, name##_stride_y, 0)</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">   79</a></span>&#160;<span class="preprocessor">#define CONVERT_TO_TENSOR3D_STRUCT(name)                                                                                                           \</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">    update_tensor3D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x, name##_stride_y, name##_step_y, \</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">                                 name##_stride_z, name##_step_z)</span></div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a79e8e562daa6599317d2d1cd86ef1bf2">   83</a></span>&#160;<span class="preprocessor">#define CONVERT_TO_TENSOR3D_STRUCT_NO_STEP(name) \</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="preprocessor">    update_tensor3D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, 0, name##_stride_y, 0, name##_stride_z, 0)</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="struct_vector.xhtml">   87</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_vector.xhtml">Vector</a></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;{</div><d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ml#ad5ff7a2b2bd0eec50fe09c254b127d1c">stride_z</a>;                      </div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;} <a class="code" href="helpers_8h.xhtml#a1a857bfe99727c6051e9a3ee285d70f6">Tensor3D</a>;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a8fee90913ba658b25516a43cf71e5cbd">  122</a></span>&#160;<a class="code" href="struct_vector.xhtml">Vector</a> <span class="keyword">inline</span> <a class="code" href="helpers_8h.xhtml#a8fee90913ba658b25516a43cf71e5cbd">update_vector_workitem_ptr</a>(__global uchar *<a class="code" href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>, uint <a class="code" href="struct_vector.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a>, uint <a class="code" href="struct_vector.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a>, uint step_x)</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;{</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <a class="code" href="struct_vector.xhtml">Vector</a> vector =</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    {</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        .<a class="code" href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>                           = <a class="code" href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>,</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        .offset_first_element_in_bytes = <a class="code" href="struct_vector.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a>,</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        .stride_x                      = <a class="code" href="struct_vector.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a>,</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    };</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    vector.<a class="code" href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a> += vector.<a class="code" href="struct_vector.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a> + get_global_id(0) * step_x;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <span class="keywordflow">return</span> vector;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;}</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a0a4395130f74a4293a7d3a19d8fac86d">  145</a></span>&#160;<a class="code" href="struct_image.xhtml">Image</a> <span class="keyword">inline</span> <a class="code" href="helpers_8h.xhtml#a0a4395130f74a4293a7d3a19d8fac86d">update_image_workitem_ptr</a>(__global uchar *<a class="code" href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>, uint <a class="code" href="struct_vector.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a>, uint <a class="code" href="struct_vector.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a>, uint step_x, uint stride_y, uint step_y)</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;{</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <a class="code" href="struct_image.xhtml">Image</a> img =</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    {</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        .<a class="code" href="struct_image.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>                           = <a class="code" href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>,</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        .offset_first_element_in_bytes = <a class="code" href="struct_vector.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a>,</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        .stride_x                      = <a class="code" href="struct_vector.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a>,</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        .stride_y                      = stride_y</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    };</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    img.<a class="code" href="struct_image.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a> += img.<a class="code" href="struct_image.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a> + get_global_id(0) * step_x + get_global_id(1) * step_y;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="keywordflow">return</span> img;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;}</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div><div class="line"><a name="l00171"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a912ccbcc4235bf1274c95d05b50440d4">  171</a></span>&#160;<a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> <span class="keyword">inline</span> <a class="code" href="helpers_8h.xhtml#a912ccbcc4235bf1274c95d05b50440d4">update_tensor3D_workitem_ptr</a>(__global uchar *<a class="code" href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>, uint <a class="code" href="struct_vector.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a>, uint <a class="code" href="struct_vector.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a>, uint step_x, uint stride_y, uint step_y, uint stride_z, uint step_z)</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;{</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> tensor =</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    {</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;        .<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>                           = <a class="code" href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>,</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        .offset_first_element_in_bytes = <a class="code" href="struct_vector.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a>,</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        .stride_x                      = <a class="code" href="struct_vector.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a>,</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        .stride_y                      = stride_y,</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        .stride_z                      = stride_z</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;    };</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;    tensor.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a> += tensor.<a class="code" href="struct_tensor3_d.xhtml#a35e5a91338398273f3b4a6010004bddd">offset_first_element_in_bytes</a> + get_global_id(0) * step_x + get_global_id(1) * step_y + get_global_id(2) * step_z;</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;    <span class="keywordflow">return</span> tensor;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;}</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div><div class="line"><a name="l00190"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a37878e370129d09b9a86f61b57dbc0a8">  190</a></span>&#160;__global <span class="keyword">inline</span> <span class="keyword">const</span> uchar *<a class="code" href="helpers_8h.xhtml#a37878e370129d09b9a86f61b57dbc0a8">vector_offset</a>(<span class="keyword">const</span> <a class="code" href="struct_image.xhtml">Image</a> *img, <span class="keywordtype">int</span> x)</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;{</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    <span class="keywordflow">return</span> img-&gt;<a class="code" href="struct_image.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a> + x * img-&gt;<a class="code" href="struct_image.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a>;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;}</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div><div class="line"><a name="l00201"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a009469e4d9b8fce3b6d5e97d2077827d">  201</a></span>&#160;__global <span class="keyword">inline</span> uchar *<a class="code" href="helpers_8h.xhtml#a009469e4d9b8fce3b6d5e97d2077827d">offset</a>(<span class="keyword">const</span> <a class="code" href="struct_image.xhtml">Image</a> *img, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;{</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    <span class="keywordflow">return</span> img-&gt;<a class="code" href="struct_image.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a> + x * img-&gt;<a class="code" href="struct_image.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a> + y * img-&gt;<a class="code" href="struct_image.xhtml#a4f0b90c9ecd6e57ceb3f37332fefe8f1">stride_y</a>;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;}</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno"><a class="line" href="helpers_8h.xhtml#a2101b2fe0193ce227ae4e0945e321d85">  213</a></span>&#160;__global <span class="keyword">inline</span> <span class="keyword">const</span> uchar *<a class="code" href="helpers_8h.xhtml#a2101b2fe0193ce227ae4e0945e321d85">tensor3D_offset</a>(<span class="keyword">const</span> <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> *tensor, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> z)</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;{</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;    <span class="keywordflow">return</span> tensor-&gt;<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a> + x * tensor-&gt;<a class="code" href="struct_tensor3_d.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">stride_x</a> + y * tensor-&gt;<a class="code" href="struct_tensor3_d.xhtml#a4f0b90c9ecd6e57ceb3f37332fefe8f1">stride_y</a> + z * tensor-&gt;<a class="code" href="struct_tensor3_d.xhtml#ad5ff7a2b2bd0eec50fe09c254b127d1c">stride_z</a>;</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;}</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="preprocessor">#endif // _HELPER_H</span></div><div class="ttc" id="struct_vector_xhtml"><div class="ttname"><a href="struct_vector.xhtml">Vector</a></div><div class="ttdoc">Structure to hold Vector information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00087">helpers.h:87</a></div></div>
120 <div class="ttc" id="helpers_8h_xhtml_a8fee90913ba658b25516a43cf71e5cbd"><div class="ttname"><a href="helpers_8h.xhtml#a8fee90913ba658b25516a43cf71e5cbd">update_vector_workitem_ptr</a></div><div class="ttdeci">Vector update_vector_workitem_ptr(__global uchar *ptr, uint offset_first_element_in_bytes, uint stride_x, uint step_x)</div><div class="ttdoc">Wrap vector information into an Vector structure, and make the pointer point at this workitem&amp;#39;s data...</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00122">helpers.h:122</a></div></div>
121 <div class="ttc" id="struct_tensor3_d_xhtml_ad5ff7a2b2bd0eec50fe09c254b127d1c"><div class="ttname"><a href="struct_tensor3_d.xhtml#ad5ff7a2b2bd0eec50fe09c254b127d1c">Tensor3D::stride_z</a></div><div class="ttdeci">int stride_z</div><div class="ttdoc">Stride of the image in Z dimension (in bytes) </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00110">helpers.h:110</a></div></div>
122 <div class="ttc" id="struct_tensor3_d_xhtml_ae01febbfd0689ef709f3ff6fdd2abc7e"><div class="ttname"><a href="struct_tensor3_d.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">Tensor3D::stride_x</a></div><div class="ttdeci">int stride_x</div><div class="ttdoc">Stride of the image in X dimension (in bytes) </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00108">helpers.h:108</a></div></div>
123 <div class="ttc" id="struct_image_xhtml_a35e5a91338398273f3b4a6010004bddd"><div class="ttname"><a href="struct_image.xhtml#a35e5a91338398273f3b4a6010004bddd">Image::offset_first_element_in_bytes</a></div><div class="ttdeci">int offset_first_element_in_bytes</div><div class="ttdoc">The offset of the first element in the source image. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00098">helpers.h:98</a></div></div>
124 <div class="ttc" id="struct_tensor3_d_xhtml"><div class="ttname"><a href="struct_tensor3_d.xhtml">Tensor3D</a></div><div class="ttdoc">Structure to hold 3D tensor information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00104">helpers.h:104</a></div></div>
125 <div class="ttc" id="helpers_8h_xhtml_a009469e4d9b8fce3b6d5e97d2077827d"><div class="ttname"><a href="helpers_8h.xhtml#a009469e4d9b8fce3b6d5e97d2077827d">offset</a></div><div class="ttdeci">__global uchar * offset(const Image *img, int x, int y)</div><div class="ttdoc">Get the pointer position of a Image. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00201">helpers.h:201</a></div></div>
126 <div class="ttc" id="helpers_8h_xhtml_a1a857bfe99727c6051e9a3ee285d70f6"><div class="ttname"><a href="helpers_8h.xhtml#a1a857bfe99727c6051e9a3ee285d70f6">Tensor3D</a></div><div class="ttdeci">struct Tensor3D Tensor3D</div><div class="ttdoc">Structure to hold 3D tensor information. </div></div>
127 <div class="ttc" id="helpers_8h_xhtml_a912ccbcc4235bf1274c95d05b50440d4"><div class="ttname"><a href="helpers_8h.xhtml#a912ccbcc4235bf1274c95d05b50440d4">update_tensor3D_workitem_ptr</a></div><div class="ttdeci">Tensor3D update_tensor3D_workitem_ptr(__global uchar *ptr, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y, uint stride_z, uint step_z)</div><div class="ttdoc">Wrap 3D tensor information into an tensor structure, and make the pointer point at this workitem&amp;#39;s da...</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00171">helpers.h:171</a></div></div>
128 <div class="ttc" id="struct_vector_xhtml_ae01febbfd0689ef709f3ff6fdd2abc7e"><div class="ttname"><a href="struct_vector.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">Vector::stride_x</a></div><div class="ttdeci">int stride_x</div><div class="ttdoc">Stride of the image in X dimension (in bytes) </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00091">helpers.h:91</a></div></div>
129 <div class="ttc" id="helpers_8h_xhtml_a9082e6aa9fd1705dc218cf44bc5a9d66"><div class="ttname"><a href="helpers_8h.xhtml#a9082e6aa9fd1705dc218cf44bc5a9d66">Image</a></div><div class="ttdeci">struct Image Image</div><div class="ttdoc">Structure to hold Image information. </div></div>
130 <div class="ttc" id="struct_vector_xhtml_acf52c23cbd7424606c10a606524e3e32"><div class="ttname"><a href="struct_vector.xhtml#acf52c23cbd7424606c10a606524e3e32">Vector::ptr</a></div><div class="ttdeci">__global uchar * ptr</div><div class="ttdoc">Pointer to the starting postion of the buffer. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00089">helpers.h:89</a></div></div>
131 <div class="ttc" id="helpers_8h_xhtml_a2101b2fe0193ce227ae4e0945e321d85"><div class="ttname"><a href="helpers_8h.xhtml#a2101b2fe0193ce227ae4e0945e321d85">tensor3D_offset</a></div><div class="ttdeci">__global const uchar * tensor3D_offset(const Tensor3D *tensor, int x, int y, int z)</div><div class="ttdoc">Get the pointer position of a Tensor3D. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00213">helpers.h:213</a></div></div>
132 <div class="ttc" id="helpers_8h_xhtml_a0a4395130f74a4293a7d3a19d8fac86d"><div class="ttname"><a href="helpers_8h.xhtml#a0a4395130f74a4293a7d3a19d8fac86d">update_image_workitem_ptr</a></div><div class="ttdeci">Image update_image_workitem_ptr(__global uchar *ptr, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y)</div><div class="ttdoc">Wrap image information into an Image structure, and make the pointer point at this workitem&amp;#39;s data...</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00145">helpers.h:145</a></div></div>
133 <div class="ttc" id="struct_image_xhtml"><div class="ttname"><a href="struct_image.xhtml">Image</a></div><div class="ttdoc">Structure to hold Image information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00095">helpers.h:95</a></div></div>
134 <div class="ttc" id="struct_vector_xhtml_a35e5a91338398273f3b4a6010004bddd"><div class="ttname"><a href="struct_vector.xhtml#a35e5a91338398273f3b4a6010004bddd">Vector::offset_first_element_in_bytes</a></div><div class="ttdeci">int offset_first_element_in_bytes</div><div class="ttdoc">The offset of the first element in the source image. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00090">helpers.h:90</a></div></div>
135 <div class="ttc" id="struct_image_xhtml_acf52c23cbd7424606c10a606524e3e32"><div class="ttname"><a href="struct_image.xhtml#acf52c23cbd7424606c10a606524e3e32">Image::ptr</a></div><div class="ttdeci">__global uchar * ptr</div><div class="ttdoc">Pointer to the starting postion of the buffer. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00097">helpers.h:97</a></div></div>
136 <div class="ttc" id="struct_tensor3_d_xhtml_acf52c23cbd7424606c10a606524e3e32"><div class="ttname"><a href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">Tensor3D::ptr</a></div><div class="ttdeci">__global uchar * ptr</div><div class="ttdoc">Pointer to the starting postion of the buffer. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00106">helpers.h:106</a></div></div>
137 <div class="ttc" id="helpers_8h_xhtml_a6ded2cf071c127e518317e3c451af3ef"><div class="ttname"><a href="helpers_8h.xhtml#a6ded2cf071c127e518317e3c451af3ef">Vector</a></div><div class="ttdeci">struct Vector Vector</div><div class="ttdoc">Structure to hold Vector information. </div></div>
138 <div class="ttc" id="struct_tensor3_d_xhtml_a4f0b90c9ecd6e57ceb3f37332fefe8f1"><div class="ttname"><a href="struct_tensor3_d.xhtml#a4f0b90c9ecd6e57ceb3f37332fefe8f1">Tensor3D::stride_y</a></div><div class="ttdeci">int stride_y</div><div class="ttdoc">Stride of the image in Y dimension (in bytes) </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00109">helpers.h:109</a></div></div>
139 <div class="ttc" id="helpers_8h_xhtml_a37878e370129d09b9a86f61b57dbc0a8"><div class="ttname"><a href="helpers_8h.xhtml#a37878e370129d09b9a86f61b57dbc0a8">vector_offset</a></div><div class="ttdeci">__global const uchar * vector_offset(const Image *img, int x)</div><div class="ttdoc">Get the pointer position of a Vector. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00190">helpers.h:190</a></div></div>
140 <div class="ttc" id="struct_tensor3_d_xhtml_a35e5a91338398273f3b4a6010004bddd"><div class="ttname"><a href="struct_tensor3_d.xhtml#a35e5a91338398273f3b4a6010004bddd">Tensor3D::offset_first_element_in_bytes</a></div><div class="ttdeci">int offset_first_element_in_bytes</div><div class="ttdoc">The offset of the first element in the source image. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00107">helpers.h:107</a></div></div>
141 <div class="ttc" id="struct_image_xhtml_a4f0b90c9ecd6e57ceb3f37332fefe8f1"><div class="ttname"><a href="struct_image.xhtml#a4f0b90c9ecd6e57ceb3f37332fefe8f1">Image::stride_y</a></div><div class="ttdeci">int stride_y</div><div class="ttdoc">Stride of the image in Y dimension (in bytes) </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00100">helpers.h:100</a></div></div>
142 <div class="ttc" id="struct_image_xhtml_ae01febbfd0689ef709f3ff6fdd2abc7e"><div class="ttname"><a href="struct_image.xhtml#ae01febbfd0689ef709f3ff6fdd2abc7e">Image::stride_x</a></div><div class="ttdeci">int stride_x</div><div class="ttdoc">Stride of the image in X dimension (in bytes) </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00099">helpers.h:99</a></div></div>
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